/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/linux/ |
LinuxForceFeedback.h | 45 void upload( const Effect* effect ); 48 void modify( const Effect* effect ); 51 void remove( const Effect* effect ); 63 const Effect* effect, const Envelope *envelope ); 65 //Specific Effect Settings 66 void _updateConstantEffect( const Effect* effect ) [all...] |
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/win32/ |
Win32ForceFeedback.h | 40 void upload( const Effect* effect ); 43 void modify( const Effect* effect ); 46 void remove( const Effect* effect ); 76 //Specific Effect Settings 77 void _updateConstantEffect( const Effect* effect ); 78 void _updateRampEffect( const Effect* effect ) [all...] |
/frameworks/base/media/mca/effect/java/android/media/effect/ |
package.html | 5 adjust brightness, adjust saturation, rotate an image, apply a fisheye effect, and much more. The 17 <p>An {@link android.media.effect.Effect} object defines a single media effect that you can apply to 18 an image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p> 21 <li>Call {@link android.media.effect.EffectContext#createWithCurrentGlContext 23 <li>Use the returned {@link android.media.effect.EffectContext} to call {@link 24 android.media.effect.EffectContext#getFactory EffectContext.getFactory()}, which returns an instance 25 of {@link android.media.effect.EffectFactory}.</li [all...] |
EffectUpdateListener.java | 18 package android.media.effect; 21 * Some effects may issue callbacks to inform the host of changes to the effect state. This is the 27 * Called when the effect state is updated. 29 * @param effect The effect that has been updated. 30 * @param info A value that gives more information about the update. See the effect's 33 public void onEffectUpdated(Effect effect, Object info);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
ParticleEffectPool.java | 23 private final ParticleEffect effect;
field in class:ParticleEffectPool 25 public ParticleEffectPool (ParticleEffect effect, int initialCapacity, int max) {
27 this.effect = effect;
31 return new PooledEffect(effect);
35 PooledEffect effect = super.obtain();
local 36 effect.reset();
37 return effect;
41 PooledEffect (ParticleEffect effect) {
42 super(effect);
[all...] |
/developers/build/prebuilts/gradle/MediaEffects/.google/ |
packaging.yaml | 16 - android:android.media.effect.Effect 17 - android:android.media.effect.EffectContext 18 - android:android.media.effect.EffectFactory
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/development/samples/browseable/RevealEffectBasic/ |
_index.jd | 8 Basic sample to demonstrate the reveal effect.
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/external/v8/src/ |
effects.h | 17 // An effect can either be definite, if the write is known to have taken place, 23 // effect cancels out any previous effect upon sequencing. A possible effect 24 // merges into a previous effect, i.e., type bounds are merged. Alternative 25 // composition always merges bounds. It yields a possible effect if at least 27 struct Effect { 33 Effect() : modality(DEFINITE) {} 34 explicit Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {} 36 // The unknown effect 88 Effect effect = Lookup(var); local [all...] |
/external/v8/src/compiler/ |
load-elimination.cc | 32 for (Node* effect = NodeProperties::GetEffectInput(node);; 33 effect = NodeProperties::GetEffectInput(effect)) { 34 switch (effect->opcode()) { 36 if (object == NodeProperties::GetValueInput(effect, 0) && 37 access == FieldAccessOf(effect->op())) { 38 Node* const value = effect; 45 if (access == FieldAccessOf(effect->op())) { 46 if (object == NodeProperties::GetValueInput(effect, 0)) { 47 Node* const value = NodeProperties::GetValueInput(effect, 1) [all...] |
/cts/tests/tests/effect/src/android/effect/cts/ |
EffectTest.java | 17 package android.effect.cts; 20 import android.media.effect.Effect; 21 import android.media.effect.EffectContext; 22 import android.media.effect.EffectFactory; 35 /** This is the effect context we will run the tests in */ 58 /** Assert an effect context can be created and attached to GL context. */ 74 "Effect '" + effectName + "' supported", 82 assertFalse("Empty effect name unsupported", factory.isEffectSupported("")); 83 assertFalse("Bogus effect name unsupported", factory.isEffectSupported("!BOGUS!")) 91 Effect effect = factory.createEffect(effectName); local 100 Effect effect = factory.createEffect(EffectFactory.EFFECT_SEPIA); local [all...] |
/frameworks/base/core/jni/android/graphics/ |
