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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
RayPickRagdollTest.java 91 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
121 return result ? result : super.touchDown(screenX, screenY, pointer, button);
  /frameworks/base/core/java/android/gesture/
GestureOverlayView.java 525 touchDown(event);
555 private void touchDown(MotionEvent event) {
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Dialog.java 50 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
SplitPane.java 84 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
ScrollPane.java 111 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
207 if (((InputEvent)event).getType() == InputEvent.Type.touchDown) flingTimer = 0;
235 * inside the scrollpane that have received touchDown to receive touchUp.
    [all...]
TextField.java 779 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
780 if (!super.touchDown(event, x, y, pointer, button)) return false;
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
InterpolationTest.java 130 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
Scene2dTest.java 69 public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
SpriteBatchTest.java 244 public boolean touchDown (int x, int y, int pointer, int newParam) {
Box2DTest.java 341 public boolean touchDown (int x, int y, int pointer, int newParam) {
Box2DCharacterControllerTest.java 335 public boolean touchDown (int x, int y, int pointerId, int button) {
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwInput.java 83 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
86 return processor != null ? processor.touchDown(screenX, screenY, pointer, button) : false;
867 processor.touchDown(mouseX, mouseY, 0, gdxButton);
  /external/libgdx/gdx/src/com/badlogic/gdx/input/
RemoteInput.java 104 processor.touchDown(touchEvent.x, touchEvent.y, touchEvent.pointer, Input.Buttons.LEFT);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtInput.java 524 if (processor != null) processor.touchDown(touchX[0], touchY[0], 0, getButton(e.getButton()));
628 processor.touchDown(touchX[touchId], touchY[touchId], touchId, Buttons.LEFT);
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Stage.java 259 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
271 event.setType(Type.touchDown);
291 * Only {@link InputListener listeners} that returned true for touchDown will receive this event. */
327 * Only {@link InputListener listeners} that returned true for touchDown will receive this event. */
Actor.java 185 if (inputEvent.getType() == Type.touchDown) {
201 * This method is used to delegate touchDown, mouse, and enter/exit events. If this method returns null, those events will not
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/
ParticleEditor.java 470 public boolean touchDown (int x, int y, int pointer, int newParam) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTestWrapper.java 176 public boolean touchDown (int screenX, int screenY, int pointer, int button) {
  /prebuilts/devtools/tools/lib/
chimpchat.jar 
  /prebuilts/gradle-plugin/com/android/tools/chimpchat/24.4.0-beta6/
chimpchat-24.4.0-beta6.jar 
  /prebuilts/gradle-plugin/com/android/tools/chimpchat/24.5.0/
chimpchat-24.5.0.jar 
  /prebuilts/gradle-plugin/com/android/tools/chimpchat/25.0.0-alpha1/
chimpchat-25.0.0-alpha1.jar 
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidInput.java 375 processor.touchDown(e.x, e.y, e.pointer, e.button);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglInput.java 329 processor.touchDown(e.x, e.y, e.pointer, e.button);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3Input.java 146 eventQueue.touchDown(mouseX, mouseY, 0, gdxButton);

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