/external/mesa3d/src/glsl/builtins/profiles/ |
OES_standard_derivatives.frag | 17 float fwidth(float p); 18 vec2 fwidth(vec2 p); 19 vec3 fwidth(vec3 p); 20 vec4 fwidth(vec4 p);
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110.frag | 37 float fwidth(float p); 38 vec2 fwidth(vec2 p); 39 vec3 fwidth(vec3 p); 40 vec4 fwidth(vec4 p);
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120.frag | 36 float fwidth(float p); 37 vec2 fwidth(vec2 p); 38 vec3 fwidth(vec3 p); 39 vec4 fwidth(vec4 p);
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/external/skia/include/core/ |
SkSize.h | 14 T fWidth; 19 s.fWidth = w; 25 fWidth = w; 29 /** Returns true iff fWidth == 0 && fHeight == 0 32 return 0 == fWidth && 0 == fHeight; 37 return fWidth <= 0 || fHeight <= 0; 42 fWidth = fHeight = 0; 45 T width() const { return fWidth; } 50 if (fWidth < 0) { 51 fWidth = 0 [all...] |
/external/pdfium/xfa/include/fwl/core/ |
fwl_content.h | 17 FWL_ERR GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
18 FWL_ERR SetMinSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
19 FWL_ERR GetMaxSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
20 FWL_ERR SetMaxSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
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/external/pdfium/xfa/src/fwl/src/core/ |
fwl_contentimp.cpp | 23 FWL_ERR IFWL_Content::GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight) {
24 return static_cast<CFWL_ContentImp*>(GetImpl())->GetMinSize(fWidth, fHeight);
26 FWL_ERR IFWL_Content::SetMinSize(FX_FLOAT fWidth, FX_FLOAT fHeight) {
27 return static_cast<CFWL_ContentImp*>(GetImpl())->SetMinSize(fWidth, fHeight);
29 FWL_ERR IFWL_Content::GetMaxSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight) {
30 return static_cast<CFWL_ContentImp*>(GetImpl())->GetMaxSize(fWidth, fHeight);
32 FWL_ERR IFWL_Content::SetMaxSize(FX_FLOAT fWidth, FX_FLOAT fHeight) {
33 return static_cast<CFWL_ContentImp*>(GetImpl())->SetMaxSize(fWidth, fHeight);
74 FWL_ERR CFWL_ContentImp::GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight) {
75 fWidth = m_fWidthMin; [all...] |
/external/pdfium/fpdfsdk/src/pdfwindow/ |
PWL_Utils.cpp | 139 const FX_FLOAT fWidth = crBBox.right - crBBox.left; 161 pts[i][j].x = pts[i][j].x * fWidth + crBBox.left; 190 FX_FLOAT fWidth = crBBox.right - crBBox.left; 194 CPDF_Point pt2(crBBox.left + fWidth / 2, crBBox.top); 196 CPDF_Point pt4(crBBox.left + fWidth / 2, crBBox.bottom); 243 FX_FLOAT fWidth = crBBox.right - crBBox.left; 247 CPDF_Point pt2(crBBox.left + fWidth / 2, crBBox.top); 249 CPDF_Point pt4(crBBox.left + fWidth / 2, crBBox.bottom); 308 FX_FLOAT fWidth = crBBox.right - crBBox.left; 311 CPDF_Point pt1(-fWidth / 2, 0) [all...] |
/external/skia/src/gpu/ |
GrTextureToYUVPlanes.cpp | 75 yuvDesc.fWidth = sizes[0].fWidth; 85 yDesc.fWidth = sizes[0].fWidth; 96 uvDesc.fWidth = sizes[1].fWidth; 106 uvDesc.fWidth = sizes[1].fWidth; 109 uvDesc.fWidth = sizes[2].fWidth; [all...] |
GrRectanizer.h | 17 GrRectanizer(int width, int height) : fWidth(width), fHeight(height) { 26 int width() const { return fWidth; } 40 int fWidth;
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GrRectanizer_skyline.cpp | 27 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { 29 bestWidth = fSkyline[i].fWidth; 65 widthLeft -= fSkyline[i].fWidth; 78 newSegment.fWidth = width; 81 SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); 89 if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { 90 int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; 93 fSkyline[i].fWidth -= shrink; 95 if (fSkyline[i].fWidth <= 0) { 111 fSkyline[i].fWidth += fSkyline[i+1].fWidth [all...] |
GrStencilAttachment.h | 27 int width() const { return fWidth; } 59 , fWidth(width) 69 int fWidth;
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/external/pdfium/xfa/src/fwl/src/core/include/ |
fwl_contentimp.h | 21 FWL_ERR GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
22 FWL_ERR SetMinSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
23 FWL_ERR GetMaxSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
24 FWL_ERR SetMaxSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
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/external/skia/src/gpu/gl/ |
GrGLIRect.h | 23 GrGLsizei fWidth; 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); 49 fWidth = width; 58 SkASSERT(fWidth >= 0); 66 fLeft + fWidth >= glRect.fLeft + glRect.fWidth && 70 void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;}
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/external/skia/src/core/ |
SkStrokeRec.cpp | 16 fWidth = (kFill_InitStyle == s) ? kStrokeRec_FillStyleWidth : 0; 36 fWidth = kStrokeRec_FillStyleWidth; 40 fWidth = paint.getStrokeWidth(); 46 fWidth = kStrokeRec_FillStyleWidth; 49 fWidth = paint.getStrokeWidth(); 56 fWidth = kStrokeRec_FillStyleWidth; 68 if (fWidth < 0) { 70 } else if (0 == fWidth) { 78 fWidth = kStrokeRec_FillStyleWidth; 83 fWidth = 0 [all...] |
