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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/
Box2D.h 56 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
57 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
58 #include <Box2D/Dynamics/Joints/b2GearJoint.h>
59 #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
60 #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
61 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
62 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
63 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
64 #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
65 #include <Box2D/Dynamics/Joints/b2WeldJoint.h
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
GearJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
23 * provided joints must attach a dynamic body to a static body. */
40 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
41 org.jbox2d.dynamics.joints.GearJointDef jd = new org.jbox2d.dynamics.joints.GearJointDef();
48 jd.type = org.jbox2d.dynamics.joints.JointType.GEAR;
GearJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear
26 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints). */
28 org.jbox2d.dynamics.joints.GearJoint joint;
33 public GearJoint (World world, org.jbox2d.dynamics.joints.GearJoint joint, Joint joint1, Joint joint2) {
FrictionJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
51 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
52 org.jbox2d.dynamics.joints.FrictionJointDef jd = new org.jbox2d.dynamics.joints.FrictionJointDef();
60 jd.type = org.jbox2d.dynamics.joints.JointType.FRICTION;
MotorJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
53 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
54 org.jbox2d.dynamics.joints.MotorJointDef jd = new org.jbox2d.dynamics.joints.MotorJointDef();
62 jd.type = org.jbox2d.dynamics.joints.JointType.MOTOR;
MouseJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
42 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
43 org.jbox2d.dynamics.joints.MouseJointDef jd = new org.jbox2d.dynamics.joints.MouseJointDef();
51 jd.type = org.jbox2d.dynamics.joints.JointType.MOUSE;
RopeJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
40 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
41 org.jbox2d.dynamics.joints.RopeJointDef fd = new org.jbox2d.dynamics.joints.RopeJointDef();
48 fd.type = org.jbox2d.dynamics.joints.JointType.ROPE;
WeldJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
54 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
55 org.jbox2d.dynamics.joints.WeldJointDef jd = new org.jbox2d.dynamics.joints.WeldJointDef();
64 jd.type = org.jbox2d.dynamics.joints.JointType.WELD;
RevoluteJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
27 * from a body and recompute the mass, the joints will be broken. */
70 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
71 org.jbox2d.dynamics.joints.RevoluteJointDef jd = new org.jbox2d.dynamics.joints.RevoluteJointDef();
83 jd.type = org.jbox2d.dynamics.joints.JointType.REVOLUTE;
FrictionJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
27 org.jbox2d.dynamics.joints.FrictionJoint joint;
32 public FrictionJoint (World world, org.jbox2d.dynamics.joints.FrictionJoint joint) {
MotorJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
28 org.jbox2d.dynamics.joints.MotorJoint joint;
33 public MotorJoint (World world, org.jbox2d.dynamics.joints.MotorJoint joint) {
WeldJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
28 org.jbox2d.dynamics.joints.WeldJoint joint;
33 public WeldJoint (World world, org.jbox2d.dynamics.joints.WeldJoint joint) {
DistanceJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
56 public org.jbox2d.dynamics.joints.DistanceJointDef toJBox2d () {
57 org.jbox2d.dynamics.joints.DistanceJointDef fd = new org.jbox2d.dynamics.joints.DistanceJointDef();
66 fd.type = org.jbox2d.dynamics.joints.JointType.DISTANCE;
PrismaticJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
75 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
76 org.jbox2d.dynamics.joints.PrismaticJointDef jd = new org.jbox2d.dynamics.joints.PrismaticJointDef();
89 jd.type = org.jbox2d.dynamics.joints.JointType.PRISMATIC;
PulleyJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
70 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
71 org.jbox2d.dynamics.joints.PulleyJointDef jd = new org.jbox2d.dynamics.joints.PulleyJointDef();
82 jd.type = org.jbox2d.dynamics.joints.JointType.PULLEY;
WheelJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
65 public org.jbox2d.dynamics.joints.JointDef toJBox2d () {
66 org.jbox2d.dynamics.joints.WheelJointDef fd = new org.jbox2d.dynamics.joints.WheelJointDef();
78 fd.type = org.jbox2d.dynamics.joints.JointType.WHEEL;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
World.java 24 import org.jbox2d.dynamics.joints.JointEdge;
29 import com.badlogic.gdx.physics.box2d.joints.DistanceJoint;
30 import com.badlogic.gdx.physics.box2d.joints.FrictionJoint;
31 import com.badlogic.gdx.physics.box2d.joints.GearJoint;
32 import com.badlogic.gdx.physics.box2d.joints.GearJointDef;
33 import com.badlogic.gdx.physics.box2d.joints.MotorJoint;
34 import com.badlogic.gdx.physics.box2d.joints.MouseJoint;
35 import com.badlogic.gdx.physics.box2d.joints.PrismaticJoint;
36 import com.badlogic.gdx.physics.box2d.joints.PulleyJoint;
37 import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
55 ObjectMap<org.jbox2d.dynamics.joints.Joint, Joint> joints = new ObjectMap<org.jbox2d.dynamics.joints.Joint, Joint>(); field in class:World
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Joint.java 26 org.jbox2d.dynamics.joints.Joint joint;
33 protected Joint (World world, org.jbox2d.dynamics.joints.Joint joint) {
40 org.jbox2d.dynamics.joints.JointType type2 = joint.getType();
41 if (type2 == org.jbox2d.dynamics.joints.JointType.DISTANCE) return JointType.DistanceJoint;
42 if (type2 == org.jbox2d.dynamics.joints.JointType.FRICTION) return JointType.FrictionJoint;
43 if (type2 == org.jbox2d.dynamics.joints.JointType.GEAR) return JointType.GearJoint;
44 if (type2 == org.jbox2d.dynamics.joints.JointType.MOUSE) return JointType.MouseJoint;
45 if (type2 == org.jbox2d.dynamics.joints.JointType.PRISMATIC) return JointType.PrismaticJoint;
46 if (type2 == org.jbox2d.dynamics.joints.JointType.PULLEY) return JointType.PulleyJoint;
47 if (type2 == org.jbox2d.dynamics.joints.JointType.REVOLUTE) return JointType.RevoluteJoint
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
ConstantVolumeJointDef.java 24 package org.jbox2d.dynamics.joints;
39 ArrayList<DistanceJoint> joints; field in class:ConstantVolumeJointDef
44 joints = null;
70 if (joints == null) {
71 joints = new ArrayList<DistanceJoint>();
73 joints.add(argJoint);
GearJointDef.java 27 package org.jbox2d.dynamics.joints;
30 * Gear joint definition. This definition requires two existing revolute or prismatic joints (any
31 * combination will work). The provided joints must attach a dynamic body to a static body.
JointDef.java 24 package org.jbox2d.dynamics.joints;
29 * Joint definitions are used to construct joints.
47 * Use this to attach application specific data to your joints.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2Joint.cpp 19 #include <Box2D/Dynamics/Joints/b2Joint.h>
20 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
21 #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
22 #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
23 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
24 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
25 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
26 #include <Box2D/Dynamics/Joints/b2GearJoint.h>
27 #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
28 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/
GearJointDef.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
23 * provided joints must attach a dynamic body to a static body. */
GearJoint.java 17 package com.badlogic.gdx.physics.box2d.joints;
22 /** A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear
26 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints). */
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
DestructionListener.java 30 import org.jbox2d.dynamics.joints.Joint;
33 * Joints and fixtures are destroyed when their associated
35 * may nullify references to these joints and shapes.

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