HomeSort by relevance Sort by last modified time
    Searched full:binormal (Results 1 - 20 of 20) sorted by null

  /external/vulkan-validation-layers/libs/glm/gtx/
handed_coordinate_space.inl 16 detail::tvec3<T, P> const & binormal,
20 return dot(cross(normal, tangent), binormal) > T(0);
27 detail::tvec3<T, P> const & binormal,
31 return dot(cross(normal, tangent), binormal) < T(0);
handed_coordinate_space.hpp 58 detail::tvec3<T, P> const & binormal,
66 detail::tvec3<T, P> const & binormal,
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
RenderableShapeBuilder.java 59 /** Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).
68 /** Builds normal, tangent and binormal of a RenderableProvider.
74 * @param binormalColor Binormal vector's color */
88 /** Builds normal, tangent and binormal of a Renderable.
94 * @param binormalColor Binormal vector's color */
114 // Binormal
116 if (mesh.getVertexAttribute(Usage.BiNormal) != null)
117 binormalOffset = mesh.getVertexAttribute(Usage.BiNormal).offset / FLOAT_BYTES;
147 // Vertex normal, tangent, binormal
    [all...]
EllipseShapeBuilder.java 42 final Vector3 binormal) {
44 binormal.x, binormal.y, binormal.z);
67 final Vector3 binormal, float angleFrom, float angleTo) {
69 binormal.x, binormal.y, binormal.z, angleFrom, angleTo);
94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) {
96 tangent.z, binormal.x, binormal.y, binormal.z)
    [all...]
BoxShapeBuilder.java 76 if ((builder.getAttributes().getMask() & (Usage.Normal | Usage.BiNormal | Usage.Tangent | Usage.TextureCoordinates)) == 0) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
VertexAttribute.java 105 public static VertexAttribute Binormal () {
106 return new VertexAttribute(Usage.BiNormal, 3, ShaderProgram.BINORMAL_ATTRIBUTE);
VertexAttributes.java 41 public static final int BiNormal = 256;
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
g_attributes.glsl 128 ////////// BINORMAL ATTRIBUTE - VERTEX
146 ////////// BINORMAL ATTRIBUTE - FRAGMENT
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshBuilder.java 84 /** The offset within a vertex to binormal, or -1 if not available */
173 a = attributes.findByUsage(Usage.BiNormal);
    [all...]
MeshPartBuilder.java 340 final Vector3 binormal);
359 final Vector3 binormal, float angleFrom, float angleTo);
379 final Vector3 tangent, final Vector3 binormal);
400 final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleTo);
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shapes/
cube_1.0x1.0.g3dj 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
cube_1.5x1.5.g3dj 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
sphere.g3dj 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
    [all...]
torus.g3dj 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
    [all...]
teapot.g3dj 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
G3dModelLoader.java 160 } else if (attr.equals("BINORMAL")) {
161 vertexAttributes.add(VertexAttribute.Binormal());
168 + "', should be one of position, normal, uv, tangent or binormal");
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9mesh.h 225 FLOAT Binormal;
238 FLOAT Binormal;
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 80 /** default name for binormal attribute **/
  /external/libgdx/
CHANGES     [all...]

Completed in 859 milliseconds