SkAlphaRuns.cpp | 23 SkDEBUGCODE(fWidth = width;) 60 SkASSERT(fWidth > 0); 68 SkASSERT(count <= fWidth); 71 SkASSERT(count == fWidth);
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SkBitmapFilter.h | 25 SkBitmapFilter(float width) : fWidth(width), fInvWidth(1.f/width) { 40 float width() const { return fWidth; } 56 float fWidth; 160 return SkTMax(0.f, fWidth - fabsf(x)); 169 return (x >= -fWidth && x < fWidth) ? 1.0f : 0.0f; 178 if (x <= -fWidth || x >= fWidth) { 187 (0.54f + 0.46f * sk_float_cos(xpi / fWidth))); // hamming(x) 196 if (x <= -fWidth || x >= fWidth) [all...] |
SkFontStyle.cpp | 15 fUnion.fR.fWidth = kNormal_Width; 22 fUnion.fR.fWidth = SkTPin<int>(width, kUltraCondensed_Width, kUltaExpanded_Width); 30 fUnion.fR.fWidth = SkFontStyle::kNormal_Width;
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/external/skia/src/images/ |
SkPageFlipper.cpp | 13 fWidth = 0; 23 fWidth = width; 33 fWidth = width; 42 fDirty1->setRect(0, 0, fWidth, fHeight); 47 r.set(0, 0, fWidth, fHeight); 55 r.setRect(0, 0, fWidth, fHeight);
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/external/skia/tests/ |
SizeTest.cpp | 31 a.fWidth == b.fWidth && a.fHeight == b.fHeight); 57 a.fWidth == b.fWidth && a.fHeight == b.fHeight);
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/external/skia/src/image/ |
SkImage_Gpu.cpp | 140 desc.fWidth = subset.width(); 148 return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, fAlphaType, subTx, 158 if (desc.fWidth <= 0 || desc.fHeight <= 0) { 170 return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, at, tex, budgeted); 185 if (desc.fWidth <= 0 || desc.fHeight <= 0) { 200 return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, at, dst, 210 if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 || 211 yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 || 212 yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) { 221 yDesc.fWidth = yuvSizes[0].fWidth [all...] |
/external/deqp/android/cts/master/ |
gles3-rotate-landscape.txt | 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float 225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2 226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3 227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp 229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump 230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp 231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp 232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump 233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high [all...] |
gles3-rotate-portrait.txt | 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float 225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2 226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3 227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp 229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump 230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp 231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp 232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump 233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high [all...] |
gles3-rotate-reverse-landscape.txt | 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float 225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2 226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3 227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp 229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump 230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp 231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp 232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump 233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high [all...] |
gles3-rotate-reverse-portrait.txt | 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float 225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2 226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3 227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp 229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump 230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp 231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp 232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump 233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high [all...] |
/external/deqp/android/cts/mnc/ |
gles3-rotate-landscape.txt | 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float 225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2 226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3 227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp 229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump 230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp 231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp 232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump 233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high [all...] |