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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
FrictionJoint.java 25 /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */
49 /** Set the maximum friction force in N. */
54 /** Get the maximum friction force in N. */
59 /** Set the maximum friction torque in N*m. */
64 /** Get the maximum friction torque in N*m. */
FrictionJointDef.java 23 /** Friction joint definition. */
44 /** The maximum friction force in N. */
47 /** The maximum friction torque in N-m. */
60 jd.type = org.jbox2d.dynamics.joints.JointType.FRICTION;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/
FrictionJoint.java 23 /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */
62 /** Set the maximum friction force in N. */
72 /** Get the maximum friction force in N. */
82 /** Set the maximum friction torque in N*m. */
92 /** Get the maximum friction torque in N*m. */
FrictionJointDef.java 23 /** Friction joint definition. */
44 /** The maximum friction force in N. */
47 /** The maximum friction torque in N-m. */
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2FrictionJoint.h 24 /// Friction joint definition.
46 /// The maximum friction force in N.
49 /// The maximum friction torque in N-m.
53 /// Friction joint. This is used for top-down friction.
54 /// It provides 2D translational friction and angular friction.
70 /// Set the maximum friction force in N.
73 /// Get the maximum friction force in N.
76 /// Set the maximum friction torque in N*m
    [all...]
b2MotorJoint.h 76 /// Set the maximum friction force in N.
79 /// Get the maximum friction force in N.
82 /// Set the maximum friction torque in N*m.
85 /// Get the maximum friction torque in N*m.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
FixtureDef.java 47 * The friction coefficient, usually in the range [0,1].
49 public float friction; field in class:FixtureDef
74 friction = 0.2f;
112 * The friction coefficient, usually in the range [0,1].
115 return friction;
119 * The friction coefficient, usually in the range [0,1].
121 public void setFriction(float friction) {
122 this.friction = friction;
Fixture.java 41 * transform from its parent. Fixtures hold additional non-geometric data such as friction,
257 * Get the coefficient of friction.
266 * Set the coefficient of friction. This will _not_ change the friction of existing contacts.
268 * @param friction
270 public void setFriction(float friction) {
271 m_friction = friction;
319 m_friction = def.friction;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btManifoldResult.cpp 22 ///This is to allow MaterialCombiner/Custom Friction/Restitution values
30 btScalar friction = body0->getRollingFriction() * body1->getRollingFriction(); local
33 if (friction < -MAX_FRICTION)
34 friction = -MAX_FRICTION;
35 if (friction > MAX_FRICTION)
36 friction = MAX_FRICTION;
37 return friction;
45 btScalar friction = body0->getFriction() * body1->getFriction(); local
48 if (friction < -MAX_FRICTION)
49 friction = -MAX_FRICTION
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
FixtureDef.java 26 /** The friction coefficient, usually in the range [0,1]. **/
27 public float friction = 0.2f; field in class:FixtureDef
48 fd.friction = friction;
Contact.java 87 /** Override the default friction mixture. You can call this in b2ContactListener::PreSolve. This value persists until set or
89 public void setFriction (float friction) {
90 contact.setFriction(friction);
93 /** Get the friction. */
98 /** Reset the friction mixture to the default value. */
Fixture.java 139 /** Get the coefficient of friction. */
144 /** Set the coefficient of friction. */
145 public void setFriction (float friction) {
146 fixture.setFriction(friction);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
FrictionJointDef.java 33 * Friction joint definition.
51 * The maximum friction force in N.
56 * The maximum friction torque in N-m.
61 super(JointType.FRICTION);
JointType.java 27 UNKNOWN, REVOLUTE, PRISMATIC, DISTANCE, PULLEY, MOUSE, GEAR, WHEEL, WELD, FRICTION, ROPE, CONSTANT_VOLUME, MOTOR
MotorJoint.java 136 * Set the maximum friction force in N.
146 * Get the maximum friction force in N.
153 * Set the maximum friction torque in N*m.
161 * Get the maximum friction torque in N*m.
276 // Solve angular friction
292 // Solve linear friction
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
FixtureDef.java 26 /** The friction coefficient, usually in the range [0,1]. **/
27 public float friction = 0.2f; field in class:FixtureDef
Contact.java 154 /** Override the default friction mixture. You can call this in b2ContactListener::PreSolve. This value persists until set or
156 public void setFriction (float friction) {
157 jniSetFriction(addr, friction);
160 private native void jniSetFriction (long addr, float friction); /*
162 contact->SetFriction(friction);
165 /** Get the friction. */
175 /** Reset the friction mixture to the default value. */
Fixture.java 254 /** Get the coefficient of friction. */
264 /** Set the coefficient of friction. */
265 public void setFriction (float friction) {
266 jniSetFriction(addr, friction);
269 private native void jniSetFriction (long addr, float friction); /*
271 fixture->SetFriction(friction);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btContactConstraint.h 60 ///very basic collision resolution without friction
64 ///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.h 63 friction = 0.2f;
76 /// The friction coefficient, usually in the range [0,1].
77 float32 friction; member in struct:b2FixtureDef
104 /// such as friction, collision filters, etc.
176 /// Get the coefficient of friction.
179 /// Set the coefficient of friction. This will _not_ change the friction of
181 void SetFriction(float32 friction);
309 inline void b2Fixture::SetFriction(float32 friction)
311 m_friction = friction;
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2Contact.h 35 /// Friction mixing law. The idea is to allow either fixture to drive the restitution to zero.
118 /// Override the default friction mixture. You can call this in b2ContactListener::PreSolve.
120 void SetFriction(float32 friction);
122 /// Get the friction.
125 /// Reset the friction mixture to the default value.
309 inline void b2Contact::SetFriction(float32 friction)
311 m_friction = friction;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/MLCPSolvers/
btDantzigLCP.h 33 if the `findex' (friction index) parameter is nonzero, it points to an array
39 and the solution continues. this mechanism allows a friction approximation
  /external/replicaisland/src/com/replica/replicaisland/
GameComponent.java 30 POST_PHYSICS, // inertia, friction, and bounce
PhysicsComponent.java 21 * calculation based on mass, impulses, friction, and collisions.
90 // if we were moving last frame, we'll use dynamic friction. Else
96 // Friction = cofN, where cof = friction coefficient and N = force
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Contact.cpp 119 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Contact_jniSetFriction(JNIEnv* env, jobject object, jlong addr, jfloat friction) {
125 contact->SetFriction(friction);

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