HomeSort by relevance Sort by last modified time
    Searched full:buttons (Results 1 - 25 of 1537) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/lzma/CPP/Windows/Control/
ToolBar.h 20 // maybe it must be fixed for more than 1 buttons
35 bool AddButton(UINT numButtons, LPTBBUTTON buttons) { return LRESULTToBool(SendMessage(TB_ADDBUTTONS, numButtons, (LPARAM)buttons)); }
37 bool AddButtonW(UINT numButtons, LPTBBUTTON buttons) { return LRESULTToBool(SendMessage(TB_ADDBUTTONSW, numButtons, (LPARAM)buttons)); }
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
ButtonGroup.java 21 /** Manages a group of buttons to enforce a minimum and maximum number of checked buttons. This enables "radio button"
27 private final Array<T> buttons = new Array(); field in class:ButtonGroup
37 public ButtonGroup (T... buttons) {
39 add(buttons);
46 boolean shouldCheck = button.isChecked() || buttons.size < minCheckCount;
49 buttons.add(button);
53 public void add (T... buttons) {
54 if (buttons == null) throw new IllegalArgumentException("buttons cannot be null.");
    [all...]
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
HierarchicalMove.java 32 Button[] buttons = new Button[6]; field in class:HierarchicalMove
45 buttons[0] = (Button) findViewById(R.id.button0);
46 buttons[1] = (Button) findViewById(R.id.button1);
47 buttons[2] = (Button) findViewById(R.id.button2);
48 buttons[3] = (Button) findViewById(R.id.button3);
49 buttons[4] = (Button) findViewById(R.id.button4);
50 buttons[5] = (Button) findViewById(R.id.button5);
52 // Move button0, then buttons 1/2 together, then buttons 3/4/5 sequentially:
67 move0.addTarget(buttons[0])
    [all...]
  /external/autotest/frontend/client/src/autotest/common/table/
RadioButtonSetFilter.java 15 private Vector<RadioButton> buttons; field in class:RadioButtonSetFilter
25 buttons = new Vector();
35 int formValue = buttons.size();
38 buttons.add(radioButton);
43 if (index < buttons.size())
45 buttons.get(index).setChecked(true);
53 return buttons.size();
  /development/samples/browseable/BorderlessButtons/
_index.jd 8 This sample demonstrates the use of borderless buttons, bottom button bars
  /development/samples/browseable/FloatingActionButtonBasic/
_index.jd 8 This sample shows the two sizes of Floating Action Buttons and how to interact with
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
UIUtils.java 5 import com.badlogic.gdx.Input.Buttons;
14 return Gdx.input.isButtonPressed(Buttons.LEFT);
18 return button == Buttons.LEFT;
22 return Gdx.input.isButtonPressed(Buttons.RIGHT);
26 return button == Buttons.RIGHT;
30 return Gdx.input.isButtonPressed(Buttons.MIDDLE);
34 return button == Buttons.MIDDLE;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
InputTest.java 20 import com.badlogic.gdx.Input.Buttons;
37 Gdx.app.log("Input Test", "just touched, button: " + (Gdx.input.isButtonPressed(Buttons.LEFT) ? "left " : "")
38 + (Gdx.input.isButtonPressed(Buttons.MIDDLE) ? "middle " : "")
39 + (Gdx.input.isButtonPressed(Buttons.RIGHT) ? "right" : "")
40 + (Gdx.input.isButtonPressed(Buttons.BACK) ? "back" : "")
41 + (Gdx.input.isButtonPressed(Buttons.FORWARD) ? "forward" : ""));
105 if (button == Buttons.LEFT) return "left";
106 if (button == Buttons.RIGHT) return "right";
107 if (button == Buttons.MIDDLE) return "middle";
108 if (button == Buttons.BACK) return "back";
    [all...]
  /packages/apps/Dialer/InCallUI/res/values-sw410dp/
config.xml 18 <!-- Determines the maximum number of buttons visible on the call card. Any buttons over this
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/
IntentDrivenTestActivity.java 19 * text view containing instructions and one or more buttons that trigger intents.
32 public static final String EXTRA_BUTTONS = "buttons";
59 final ViewGroup buttons = (ViewGroup) findViewById(R.id.buttons); local
66 buttons.addView(button);
121 public TestInfo(String testId, int title, int infoText, ButtonInfo... buttons) {
123 * up to 2 buttons and won't render well with more buttons on small screen devices.
124 * If you need more than 2 buttons, please change the layout so it can properly render
127 if (buttons.length > 2)
    [all...]
