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  /external/libgdx/gdx/src/com/badlogic/gdx/math/
GeometryUtils.java 115 float dx13 = x1 - x3, dy13 = y1 - y3; local
121 circumcenter.set((sqr1 * dy32 + sqr2 * dy13 + sqr3 * dy21) / det, -(sqr1 * dx32 + sqr2 * dx13 + sqr3 * dx21) / det);
  /external/mesa3d/src/gallium/state_trackers/vega/
bezier.c 295 float dx13 = points[2][0] - points[0][0]; local
304 return floatsEqual(dx12 * dy13, dx13 * dy12);
309 return (floatsEqual(dx12 * dy13, dx13 * dy12) &&

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