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Searched
full:aabbmin0
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCompoundCollisionAlgorithm.cpp
131
btVector3
aabbMin0
,aabbMax0,aabbMin1,aabbMax1;
132
childShape->getAabb(newChildWorldTrans,
aabbMin0
,aabbMax0);
141
if (TestAabbAgainstAabb2(
aabbMin0
,aabbMax0,aabbMin1,aabbMax1))
174
m_dispatchInfo.m_debugDraw->drawAabb(
aabbMin0
,aabbMax0,btVector3(1,1,1));
299
btVector3
aabbMin0
,aabbMax0,aabbMin1,aabbMax1;
313
childShape->getAabb(newChildWorldTrans,
aabbMin0
,aabbMax0);
316
if (!TestAabbAgainstAabb2(
aabbMin0
,aabbMax0,aabbMin1,aabbMax1))
btCompoundCompoundCollisionAlgorithm.cpp
158
btVector3
aabbMin0
,aabbMax0,aabbMin1,aabbMax1;
159
childShape0->getAabb(newChildWorldTrans0,
aabbMin0
,aabbMax0);
168
if (TestAabbAgainstAabb2(
aabbMin0
,aabbMax0,aabbMin1,aabbMax1))
363
btVector3
aabbMin0
,aabbMax0,aabbMin1,aabbMax1;
382
childShape0->getAabb(newChildWorldTrans0,
aabbMin0
,aabbMax0);
401
if (!TestAabbAgainstAabb2(
aabbMin0
,aabbMax0,aabbMin1,aabbMax1))
Completed in 102 milliseconds