PathEffect.cpp | 15 SkPathEffect* effect = reinterpret_cast<SkPathEffect*>(effectHandle); local 16 SkSafeUnref(effect); 23 SkPathEffect* effect = SkComposePathEffect::Create(outer, inner); local 24 return reinterpret_cast<jlong>(effect); 31 SkPathEffect* effect = SkSumPathEffect::Create(first, second); local 32 return reinterpret_cast<jlong>(effect); 44 SkPathEffect* effect = SkDashPathEffect::Create(intervals, count, phase); local 45 return reinterpret_cast<jlong>(effect); 52 SkPathEffect* effect = SkPath1DPathEffect::Create(*shape, advance, phase, local 54 return reinterpret_cast<jlong>(effect); 58 SkPathEffect* effect = SkCornerPathEffect::Create(radius); local 64 SkPathEffect* effect = SkDiscretePathEffect::Create(length, deviation); local [all...] |
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_haptic.h | 33 * - Create an effect (::SDL_HapticEffect). 34 * - Upload the effect with SDL_HapticNewEffect(). 35 * - Run the effect with SDL_HapticRunEffect(). 36 * - (optional) Free the effect with SDL_HapticDestroyEffect(). 52 * // Play effect at 50% strength for 2 seconds 65 * SDL_HapticEffect effect; 74 * SDL_HapticClose(haptic); // No sine effect 78 * // Create the effect 79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default 80 * effect.type = SDL_HAPTIC_SINE [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_haptic.h | 33 * - Create an effect (::SDL_HapticEffect). 34 * - Upload the effect with SDL_HapticNewEffect(). 35 * - Run the effect with SDL_HapticRunEffect(). 36 * - (optional) Free the effect with SDL_HapticDestroyEffect(). 52 * // Play effect at 50% strength for 2 seconds 65 * SDL_HapticEffect effect; 74 * SDL_HapticClose(haptic); // No sine effect 78 * // Create the effect 79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default 80 * effect.type = SDL_HAPTIC_SINE [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_haptic.h | 33 * - Create an effect (::SDL_HapticEffect). 34 * - Upload the effect with SDL_HapticNewEffect(). 35 * - Run the effect with SDL_HapticRunEffect(). 36 * - (optional) Free the effect with SDL_HapticDestroyEffect(). 52 * // Play effect at 50% strength for 2 seconds 65 * SDL_HapticEffect effect; 74 * SDL_HapticClose(haptic); // No sine effect 78 * // Create the effect 79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default 80 * effect.type = SDL_HAPTIC_SINE [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_haptic.h | 33 * - Create an effect (::SDL_HapticEffect). 34 * - Upload the effect with SDL_HapticNewEffect(). 35 * - Run the effect with SDL_HapticRunEffect(). 36 * - (optional) Free the effect with SDL_HapticDestroyEffect(). 52 * // Play effect at 50% strength for 2 seconds 65 * SDL_HapticEffect effect; 74 * SDL_HapticClose(haptic); // No sine effect 78 * // Create the effect 79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default 80 * effect.type = SDL_HAPTIC_SINE [all...] |
/frameworks/av/include/media/ |
EffectsFactoryApi.h | 30 // Effect factory interface 38 // Each effect must have a different effect uuid (see 42 // reset the index of the effect descriptor returned by next call to 61 // Description: Returns a descriptor of the next available effect. 62 // See effect_descriptor_t for a details on effect descriptor. 70 // pDescriptor: address where to return the effect descriptor. 74 // -ENOENT no more effect available 77 // -ENOSYS effect list has changed since last execution of 79 // *pDescriptor: updated with the effect descriptor [all...] |
AudioEffect.h | 65 * NO_INIT effect library failed to initialize 74 * Returns an effect descriptor during effect 78 * index: index of the queried effect. 79 * descriptor: address where the effect descriptor should be returned. 84 * NO_INIT effect library failed to initialize 86 * INVALID_OPERATION effect list has changed since last execution of queryNumberEffects() 89 * *descriptor: updated with effect descriptor 95 * Returns the descriptor for the specified effect uuid. 98 * uuid: pointer to effect uuid 441 sp<AudioEffect> effect = mEffect.promote(); local 447 sp<AudioEffect> effect = mEffect.promote(); local 457 sp<AudioEffect> effect = mEffect.promote(); local 466 sp<AudioEffect> effect = mEffect.promote(); local [all...] |
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/linux/ |
