d3d11_context.h | 82 void* default_blend; member in struct:GalliumD3D11DeviceContext 208 default_blend = pipe->create_blend_state(pipe, &blendd); 276 pipe->delete_blend_state(pipe, default_blend); 1079 pipe->bind_blend_state(pipe, new_blend_state ? ((GalliumD3D11BlendState*)new_blend_state)->object : default_blend); [all...] |