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  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
192 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \
199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \
201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \
212 if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
251 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    [all...]
rrFragmentOperations.hpp 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
138 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 214 const rr::MultisamplePixelBufferAccess& depthBuffer,
219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state);
224 const tcu::PixelBufferAccess& depthBuffer,
263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
glsFragmentOpUtil.hpp 119 const tcu::PixelBufferAccess& depthBuffer,
131 const rr::MultisamplePixelBufferAccess& depthBuffer,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 202 int depthbuffer; local
205 depthbuffer = renderbuffers[0];
207 gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
212 GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.hpp 23 * \brief FBO depthbuffer tests.
es3fFboDepthbufferTests.cpp 21 * \brief FBO depthbuffer tests.
es3fFboInvalidateTests.cpp     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
OcclusionBuffer.java 71 * @param depthBuffer The depth buffer
75 boolean process (FloatBuffer depthBuffer, int bufferIndex, float newDepth) {
76 float oldDepth = depthBuffer.get(bufferIndex);
79 if (newDepth > oldDepth) depthBuffer.put(bufferIndex, newDepth);
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_compiler.h 117 /* Register corresponding to the depthbuffer. */
  /external/deqp/modules/egl/
teglRenderTests.cpp 388 tcu::TextureLevel depthBuffer;
411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height);
412 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height));
422 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()),
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_state.c 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
  /pdk/apps/TestingCamera2/src/com/android/testingcamera2/
ImageReaderSubPane.java 432 private Bitmap convertDepthToFalseColor(ShortBuffer depthBuffer, int w, int h,
441 depthBuffer.position(rowStart);
442 depthBuffer.get(yRow);
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer)
414 , m_depthbuffer (depthbuffer)
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
GLFrameBuffer.java 67 /** the depthbuffer render object handle **/
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_rss.c 237 /* Need to modify depth bias according to bound depthbuffer
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
  /external/mesa3d/docs/
faq.html 274 <a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.h 184 /** Can HiZ be enabled on a depthbuffer of the given format? */
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 550 const glu::Renderbuffer depthbuffer (gl);
564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer);
569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer);
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  /frameworks/native/opengl/libagl/
egl.cpp 598 gl->rasterizer.procs.depthBuffer(gl, &depth);
697 gl->rasterizer.procs.depthBuffer(gl, &depth);
780 gl->rasterizer.procs.depthBuffer(gl, &depth);
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  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGraphics.java 323 Gdx.app.log(LOG_TAG, "depthbuffer: (" + d + ")");
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 496 /* Depthbuffer and stencilbuffer. Thankfully, we only support two flavors. */
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 747 GGL_INIT_PROC(procs, depthBuffer);

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