  /frameworks/base/data/keyboards/
Vendor_046d_Product_c294.kl 19 # 4 way buttons above hat
25 # Row of buttons under hat
35 # Buttons on wheel
Vendor_046d_Product_c299.kl 19 # 4 way buttons above hat
25 # Row of buttons under hat
40 # Buttons on wheel
  /packages/apps/Dialer/InCallUI/res/values-w500dp-land/
dimens.xml 25 <!-- Height and width of the in-call buttons. -->
28 <!-- Margin underneath the call buttons. This is used only in landscape mode and is sized
29 so that the call buttons are center aligned with the end call button. -->
  /developers/samples/android/ui/views/FloatingActionButton/FloatingActionButtonBasic/
template-params.xml 26 This sample shows the two sizes of Floating Action Buttons and how to interact with
58 This sample shows the two sizes of Floating Action Buttons and
67 Floating action buttons are used for a special type of promoted action.
71 Floating action buttons come in two sizes:
75 Both sizes of Floating Action Buttons are displayed on screen.
  /developers/build/prebuilts/gradle/BasicGestureDetect/Application/src/main/java/com/example/android/basicgesturedetect/
GestureListener.java 120 touchTypeDescription += ", buttons pressed: " + getButtonsPressed(e);
140 * Returns a human-readable string listing all the stylus buttons that were pressed when the
145 String buttons = ""; local
148 buttons += " primary";
152 buttons += " secondary";
156 buttons += " tertiary";
160 buttons += " back";
164 buttons += " forward";
167 if (buttons.equals("")){
168 buttons = "none"
    [all...]
  /developers/samples/android/input/gestures/BasicGestureDetect/Application/src/main/java/com/example/android/basicgesturedetect/
GestureListener.java 120 touchTypeDescription += ", buttons pressed: " + getButtonsPressed(e);
140 * Returns a human-readable string listing all the stylus buttons that were pressed when the
145 String buttons = ""; local
148 buttons += " primary";
152 buttons += " secondary";
156 buttons += " tertiary";
160 buttons += " back";
164 buttons += " forward";
167 if (buttons.equals("")){
168 buttons = "none"
    [all...]
  /development/samples/browseable/BasicGestureDetect/src/com.example.android.basicgesturedetect/
GestureListener.java 120 touchTypeDescription += ", buttons pressed: " + getButtonsPressed(e);
140 * Returns a human-readable string listing all the stylus buttons that were pressed when the
145 String buttons = ""; local
148 buttons += " primary";
152 buttons += " secondary";
156 buttons += " tertiary";
160 buttons += " back";
164 buttons += " forward";
167 if (buttons.equals("")){
168 buttons = "none"
    [all...]
  /external/chromium-trace/catapult/tracing/tracing/ui/base/
overlay_test.html 43 dlg.buttons.appendChild(makeButton('i am a button'));
44 dlg.buttons.appendChild(makeCloseButton(dlg));
45 dlg.buttons.appendChild(tr.ui.b.createSpan(
64 dlg.buttons.appendChild(makeCloseButton(dlg));
82 dlg.buttons.appendChild(makeButton('i am a button'));
96 dlg.buttons.appendChild(makeButton('i am a button'));
104 dlg.buttons.appendChild(closeBtn);
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-lwjgl3/src/com/badlogic/gdx/controllers/lwjgl3/
Lwjgl3Controller.java 42 ByteBuffer buttons = GLFW.glfwGetJoystickButtons(index); local
43 if(buttons == null) {
58 for(int i = 0; i < buttons.limit(); i++) {
59 if(buttonState[i] != (buttons.get(i) == GLFW.GLFW_PRESS)) {
61 if(buttons.get(i) == GLFW.GLFW_PRESS) {
67 manager.buttonChanged(this, i, buttons.get(i) == GLFW.GLFW_PRESS);
69 buttonState[i] = buttons.get(i) == GLFW.GLFW_PRESS;
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/
OISMouse.h 44 MouseState() : width(50), height(50), buttons(0) {};
60 //! represents all buttons - bit position indicates button down
61 int buttons; member in class:OIS::MouseState
66 return ((buttons & ( 1L << button )) == 0) ? false : true;
75 buttons = 0;
86 //! The state of the mouse - including buttons and axes
  /development/samples/ApiDemos/res/layout/
buttons_1.xml 17 <!-- Lots of buttons = need scrolling -->
27 <!-- Regular sized buttons -->
33 <!-- Small buttons -->
  /hardware/bsp/intel/peripheral/libupm/examples/c++/
at42qt1070.cxx 43 uint8_t buttons = touch->getButtons(); local
45 cout << "Buttons Pressed: ";
48 if (buttons & (1 << i))
  /sdk/emulator/skins/dynamic/
layout 22 buttons {
65 buttons {
120 buttons {
  /developers/samples/android/ui/holo/BorderlessButtons/
template-params.xml 28 This sample demonstrates the use of borderless buttons, bottom button bars
64 This includes a ListView with custom rows and buttons, using dividing lines to create
68 '?android:buttonBarButtonStyle' for buttons and references to the appropriate divider
73 [1]: http://developer.android.com/design/building-blocks/buttons.html#borderless
  /development/samples/ControllerSample/res/values/
strings.xml 7 moving the joysticks or pressing buttons. If it helps, try to imagine

Completed in 2310 milliseconds

1 2 3 4 5 6 7 8 91011>>