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Searched
full:frictionindex
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.h
62
btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int
frictionIndex
,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
63
btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int
frictionIndex
,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
btSequentialImpulseConstraintSolver.cpp
620
btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int
frictionIndex
,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
623
solverConstraint.m_frictionIndex =
frictionIndex
;
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraintSolver.cpp
611
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int
frictionIndex
,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
618
solverConstraint.m_frictionIndex =
frictionIndex
;
682
int
frictionIndex
= m_multiBodyNormalContactConstraints.size();
711
solverConstraint.m_frictionIndex =
frictionIndex
;
731
addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,
frictionIndex
,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
735
addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,
frictionIndex
,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
743
addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,
frictionIndex
,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
745
addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,
frictionIndex
,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
779
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,
frictionIndex
,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
785
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,
frictionIndex
,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation)
[
all
...]
btMultiBodyConstraintSolver.h
50
btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int
frictionIndex
,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
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