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    Searched full:colinear (Results 1 - 16 of 16) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/math/
GeometryUtils.java 98 static public boolean colinear (float x1, float y1, float x2, float y2, float x3, float y3) { method in class:GeometryUtils
111 /** Returns the circumcenter of the triangle. The input points must not be colinear. */
118 throw new IllegalArgumentException("Triangle points must not be colinear.");
ConvexHull.java 152 /** Returns > 0 if the points are a counterclockwise turn, < 0 if clockwise, and 0 if colinear. */
  /external/skia/gm/
convex_all_line_paths.cpp 69 // thin rect with colinear-ish lines
93 // thin rect with colinear lines
  /external/eigen/Eigen/src/Geometry/
OrthoMethods.h 161 * that is not too close to being colinear to *this.
176 * to the z-axis, so it's far from colinear to the x-axis for instance.
  /external/skia/src/pathops/
SkReduceOrder.cpp 42 // four are colinear: return line formed by outside
153 // four are colinear: return line formed by outside
  /external/skia/src/core/
SkLineClipper.cpp 89 // and the edge are colinear
SkPath.cpp 406 Several colinear line segments composing a rectangle side.
412 FIXME: Allow colinear quads and cubics to be treated like lines.
475 break; // colinear with first
485 break; // colinear segment
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  /development/perftests/panorama/feature_mos/src/mosaic/
Delaunay.cpp 122 // not colinear
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Delaunay.cpp 122 // not colinear
  /external/skia/src/gpu/batches/
GrAAConvexPathRenderer.cpp 444 // TODO: Detect and combine colinear segments. This will ensure we catch every case
501 // TODO: Detect and combine colinear segments. This will ensure we catch every case
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GrAAConvexTessellator.cpp 20 // The tolerance for fusing vertices and eliminating colinear lines (It is in device space).
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  /external/libgdx/gdx/jni/gdx2d/
gdx2d.c 680 // do nothing when points are colinear -- we draw the fill not the line.
  /external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
Rotation.java 441 * is orthogonal to the (u, v) plane). If u and v are colinear, an
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  /external/mesa3d/docs/
versions.html 442 <li>polygons with colinear vertices were sometimes culled
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VERSIONS 350 - polygons with colinear vertices were sometimes culled
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  /external/skia/tests/
PathTest.cpp     [all...]

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