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Searched
full:controllermap
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/extensions/gdx-controllers/gdx-controllers-android/src/com/badlogic/gdx/controllers/android/
AndroidControllers.java
40
private final IntMap<AndroidController>
controllerMap
= new IntMap<AndroidController>();
133
AndroidController controller =
controllerMap
.get(motionEvent.getDeviceId());
160
AndroidController controller =
controllerMap
.get(keyEvent.getDeviceId());
188
removedControllers.putAll(
controllerMap
);
192
AndroidController controller =
controllerMap
.get(deviceId);
210
controllerMap
.put(deviceId, controller);
225
AndroidController controller =
controllerMap
.remove(deviceId);
/external/libgdx/extensions/gdx-controllers/gdx-controllers-gwt/src/com/badlogic/gdx/controllers/gwt/
GwtControllers.java
33
private final IntMap<GwtController>
controllerMap
= new IntMap<GwtController>();
133
controllerMap
.put(index, controller);
144
GwtController controller =
controllerMap
.remove(index);
158
GwtController controller =
controllerMap
.get(index);
/prebuilts/misc/windows/sdl2/test/
README
28
controllermap
Useful to generate Game Controller API compatible maps
Makefile.in
59
controllermap
$(EXE) \
246
controllermap
$(EXE): $(srcdir)/
controllermap
.c
controllermap.c
155
background = LoadTexture(screen, "
controllermap
.bmp", SDL_FALSE);
422
SDL_Log("\n\nUsage: ./
controllermap
number\nFor example: ./
controllermap
0\nOr: ./
controllermap
0 >> gamecontrollerdb.txt");
testgamecontroller.c
176
background = LoadTexture(screen, "
controllermap
.bmp", SDL_FALSE);
/prebuilts/misc/windows/sdl2/
WhatsNew.txt
31
* Added
controllermap
test program to visually map a game controller
Completed in 394 milliseconds