/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/ |
Box2D.h | 56 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h> 57 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h> 58 #include <Box2D/Dynamics/Joints/b2GearJoint.h> 59 #include <Box2D/Dynamics/Joints/b2MotorJoint.h> 60 #include <Box2D/Dynamics/Joints/b2MouseJoint.h> 61 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> 62 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> 63 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> 64 #include <Box2D/Dynamics/Joints/b2RopeJoint.h> 65 #include <Box2D/Dynamics/Joints/b2WeldJoint.h [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/ |
GearJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 22 /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The 23 * provided joints must attach a dynamic body to a static body. */ 40 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 41 org.jbox2d.dynamics.joints.GearJointDef jd = new org.jbox2d.dynamics.joints.GearJointDef(); 48 jd.type = org.jbox2d.dynamics.joints.JointType.GEAR;
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GearJoint.java | 17 package com.badlogic.gdx.physics.box2d.joints; 22 /** A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear 26 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints). */ 28 org.jbox2d.dynamics.joints.GearJoint joint; 33 public GearJoint (World world, org.jbox2d.dynamics.joints.GearJoint joint, Joint joint1, Joint joint2) {
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FrictionJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 51 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 52 org.jbox2d.dynamics.joints.FrictionJointDef jd = new org.jbox2d.dynamics.joints.FrictionJointDef(); 60 jd.type = org.jbox2d.dynamics.joints.JointType.FRICTION;
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MotorJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 53 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 54 org.jbox2d.dynamics.joints.MotorJointDef jd = new org.jbox2d.dynamics.joints.MotorJointDef(); 62 jd.type = org.jbox2d.dynamics.joints.JointType.MOTOR;
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MouseJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 42 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 43 org.jbox2d.dynamics.joints.MouseJointDef jd = new org.jbox2d.dynamics.joints.MouseJointDef(); 51 jd.type = org.jbox2d.dynamics.joints.JointType.MOUSE;
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RopeJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 40 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 41 org.jbox2d.dynamics.joints.RopeJointDef fd = new org.jbox2d.dynamics.joints.RopeJointDef(); 48 fd.type = org.jbox2d.dynamics.joints.JointType.ROPE;
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WeldJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 54 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 55 org.jbox2d.dynamics.joints.WeldJointDef jd = new org.jbox2d.dynamics.joints.WeldJointDef(); 64 jd.type = org.jbox2d.dynamics.joints.JointType.WELD;
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RevoluteJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 27 * from a body and recompute the mass, the joints will be broken. */ 70 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 71 org.jbox2d.dynamics.joints.RevoluteJointDef jd = new org.jbox2d.dynamics.joints.RevoluteJointDef(); 83 jd.type = org.jbox2d.dynamics.joints.JointType.REVOLUTE;
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FrictionJoint.java | 17 package com.badlogic.gdx.physics.box2d.joints; 27 org.jbox2d.dynamics.joints.FrictionJoint joint; 32 public FrictionJoint (World world, org.jbox2d.dynamics.joints.FrictionJoint joint) {
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MotorJoint.java | 17 package com.badlogic.gdx.physics.box2d.joints; 28 org.jbox2d.dynamics.joints.MotorJoint joint; 33 public MotorJoint (World world, org.jbox2d.dynamics.joints.MotorJoint joint) {
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WeldJoint.java | 17 package com.badlogic.gdx.physics.box2d.joints; 28 org.jbox2d.dynamics.joints.WeldJoint joint; 33 public WeldJoint (World world, org.jbox2d.dynamics.joints.WeldJoint joint) {
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DistanceJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 56 public org.jbox2d.dynamics.joints.DistanceJointDef toJBox2d () { 57 org.jbox2d.dynamics.joints.DistanceJointDef fd = new org.jbox2d.dynamics.joints.DistanceJointDef(); 66 fd.type = org.jbox2d.dynamics.joints.JointType.DISTANCE;
