/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/ |
FrictionJoint.java | 25 /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ 49 /** Set the maximum friction force in N. */ 54 /** Get the maximum friction force in N. */ 59 /** Set the maximum friction torque in N*m. */ 64 /** Get the maximum friction torque in N*m. */
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FrictionJointDef.java | 23 /** Friction joint definition. */ 44 /** The maximum friction force in N. */ 47 /** The maximum friction torque in N-m. */ 60 jd.type = org.jbox2d.dynamics.joints.JointType.FRICTION;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/ |
FrictionJoint.java | 23 /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ 62 /** Set the maximum friction force in N. */ 72 /** Get the maximum friction force in N. */ 82 /** Set the maximum friction torque in N*m. */ 92 /** Get the maximum friction torque in N*m. */
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FrictionJointDef.java | 23 /** Friction joint definition. */ 44 /** The maximum friction force in N. */ 47 /** The maximum friction torque in N-m. */
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2FrictionJoint.h | 24 /// Friction joint definition. 46 /// The maximum friction force in N. 49 /// The maximum friction torque in N-m. 53 /// Friction joint. This is used for top-down friction. 54 /// It provides 2D translational friction and angular friction. 70 /// Set the maximum friction force in N. 73 /// Get the maximum friction force in N. 76 /// Set the maximum friction torque in N*m [all...] |
b2MotorJoint.h | 76 /// Set the maximum friction force in N. 79 /// Get the maximum friction force in N. 82 /// Set the maximum friction torque in N*m. 85 /// Get the maximum friction torque in N*m.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
FixtureDef.java | 47 * The friction coefficient, usually in the range [0,1]. 49 public float friction; field in class:FixtureDef 74 friction = 0.2f; 112 * The friction coefficient, usually in the range [0,1]. 115 return friction; 119 * The friction coefficient, usually in the range [0,1]. 121 public void setFriction(float friction) { 122 this.friction = friction;
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Fixture.java | 41 * transform from its parent. Fixtures hold additional non-geometric data such as friction, 257 * Get the coefficient of friction. 266 * Set the coefficient of friction. This will _not_ change the friction of existing contacts. 268 * @param friction 270 public void setFriction(float friction) { 271 m_friction = friction; 319 m_friction = def.friction;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btManifoldResult.cpp | 22 ///This is to allow MaterialCombiner/Custom Friction/Restitution values 30 btScalar friction = body0->getRollingFriction() * body1->getRollingFriction(); local 33 if (friction < -MAX_FRICTION) 34 friction = -MAX_FRICTION; 35 if (friction > MAX_FRICTION) 36 friction = MAX_FRICTION; 37 return friction; 45 btScalar friction = body0->getFriction() * body1->getFriction(); local 48 if (friction < -MAX_FRICTION) 49 friction = -MAX_FRICTION [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
FixtureDef.java | 26 /** The friction coefficient, usually in the range [0,1]. **/ 27 public float friction = 0.2f; field in class:FixtureDef 48 fd.friction = friction;
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Contact.java | 87 /** Override the default friction mixture. You can call this in b2ContactListener::PreSolve. This value persists until set or 89 public void setFriction (float friction) { 90 contact.setFriction(friction); 93 /** Get the friction. */ 98 /** Reset the friction mixture to the default value. */
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Fixture.java | 139 /** Get the coefficient of friction. */ 144 /** Set the coefficient of friction. */ 145 public void setFriction (float friction) { 146 fixture.setFriction(friction);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
FrictionJointDef.java | 33 * Friction joint definition. 51 * The maximum friction force in N. 56 * The maximum friction torque in N-m. 61 super(JointType.FRICTION);
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JointType.java | 27 UNKNOWN, REVOLUTE, PRISMATIC, DISTANCE, PULLEY, MOUSE, GEAR, WHEEL, WELD, FRICTION, ROPE, CONSTANT_VOLUME, MOTOR
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MotorJoint.java | 136 * Set the maximum friction force in N. 146 * Get the maximum friction force in N. 153 * Set the maximum friction torque in N*m. 161 * Get the maximum friction torque in N*m. 276 // Solve angular friction 292 // Solve linear friction
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
FixtureDef.java | 26 /** The friction coefficient, usually in the range [0,1]. **/ 27 public float friction = 0.2f; field in class:FixtureDef
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Contact.java | 154 /** Override the default friction mixture. You can call this in b2ContactListener::PreSolve. This value persists until set or 156 public void setFriction (float friction) { 157 jniSetFriction(addr, friction); 160 private native void jniSetFriction (long addr, float friction); /* 162 contact->SetFriction(friction); 165 /** Get the friction. */ 175 /** Reset the friction mixture to the default value. */
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Fixture.java | 254 /** Get the coefficient of friction. */ 264 /** Set the coefficient of friction. */ 265 public void setFriction (float friction) { 266 jniSetFriction(addr, friction); 269 private native void jniSetFriction (long addr, float friction); /* 271 fixture->SetFriction(friction);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btContactConstraint.h | 60 ///very basic collision resolution without friction 64 ///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Fixture.h | 63 friction = 0.2f; 76 /// The friction coefficient, usually in the range [0,1]. 77 float32 friction; member in struct:b2FixtureDef 104 /// such as friction, collision filters, etc. 176 /// Get the coefficient of friction. 179 /// Set the coefficient of friction. This will _not_ change the friction of 181 void SetFriction(float32 friction); 309 inline void b2Fixture::SetFriction(float32 friction) 311 m_friction = friction; [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2Contact.h | 35 /// Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. 118 /// Override the default friction mixture. You can call this in b2ContactListener::PreSolve. 120 void SetFriction(float32 friction); 122 /// Get the friction. 125 /// Reset the friction mixture to the default value. 309 inline void b2Contact::SetFriction(float32 friction) 311 m_friction = friction;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/ |
btDantzigLCP.h | 33 if the `findex' (friction index) parameter is nonzero, it points to an array 39 and the solution continues. this mechanism allows a friction approximation
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/external/replicaisland/src/com/replica/replicaisland/ |
GameComponent.java | 30 POST_PHYSICS, // inertia, friction, and bounce
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PhysicsComponent.java | 21 * calculation based on mass, impulses, friction, and collisions. 90 // if we were moving last frame, we'll use dynamic friction. Else 96 // Friction = cofN, where cof = friction coefficient and N = force
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/ |
com.badlogic.gdx.physics.box2d.Contact.cpp | 119 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Contact_jniSetFriction(JNIEnv* env, jobject object, jlong addr, jfloat friction) { 125 contact->SetFriction(friction);
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