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    Searched full:amountx (Results 1 - 6 of 6) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
ScaleByAction.java 22 private float amountX, amountY;
25 target.scaleBy(amountX * percentDelta, amountY * percentDelta);
29 amountX = x;
34 amountX = scale;
39 return amountX;
43 this.amountX = x;
MoveByAction.java 22 private float amountX, amountY;
25 target.moveBy(amountX * percentDelta, amountY * percentDelta);
29 amountX = x;
34 return amountX;
38 amountX = x;
Actions.java 99 static public MoveByAction moveBy (float amountX, float amountY) {
100 return moveBy(amountX, amountY, 0, null);
103 static public MoveByAction moveBy (float amountX, float amountY, float duration) {
104 return moveBy(amountX, amountY, duration, null);
107 static public MoveByAction moveBy (float amountX, float amountY, float duration, Interpolation interpolation) {
109 action.setAmount(amountX, amountY);
133 static public SizeByAction sizeBy (float amountX, float amountY) {
134 return sizeBy(amountX, amountY, 0, null);
137 static public SizeByAction sizeBy (float amountX, float amountY, float duration) {
138 return sizeBy(amountX, amountY, duration, null);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
ScrollPane.java 63 float amountX, amountY;
130 setScrollX(amountX + areaWidth * (x < hKnobBounds.x ? -1 : 1));
186 amountX -= deltaX;
221 setScrollX(amountX + getMouseWheelX() * amount);
252 scrollX(overscrollX ? MathUtils.clamp(amountX, -overscrollDistance, maxX + overscrollDistance)
253 : MathUtils.clamp(amountX, 0, maxX));
286 amountX -= velocityX * alpha * delta;
291 if (amountX == -overscrollDistance) velocityX = 0;
292 if (amountX >= maxX + overscrollDistance) velocityX = 0;
310 if (visualAmountX != amountX) {
    [all...]
Window.java 134 float amountX = x - startX, amountY = y - startY;
135 windowX += amountX;
139 float amountX = x - startX;
140 if (width - amountX < minWidth) amountX = -(minWidth - width);
141 if (clampPosition && windowX + amountX < 0) amountX = -windowX;
142 width -= amountX;
143 windowX += amountX;
153 float amountX = x - lastX - width
    [all...]
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/texturepacker/
TexturePacker.java 172 int amountX = settings.paddingX / 2;
176 for (int i = 1; i <= amountX; i++) {
191 for (int i = 1; i <= amountX; i++) {
199 for (int i = 1; i <= amountX; i++) {
212 for (int i = 1; i <= amountX; i++) {

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