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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
RevoluteJoint.java 121 Vec2 vA = data.velocities[m_indexA].v;
122 float wA = data.velocities[m_indexA].w;
126 Vec2 vB = data.velocities[m_indexB].v;
127 float wB = data.velocities[m_indexB].w;
216 // data.velocities[m_indexA].v.set(vA);
217 data.velocities[m_indexA].w = wA;
218 // data.velocities[m_indexB].v.set(vB);
219 data.velocities[m_indexB].w = wB;
227 Vec2 vA = data.velocities[m_indexA].v;
228 float wA = data.velocities[m_indexA].w
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WeldJoint.java 159 Vec2 vA = data.velocities[m_indexA].v;
160 float wA = data.velocities[m_indexA].w;
164 Vec2 vB = data.velocities[m_indexB].v;
165 float wB = data.velocities[m_indexB].w;
252 // data.velocities[m_indexA].v.set(vA);
253 data.velocities[m_indexA].w = wA;
254 // data.velocities[m_indexB].v.set(vB);
255 data.velocities[m_indexB].w = wB;
264 Vec2 vA = data.velocities[m_indexA].v;
265 float wA = data.velocities[m_indexA].w
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WheelJoint.java 246 Vec2 vA = data.velocities[m_indexA].v;
247 float wA = data.velocities[m_indexA].w;
251 Vec2 vB = data.velocities[m_indexB].v;
252 float wB = data.velocities[m_indexB].w;
361 // data.velocities[m_indexA].v = vA;
362 data.velocities[m_indexA].w = wA;
363 // data.velocities[m_indexB].v = vB;
364 data.velocities[m_indexB].w = wB;
372 Vec2 vA = data.velocities[m_indexA].v;
373 float wA = data.velocities[m_indexA].w
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PrismaticJoint.java 404 Vec2 vA = data.velocities[m_indexA].v;
405 float wA = data.velocities[m_indexA].w;
409 Vec2 vB = data.velocities[m_indexB].v;
410 float wB = data.velocities[m_indexB].w;
522 // data.velocities[m_indexA].v.set(vA);
523 data.velocities[m_indexA].w = wA;
524 // data.velocities[m_indexB].v.set(vB);
525 data.velocities[m_indexB].w = wB;
533 Vec2 vA = data.velocities[m_indexA].v;
534 float wA = data.velocities[m_indexA].w
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h 65 b2Velocity* velocities; member in struct:b2ContactSolverDef
b2ContactSolver.cpp 54 m_velocities = def->velocities;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2PrismaticJoint.cpp 139 b2Vec2 vA = data.velocities[m_indexA].v;
140 float32 wA = data.velocities[m_indexA].w;
144 b2Vec2 vB = data.velocities[m_indexB].v;
145 float32 wB = data.velocities[m_indexB].w;
260 data.velocities[m_indexA].v = vA;
261 data.velocities[m_indexA].w = wA;
262 data.velocities[m_indexB].v = vB;
263 data.velocities[m_indexB].w = wB;
268 b2Vec2 vA = data.velocities[m_indexA].v;
269 float32 wA = data.velocities[m_indexA].w
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Island.cpp 44 Pseudo Velocities - After the velocity solver and position integration,
46 the velocity constraints are solved with pseudo velocities and a fraction
48 velocities are initialized to zero and there is no warm-starting. After
49 the position solver, the pseudo velocities are added to the positions.
52 Modified Nonlinear Gauss-Seidel (NGS) - Like Pseudo Velocities except the
72 Pseudo Velocities - the is more stable than the Baumgarte method. The bridge is
73 stable. However, joints still separate with large angular velocities. Drag the
79 Velocities, but in other ways it is worse. The bridge and chain are much more
80 stable, but the simple pendulum goes unstable at high angular velocities.
86 Pseudo Velocities are not really worthwhile because the bridge and chain canno
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Island.java 55 Pseudo Velocities - After the velocity solver and position integration,
57 the velocity constraints are solved with pseudo velocities and a fraction
59 velocities are initialized to zero and there is no warm-starting. After
60 the position solver, the pseudo velocities are added to the positions.
63 Modified Nonlinear Gauss-Seidel (NGS) - Like Pseudo Velocities except the
83 Pseudo Velocities - the is more stable than the Baumgarte method. The bridge is
84 stable. However, joints still separate with large angular velocities. Drag the
90 Velocities, but in other ways it is worse. The bridge and chain are much more
91 stable, but the simple pendulum goes unstable at high angular velocities.
97 Pseudo Velocities are not really worthwhile because the bridge and chain canno
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  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
EffectPanel.java 127 velocityInfluencer.velocities.add(velocityValue);
129 //velocityInfluencer.velocities.add(faceVelocityValue);
172 velocityInfluencer.velocities.add(velocityValue);
257 velocityInfluencer.velocities.add(velocityValue);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ParticleControllerTest.java 189 dynamicsInfluencer.velocities.add(modifier);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 100 m_velocities = def.velocities;
1003 public Velocity[] velocities; field in class:ContactSolver.ContactSolverDef
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