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PrismaticJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 75 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 76 org.jbox2d.dynamics.joints.PrismaticJointDef jd = new org.jbox2d.dynamics.joints.PrismaticJointDef(); 89 jd.type = org.jbox2d.dynamics.joints.JointType.PRISMATIC;
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PulleyJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 70 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 71 org.jbox2d.dynamics.joints.PulleyJointDef jd = new org.jbox2d.dynamics.joints.PulleyJointDef(); 82 jd.type = org.jbox2d.dynamics.joints.JointType.PULLEY;
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WheelJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 65 public org.jbox2d.dynamics.joints.JointDef toJBox2d () { 66 org.jbox2d.dynamics.joints.WheelJointDef fd = new org.jbox2d.dynamics.joints.WheelJointDef(); 78 fd.type = org.jbox2d.dynamics.joints.JointType.WHEEL;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
World.java | 24 import org.jbox2d.dynamics.joints.JointEdge; 29 import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; 30 import com.badlogic.gdx.physics.box2d.joints.FrictionJoint; 31 import com.badlogic.gdx.physics.box2d.joints.GearJoint; 32 import com.badlogic.gdx.physics.box2d.joints.GearJointDef; 33 import com.badlogic.gdx.physics.box2d.joints.MotorJoint; 34 import com.badlogic.gdx.physics.box2d.joints.MouseJoint; 35 import com.badlogic.gdx.physics.box2d.joints.PrismaticJoint; 36 import com.badlogic.gdx.physics.box2d.joints.PulleyJoint; 37 import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint 55 ObjectMap<org.jbox2d.dynamics.joints.Joint, Joint> joints = new ObjectMap<org.jbox2d.dynamics.joints.Joint, Joint>(); field in class:World [all...] |
Joint.java | 26 org.jbox2d.dynamics.joints.Joint joint; 33 protected Joint (World world, org.jbox2d.dynamics.joints.Joint joint) { 40 org.jbox2d.dynamics.joints.JointType type2 = joint.getType(); 41 if (type2 == org.jbox2d.dynamics.joints.JointType.DISTANCE) return JointType.DistanceJoint; 42 if (type2 == org.jbox2d.dynamics.joints.JointType.FRICTION) return JointType.FrictionJoint; 43 if (type2 == org.jbox2d.dynamics.joints.JointType.GEAR) return JointType.GearJoint; 44 if (type2 == org.jbox2d.dynamics.joints.JointType.MOUSE) return JointType.MouseJoint; 45 if (type2 == org.jbox2d.dynamics.joints.JointType.PRISMATIC) return JointType.PrismaticJoint; 46 if (type2 == org.jbox2d.dynamics.joints.JointType.PULLEY) return JointType.PulleyJoint; 47 if (type2 == org.jbox2d.dynamics.joints.JointType.REVOLUTE) return JointType.RevoluteJoint [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
ConstantVolumeJointDef.java | 24 package org.jbox2d.dynamics.joints; 39 ArrayList<DistanceJoint> joints; field in class:ConstantVolumeJointDef 44 joints = null; 70 if (joints == null) { 71 joints = new ArrayList<DistanceJoint>(); 73 joints.add(argJoint);
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GearJointDef.java | 27 package org.jbox2d.dynamics.joints; 30 * Gear joint definition. This definition requires two existing revolute or prismatic joints (any 31 * combination will work). The provided joints must attach a dynamic body to a static body.
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JointDef.java | 24 package org.jbox2d.dynamics.joints; 29 * Joint definitions are used to construct joints. 47 * Use this to attach application specific data to your joints.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2Joint.cpp | 19 #include <Box2D/Dynamics/Joints/b2Joint.h> 20 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h> 21 #include <Box2D/Dynamics/Joints/b2WheelJoint.h> 22 #include <Box2D/Dynamics/Joints/b2MouseJoint.h> 23 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> 24 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> 25 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> 26 #include <Box2D/Dynamics/Joints/b2GearJoint.h> 27 #include <Box2D/Dynamics/Joints/b2WeldJoint.h> 28 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/ |
GearJointDef.java | 17 package com.badlogic.gdx.physics.box2d.joints; 22 /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The 23 * provided joints must attach a dynamic body to a static body. */
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GearJoint.java | 17 package com.badlogic.gdx.physics.box2d.joints; 22 /** A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear 26 * @warning The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints). */
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
DestructionListener.java | 30 import org.jbox2d.dynamics.joints.Joint; 33 * Joints and fixtures are destroyed when their associated 35 * may nullify references to these joints and shapes.
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