/external/vulkan-validation-layers/libs/glm/gtx/ |
handed_coordinate_space.inl | 16 detail::tvec3<T, P> const & binormal, 20 return dot(cross(normal, tangent), binormal) > T(0); 27 detail::tvec3<T, P> const & binormal, 31 return dot(cross(normal, tangent), binormal) < T(0);
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handed_coordinate_space.hpp | 58 detail::tvec3<T, P> const & binormal, 66 detail::tvec3<T, P> const & binormal,
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
RenderableShapeBuilder.java | 59 /** Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green). 68 /** Builds normal, tangent and binormal of a RenderableProvider. 74 * @param binormalColor Binormal vector's color */ 88 /** Builds normal, tangent and binormal of a Renderable. 94 * @param binormalColor Binormal vector's color */ 114 // Binormal 116 if (mesh.getVertexAttribute(Usage.BiNormal) != null) 117 binormalOffset = mesh.getVertexAttribute(Usage.BiNormal).offset / FLOAT_BYTES; 147 // Vertex normal, tangent, binormal [all...] |
EllipseShapeBuilder.java | 42 final Vector3 binormal) { 44 binormal.x, binormal.y, binormal.z); 67 final Vector3 binormal, float angleFrom, float angleTo) { 69 binormal.x, binormal.y, binormal.z, angleFrom, angleTo); 94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) { 96 tangent.z, binormal.x, binormal.y, binormal.z) [all...] |
BoxShapeBuilder.java | 76 if ((builder.getAttributes().getMask() & (Usage.Normal | Usage.BiNormal | Usage.Tangent | Usage.TextureCoordinates)) == 0) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
VertexAttribute.java | 105 public static VertexAttribute Binormal () {
106 return new VertexAttribute(Usage.BiNormal, 3, ShaderProgram.BINORMAL_ATTRIBUTE);
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VertexAttributes.java | 41 public static final int BiNormal = 256;
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
g_attributes.glsl | 128 ////////// BINORMAL ATTRIBUTE - VERTEX 146 ////////// BINORMAL ATTRIBUTE - FRAGMENT
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshBuilder.java | 84 /** The offset within a vertex to binormal, or -1 if not available */
173 a = attributes.findByUsage(Usage.BiNormal);
[all...] |
MeshPartBuilder.java | 340 final Vector3 binormal);
359 final Vector3 binormal, float angleFrom, float angleTo);
379 final Vector3 tangent, final Vector3 binormal);
400 final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleTo);
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shapes/ |
cube_1.0x1.0.g3dj | 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
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cube_1.5x1.5.g3dj | 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"],
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sphere.g3dj | 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"], [all...] |
torus.g3dj | 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"], [all...] |
teapot.g3dj | 6 "attributes": ["POSITION", "NORMAL", "TANGENT", "BINORMAL", "TEXCOORD0"], [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
G3dModelLoader.java | 160 } else if (attr.equals("BINORMAL")) {
161 vertexAttributes.add(VertexAttribute.Binormal());
168 + "', should be one of position, normal, uv, tangent or binormal");
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DefaultShader.java | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9mesh.h | 225 FLOAT Binormal; 238 FLOAT Binormal; [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 80 /** default name for binormal attribute **/
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/external/libgdx/ |
CHANGES | [all...] |