HomeSort by relevance Sort by last modified time
    Searched refs:zNear (Results 126 - 150 of 214) sorted by null

1 2 3 4 56 7 8 9

  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 503 GLfloat zNear, GLfloat zFar)
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 717 GLfloat zNear, GLfloat zFar)
721 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
726 glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 827 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
830 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
832 (GLclampf)zNear,
837 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
840 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
842 (GLclampx)zNear,
    [all...]
android_opengl_GLES11Ext.cpp 1019 /* void glDepthRangexOES ( GLclampx zNear, GLclampx zFar ) */
1022 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
1024 (GLclampx)zNear,
    [all...]
com_google_android_gles_jni_GLImpl.cpp 647 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
650 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
652 (GLclampf)zNear,
657 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
660 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
662 (GLclampx)zNear,
1068 /* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
1071 (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
1077 (GLfloat)zNear,
1082 /* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) *
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 503 GLfloat zNear, GLfloat zFar)
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 115 public native void glDepthRangef (float zNear, float zFar);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 116 public native void glDepthRangef ( float zNear, float zFar );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 116 public native void glDepthRangef ( float zNear, float zFar );
  /external/mesa3d/src/mesa/math/
m_matrix.c     [all...]
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 134 public void glDepthRangef (float zNear, float zFar) {
135 GL.glDepthRangef(zNear, zFar);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 259 public void glDepthRangef (float zNear, float zFar) {
260 GL11.glDepthRange(zNear, zFar);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 255 public void glDepthRangef (float zNear, float zFar) {
256 GL11.glDepthRange(zNear, zFar);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 153 public void glDepthRangef (float zNear, float zFar) {
155 super.glDepthRangef(zNear, zFar);
GwtGL20.java 304 public void glDepthRangef (float zNear, float zFar) {
305 gl.depthRange(zNear, zFar);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 167 public void glDepthRangef (float zNear, float zFar) {
169 gl20.glDepthRangef(zNear, zFar);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 77 in float zNear, in float zFar);
669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar)
671 var top = Math.tan(fovy * Math.PI / 360) * zNear;
675 this.frustum(left, right, bottom, top, zNear, zFar);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 374 public void glDepthRangef (float zNear, float zFar);
  /frameworks/native/opengl/libagl/
context.h 480 GLfloat zNear;
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_enc.cpp 156 void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
174 memcpy(ptr, &zNear, 4); ptr += 4;
236 void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
258 memcpy(ptr, &zNear, 4); ptr += 4;
793 void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
815 memcpy(ptr, &zNear, 4); ptr += 4;
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 45 void glDepthRangef(GLclampf zNear, GLclampf zFar);
446 void glDepthRangef(GLclampf zNear, GLclampf zFar)
449 ctx->glDepthRangef(ctx, zNear, zFar);
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
gl.h 746 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
780 WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
    [all...]
  /external/libgdx/gdx/jni/android/
AndroidGL20.cpp 633 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar)
635 glDepthRangef( zNear, zFar );
    [all...]
  /external/libgdx/gdx/jni/iosgl/
iosgl20.cpp 572 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar)
574 glDepthRangef( zNear, zFar );
    [all...]

Completed in 664 milliseconds

1 2 3 4 56 7 8 9