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Searched
full:amountx
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
ScaleByAction.java
22
private float
amountX
, amountY;
25
target.scaleBy(
amountX
* percentDelta, amountY * percentDelta);
29
amountX
= x;
34
amountX
= scale;
39
return
amountX
;
43
this.
amountX
= x;
MoveByAction.java
22
private float
amountX
, amountY;
25
target.moveBy(
amountX
* percentDelta, amountY * percentDelta);
29
amountX
= x;
34
return
amountX
;
38
amountX
= x;
Actions.java
99
static public MoveByAction moveBy (float
amountX
, float amountY) {
100
return moveBy(
amountX
, amountY, 0, null);
103
static public MoveByAction moveBy (float
amountX
, float amountY, float duration) {
104
return moveBy(
amountX
, amountY, duration, null);
107
static public MoveByAction moveBy (float
amountX
, float amountY, float duration, Interpolation interpolation) {
109
action.setAmount(
amountX
, amountY);
133
static public SizeByAction sizeBy (float
amountX
, float amountY) {
134
return sizeBy(
amountX
, amountY, 0, null);
137
static public SizeByAction sizeBy (float
amountX
, float amountY, float duration) {
138
return sizeBy(
amountX
, amountY, duration, null);
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
ScrollPane.java
63
float
amountX
, amountY;
130
setScrollX(
amountX
+ areaWidth * (x < hKnobBounds.x ? -1 : 1));
186
amountX
-= deltaX;
221
setScrollX(
amountX
+ getMouseWheelX() * amount);
252
scrollX(overscrollX ? MathUtils.clamp(
amountX
, -overscrollDistance, maxX + overscrollDistance)
253
: MathUtils.clamp(
amountX
, 0, maxX));
286
amountX
-= velocityX * alpha * delta;
291
if (
amountX
== -overscrollDistance) velocityX = 0;
292
if (
amountX
>= maxX + overscrollDistance) velocityX = 0;
310
if (visualAmountX !=
amountX
) {
[
all
...]
Window.java
134
float
amountX
= x - startX, amountY = y - startY;
135
windowX +=
amountX
;
139
float
amountX
= x - startX;
140
if (width -
amountX
< minWidth)
amountX
= -(minWidth - width);
141
if (clampPosition && windowX +
amountX
< 0)
amountX
= -windowX;
142
width -=
amountX
;
143
windowX +=
amountX
;
153
float
amountX
= x - lastX - width
[
all
...]
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/texturepacker/
TexturePacker.java
172
int
amountX
= settings.paddingX / 2;
176
for (int i = 1; i <=
amountX
; i++) {
191
for (int i = 1; i <=
amountX
; i++) {
199
for (int i = 1; i <=
amountX
; i++) {
212
for (int i = 1; i <=
amountX
; i++) {
Completed in 568 milliseconds