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  /external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java 41 public AnimationFrame getFrame(float animationTime) {
52 float cycleTime = animationTime;
54 cycleTime = animationTime % length;
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
FadeTexture.java 20 import com.android.gallery3d.ui.AnimationTime;
79 return AnimationTime.get();
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AnimationTime.java 28 public class AnimationTime {
TiledScreenNail.java 167 mAnimationStartTime = AnimationTime.get();
195 if (AnimationTime.get() - mAnimationStartTime >= DURATION) {
203 float r = (float) (AnimationTime.get() - mAnimationStartTime) / DURATION;
EdgeEffect.java 185 final long now = AnimationTime.get();
250 mStartTime = AnimationTime.get();
268 mStartTime = AnimationTime.get();
349 final long time = AnimationTime.get();
363 mStartTime = AnimationTime.get();
379 mStartTime = AnimationTime.get();
ProgressSpinner.java 60 long now = AnimationTime.get();
UndoBarView.java 189 mAnimationStartTime = AnimationTime.startTime();
198 float delta = (float) (AnimationTime.get() - mAnimationStartTime) /
SlideshowView.java 94 long animTime = AnimationTime.get();
Paper.java 181 return AnimationTime.get();
PhotoFallbackEffect.java 81 boolean more = calculate(AnimationTime.get());
GLRootView.java 342 AnimationTime.update();
419 long now = AnimationTime.get();
GLView.java 226 if (mTransition != null && mTransition.calculate(AnimationTime.get())) {
279 if (anim.calculate(AnimationTime.get())) {
PositionController.java     [all...]
SlotView.java 245 long animTime = AnimationTime.get();
  /frameworks/base/libs/input/
PointerController.h 154 nsecs_t animationTime;
PointerController.cpp 506 nsecs_t frameDelay = timestamp - mLocked.animationTime;
578 mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);

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