/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) 174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 192 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \ 199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \ 201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ 212 if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV) 251 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) 261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); [all...] |
rrFragmentOperations.hpp | 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer); 138 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
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/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 214 const rr::MultisamplePixelBufferAccess& depthBuffer, 219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); 224 const tcu::PixelBufferAccess& depthBuffer, 263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), 273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
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glsFragmentOpUtil.hpp | 119 const tcu::PixelBufferAccess& depthBuffer, 131 const rr::MultisamplePixelBufferAccess& depthBuffer,
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 202 int depthbuffer; local 205 depthbuffer = renderbuffers[0]; 207 gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); 212 GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
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/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.hpp | 23 * \brief FBO depthbuffer tests.
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es3fFboDepthbufferTests.cpp | 21 * \brief FBO depthbuffer tests.
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es3fFboInvalidateTests.cpp | [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
OcclusionBuffer.java | 71 * @param depthBuffer The depth buffer 75 boolean process (FloatBuffer depthBuffer, int bufferIndex, float newDepth) { 76 float oldDepth = depthBuffer.get(bufferIndex); 79 if (newDepth > oldDepth) depthBuffer.put(bufferIndex, newDepth);
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_compiler.h | 117 /* Register corresponding to the depthbuffer. */
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/external/deqp/modules/egl/ |
teglRenderTests.cpp | 388 tcu::TextureLevel depthBuffer; 411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); 412 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); 422 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()), [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_state.c | 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
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/pdk/apps/TestingCamera2/src/com/android/testingcamera2/ |
ImageReaderSubPane.java | 432 private Bitmap convertDepthToFalseColor(ShortBuffer depthBuffer, int w, int h, 441 depthBuffer.position(rowStart); 442 depthBuffer.get(yRow);
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/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) 414 , m_depthbuffer (depthbuffer) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
GLFrameBuffer.java | 67 /** the depthbuffer render object handle **/
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_rss.c | 237 /* Need to modify depth bias according to bound depthbuffer
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/system/core/libpixelflinger/include/pixelflinger/ |
pixelflinger.h | 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
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/external/mesa3d/docs/ |
faq.html | 274 <a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_context.h | 184 /** Can HiZ be enabled on a depthbuffer of the given format? */
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/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); 564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer); 569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer); [all...] |
/frameworks/native/opengl/libagl/ |
egl.cpp | 598 gl->rasterizer.procs.depthBuffer(gl, &depth); 697 gl->rasterizer.procs.depthBuffer(gl, &depth); 780 gl->rasterizer.procs.depthBuffer(gl, &depth); [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGraphics.java | 323 Gdx.app.log(LOG_TAG, "depthbuffer: (" + d + ")");
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer); [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.c | 496 /* Depthbuffer and stencilbuffer. Thankfully, we only support two flavors. */ [all...] |
/system/core/libpixelflinger/ |
pixelflinger.cpp | 747 GGL_INIT_PROC(procs, depthBuffer);
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