/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
RevoluteJoint.java | 121 Vec2 vA = data.velocities[m_indexA].v; 122 float wA = data.velocities[m_indexA].w; 126 Vec2 vB = data.velocities[m_indexB].v; 127 float wB = data.velocities[m_indexB].w; 216 // data.velocities[m_indexA].v.set(vA); 217 data.velocities[m_indexA].w = wA; 218 // data.velocities[m_indexB].v.set(vB); 219 data.velocities[m_indexB].w = wB; 227 Vec2 vA = data.velocities[m_indexA].v; 228 float wA = data.velocities[m_indexA].w [all...] |
WeldJoint.java | 159 Vec2 vA = data.velocities[m_indexA].v; 160 float wA = data.velocities[m_indexA].w; 164 Vec2 vB = data.velocities[m_indexB].v; 165 float wB = data.velocities[m_indexB].w; 252 // data.velocities[m_indexA].v.set(vA); 253 data.velocities[m_indexA].w = wA; 254 // data.velocities[m_indexB].v.set(vB); 255 data.velocities[m_indexB].w = wB; 264 Vec2 vA = data.velocities[m_indexA].v; 265 float wA = data.velocities[m_indexA].w [all...] |
WheelJoint.java | 246 Vec2 vA = data.velocities[m_indexA].v; 247 float wA = data.velocities[m_indexA].w; 251 Vec2 vB = data.velocities[m_indexB].v; 252 float wB = data.velocities[m_indexB].w; 361 // data.velocities[m_indexA].v = vA; 362 data.velocities[m_indexA].w = wA; 363 // data.velocities[m_indexB].v = vB; 364 data.velocities[m_indexB].w = wB; 372 Vec2 vA = data.velocities[m_indexA].v; 373 float wA = data.velocities[m_indexA].w [all...] |
PrismaticJoint.java | 404 Vec2 vA = data.velocities[m_indexA].v; 405 float wA = data.velocities[m_indexA].w; 409 Vec2 vB = data.velocities[m_indexB].v; 410 float wB = data.velocities[m_indexB].w; 522 // data.velocities[m_indexA].v.set(vA); 523 data.velocities[m_indexA].w = wA; 524 // data.velocities[m_indexB].v.set(vB); 525 data.velocities[m_indexB].w = wB; 533 Vec2 vA = data.velocities[m_indexA].v; 534 float wA = data.velocities[m_indexA].w [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2ContactSolver.h | 65 b2Velocity* velocities; member in struct:b2ContactSolverDef
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b2ContactSolver.cpp | 54 m_velocities = def->velocities;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2PrismaticJoint.cpp | 139 b2Vec2 vA = data.velocities[m_indexA].v; 140 float32 wA = data.velocities[m_indexA].w; 144 b2Vec2 vB = data.velocities[m_indexB].v; 145 float32 wB = data.velocities[m_indexB].w; 260 data.velocities[m_indexA].v = vA; 261 data.velocities[m_indexA].w = wA; 262 data.velocities[m_indexB].v = vB; 263 data.velocities[m_indexB].w = wB; 268 b2Vec2 vA = data.velocities[m_indexA].v; 269 float32 wA = data.velocities[m_indexA].w [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Island.cpp | 44 Pseudo Velocities - After the velocity solver and position integration, 46 the velocity constraints are solved with pseudo velocities and a fraction 48 velocities are initialized to zero and there is no warm-starting. After 49 the position solver, the pseudo velocities are added to the positions. 52 Modified Nonlinear Gauss-Seidel (NGS) - Like Pseudo Velocities except the 72 Pseudo Velocities - the is more stable than the Baumgarte method. The bridge is 73 stable. However, joints still separate with large angular velocities. Drag the 79 Velocities, but in other ways it is worse. The bridge and chain are much more 80 stable, but the simple pendulum goes unstable at high angular velocities. 86 Pseudo Velocities are not really worthwhile because the bridge and chain canno [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
Island.java | 55 Pseudo Velocities - After the velocity solver and position integration, 57 the velocity constraints are solved with pseudo velocities and a fraction 59 velocities are initialized to zero and there is no warm-starting. After 60 the position solver, the pseudo velocities are added to the positions. 63 Modified Nonlinear Gauss-Seidel (NGS) - Like Pseudo Velocities except the 83 Pseudo Velocities - the is more stable than the Baumgarte method. The bridge is 84 stable. However, joints still separate with large angular velocities. Drag the 90 Velocities, but in other ways it is worse. The bridge and chain are much more 91 stable, but the simple pendulum goes unstable at high angular velocities. 97 Pseudo Velocities are not really worthwhile because the bridge and chain canno [all...] |
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
EffectPanel.java | 127 velocityInfluencer.velocities.add(velocityValue); 129 //velocityInfluencer.velocities.add(faceVelocityValue); 172 velocityInfluencer.velocities.add(velocityValue); 257 velocityInfluencer.velocities.add(velocityValue);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ParticleControllerTest.java | 189 dynamicsInfluencer.velocities.add(modifier);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
ContactSolver.java | 100 m_velocities = def.velocities; 1003 public Velocity[] velocities; field in class:ContactSolver.ContactSolverDef [all...] |