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  /external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java 30 FixedSizeArray<CollisionVolume> attackVolumes;
45 attackVolumes = attackVolumeList;
GameObjectCollisionSystem.java 78 * @param attackVolumes A list of volumes that can hit other game objects. May be null.
85 FixedSizeArray<CollisionVolume> attackVolumes,
89 && (attackVolumes != null || vulnerabilityVolumes != null)) {
92 record.attackVolumes = attackVolumes;
132 final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) ||
133 (record.vulnerabilityVolumes != null && other.attackVolumes != null);
139 record.attackVolumes,
159 other.attackVolumes,
191 * @param attackVolumes Offensive collision volumes
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DynamicCollisionComponent.java 63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes,
65 if (mVulnerabilityVolumes != vulnerableVolumes || mAttackVolumes != attackVolumes) {
66 mAttackVolumes = attackVolumes;
SpriteComponent.java 124 mCollisionComponent.setCollisionVolumes(currentFrame.attackVolumes,

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