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Searched
full:active_texture_unit
(Results
1 - 7
of
7
) sorted by null
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TextureUnitPropertyAccessor.java
26
* {@link GLStateType#
ACTIVE_TEXTURE_UNIT
} property.
39
GLStateType.
ACTIVE_TEXTURE_UNIT
);
TexturePropertyAccessor.java
26
* texture unit ({@link GLStateType#
ACTIVE_TEXTURE_UNIT
}), and then identifying the texture
StateTransformFactory.java
[
all
...]
/external/mesa3d/src/glx/
indirect_vertex_array.c
167
arrays->
active_texture_unit
= 0;
[
all
...]
indirect_vertex_array_priv.h
264
unsigned
active_texture_unit
;
member in struct:array_state_vector
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java
114
ACTIVE_TEXTURE_UNIT
("Active Texture Unit"),
GLState.java
250
IGLProperty activeTexture = new GLIntegerProperty(GLStateType.
ACTIVE_TEXTURE_UNIT
,
Completed in 193 milliseconds