LinuxForceFeedback.cpp | 137 void LinuxForceFeedback::upload( const Effect* effect ) 139 switch( effect->force ) 141 case OIS::Effect::ConstantForce: 142 _updateConstantEffect(effect); 144 case OIS::Effect::ConditionalForce: 145 _updateConditionalEffect(effect); 147 case OIS::Effect::PeriodicForce: 148 _updatePeriodicEffect(effect); 150 case OIS::Effect::RampForce: 288 ConstantEffect *effect = static_cast<ConstantEffect*>(eff->getForceEffect()); local 310 RampEffect *effect = static_cast<RampEffect*>(eff->getForceEffect()); local 335 PeriodicEffect *effect = static_cast<PeriodicEffect*>(eff->getForceEffect()); local 396 ConditionalEffect *effect = static_cast<ConditionalEffect*>(eff->getForceEffect()); local [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/ |
MediaAudioEffectTest.java | 149 //Test case 1.0: test constructor from effect type and get effect ID 166 AudioEffect effect = new AudioEffect(desc[0].type, local 170 assertNotNull(msg + ": could not create AudioEffect", effect); 172 assertTrue(msg +": invalid effect ID", (effect.getId() != 0)); 177 effect.release(); 183 msg = msg.concat(": Effect not found: "+desc[0].name); 186 msg = msg.concat(": Effect library not loaded"); 192 //Test case 1.1: test constructor from effect uui 208 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_NULL, local 234 AudioEffect effect = new AudioEffect(UUID.randomUUID(), local 257 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local 286 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local 323 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local 363 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local 410 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local 442 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local 475 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local 505 AudioEffect effect = null; local 539 AudioEffect effect = null; local 572 AudioEffect effect = null; local 605 AudioEffect effect = null; local 639 AudioEffect effect = null; local 676 AudioEffect effect = null; local 713 AudioEffect effect = null; local 749 AudioEffect effect = null; local 783 AudioEffect effect = null; local 817 AudioEffect effect = null; local 851 AudioEffect effect = null; local 884 AudioEffect effect = null; local 917 AudioEffect effect = null; local 952 AudioEffect effect = null; local 987 AudioEffect effect = null; local 1022 AudioEffect effect = null; local 1310 AudioEffect effect = null; local [all...] |
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/ |
Win32ForceFeedback.cpp | 52 //Get the effect - if it exists 95 void Win32ForceFeedback::upload( const Effect* effect ) 97 switch( effect->force ) 99 case OIS::Effect::ConstantForce: _updateConstantEffect(effect); break; 100 case OIS::Effect::RampForce: _updateRampEffect(effect); break; 101 case OIS::Effect::PeriodicForce: _updatePeriodicEffect(effect); break [all...] |
/external/jacoco/org.jacoco.core.test/src/org/jacoco/core/test/perf/targets/ |
Target01.java | 30 c++; // some side effect, otherwise the JIT will remove the method 40 c++; // some side effect, otherwise the JIT will remove the method 49 c++; // some side effect, otherwise the JIT will remove the method 58 c++; // some side effect, otherwise the JIT will remove the method 67 c++; // some side effect, otherwise the JIT will remove the method 76 c++; // some side effect, otherwise the JIT will remove the method 85 c++; // some side effect, otherwise the JIT will remove the method 94 c++; // some side effect, otherwise the JIT will remove the method 103 c++; // some side effect, otherwise the JIT will remove the method 112 c++; // some side effect, otherwise the JIT will remove the metho [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParticleSystem.java | 36 public void add(ParticleEffect effect){ 37 effects.add(effect); 40 public void remove(ParticleEffect effect){ 41 effects.removeValue(effect, true); 51 for(ParticleEffect effect : effects){ 52 effect.update(); 57 for(ParticleEffect effect : effects){ 58 effect.update(); 59 effect.draw(); 63 /** Must be called one time per frame before any particle effect drawing operation will occur. * [all...] |
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/ |
OISForceFeedback.h | 67 Creates and Plays the effect immediately. If the device is full 69 an invalid Effect Handle 71 virtual void upload( const Effect* effect ) = 0; 75 Modifies an effect that is currently playing 77 virtual void modify( const Effect* effect ) = 0; 81 Remove the effect from the device 83 virtual void remove( const Effect* effect ) = 0 [all...] |
/external/clang/test/Preprocessor/ |
import_self.c | 3 // This #import should have no effect, as we're importing the current file.
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/external/eigen/doc/snippets/ |
tut_arithmetic_transpose_aliasing.cpp | 5 cout << "and the result of the aliasing effect:\n" << a << endl
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