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  /external/libgdx/extensions/gdx-controllers/gdx-controllers-android/src/com/badlogic/gdx/controllers/android/
AndroidControllers.java 40 private final IntMap<AndroidController> controllerMap = new IntMap<AndroidController>();
133 AndroidController controller = controllerMap.get(motionEvent.getDeviceId());
160 AndroidController controller = controllerMap.get(keyEvent.getDeviceId());
188 removedControllers.putAll(controllerMap);
192 AndroidController controller = controllerMap.get(deviceId);
210 controllerMap.put(deviceId, controller);
225 AndroidController controller = controllerMap.remove(deviceId);
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-gwt/src/com/badlogic/gdx/controllers/gwt/
GwtControllers.java 33 private final IntMap<GwtController> controllerMap = new IntMap<GwtController>();
133 controllerMap.put(index, controller);
144 GwtController controller = controllerMap.remove(index);
158 GwtController controller = controllerMap.get(index);
  /prebuilts/misc/windows/sdl2/test/
README 28 controllermap Useful to generate Game Controller API compatible maps
Makefile.in 59 controllermap$(EXE) \
246 controllermap$(EXE): $(srcdir)/controllermap.c
controllermap.c 155 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
422 SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
testgamecontroller.c 176 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
  /prebuilts/misc/windows/sdl2/
WhatsNew.txt 31 * Added controllermap test program to visually map a game controller

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