/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
GeometryUtils.java | 98 static public boolean colinear (float x1, float y1, float x2, float y2, float x3, float y3) {
method in class:GeometryUtils 111 /** Returns the circumcenter of the triangle. The input points must not be colinear. */
118 throw new IllegalArgumentException("Triangle points must not be colinear.");
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ConvexHull.java | 152 /** Returns > 0 if the points are a counterclockwise turn, < 0 if clockwise, and 0 if colinear. */
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/external/skia/gm/ |
convex_all_line_paths.cpp | 69 // thin rect with colinear-ish lines 93 // thin rect with colinear lines
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/external/eigen/Eigen/src/Geometry/ |
OrthoMethods.h | 161 * that is not too close to being colinear to *this. 176 * to the z-axis, so it's far from colinear to the x-axis for instance.
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/external/skia/src/pathops/ |
SkReduceOrder.cpp | 42 // four are colinear: return line formed by outside 153 // four are colinear: return line formed by outside
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/external/skia/src/core/ |
SkLineClipper.cpp | 89 // and the edge are colinear
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SkPath.cpp | 406 Several colinear line segments composing a rectangle side. 412 FIXME: Allow colinear quads and cubics to be treated like lines. 475 break; // colinear with first 485 break; // colinear segment [all...] |
/development/perftests/panorama/feature_mos/src/mosaic/ |
Delaunay.cpp | 122 // not colinear
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Delaunay.cpp | 122 // not colinear
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/external/skia/src/gpu/batches/ |
GrAAConvexPathRenderer.cpp | 444 // TODO: Detect and combine colinear segments. This will ensure we catch every case 501 // TODO: Detect and combine colinear segments. This will ensure we catch every case [all...] |
GrAAConvexTessellator.cpp | 20 // The tolerance for fusing vertices and eliminating colinear lines (It is in device space). [all...] |
/external/libgdx/gdx/jni/gdx2d/ |
gdx2d.c | 680 // do nothing when points are colinear -- we draw the fill not the line.
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/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/ |
Rotation.java | 441 * is orthogonal to the (u, v) plane). If u and v are colinear, an [all...] |
/external/mesa3d/docs/ |
versions.html | 442 <li>polygons with colinear vertices were sometimes culled [all...] |
VERSIONS | 350 - polygons with colinear vertices were sometimes culled [all...] |
/external/skia/tests/ |
PathTest.cpp | [all...] |