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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btPoint2PointConstraint.cpp 112 btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); local
116 a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
127 btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); local
130 a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
btConeTwistConstraint.cpp 134 btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); local
138 a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
145 btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); local
148 a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
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btHingeConstraint.cpp 470 btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); local
474 a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
478 btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); local
481 a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
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