OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:attackvolumes
(Results
1 - 4
of
4
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java
30
FixedSizeArray<CollisionVolume>
attackVolumes
;
45
attackVolumes
= attackVolumeList;
GameObjectCollisionSystem.java
78
* @param
attackVolumes
A list of volumes that can hit other game objects. May be null.
85
FixedSizeArray<CollisionVolume>
attackVolumes
,
89
&& (
attackVolumes
!= null || vulnerabilityVolumes != null)) {
92
record.
attackVolumes
=
attackVolumes
;
132
final boolean testRequired = (record.
attackVolumes
!= null && other.vulnerabilityVolumes != null) ||
133
(record.vulnerabilityVolumes != null && other.
attackVolumes
!= null);
139
record.
attackVolumes
,
159
other.
attackVolumes
,
191
* @param
attackVolumes
Offensive collision volumes
[
all
...]
DynamicCollisionComponent.java
63
public void setCollisionVolumes(FixedSizeArray<CollisionVolume>
attackVolumes
,
65
if (mVulnerabilityVolumes != vulnerableVolumes || mAttackVolumes !=
attackVolumes
) {
66
mAttackVolumes =
attackVolumes
;
SpriteComponent.java
124
mCollisionComponent.setCollisionVolumes(currentFrame.
attackVolumes
,
Completed in 83 milliseconds