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  /external/mesa3d/src/glsl/builtins/profiles/
OES_standard_derivatives.frag 17 float fwidth(float p);
18 vec2 fwidth(vec2 p);
19 vec3 fwidth(vec3 p);
20 vec4 fwidth(vec4 p);
110.frag 37 float fwidth(float p);
38 vec2 fwidth(vec2 p);
39 vec3 fwidth(vec3 p);
40 vec4 fwidth(vec4 p);
120.frag 36 float fwidth(float p);
37 vec2 fwidth(vec2 p);
38 vec3 fwidth(vec3 p);
39 vec4 fwidth(vec4 p);
  /external/skia/include/core/
SkSize.h 14 T fWidth;
19 s.fWidth = w;
25 fWidth = w;
29 /** Returns true iff fWidth == 0 && fHeight == 0
32 return 0 == fWidth && 0 == fHeight;
37 return fWidth <= 0 || fHeight <= 0;
42 fWidth = fHeight = 0;
45 T width() const { return fWidth; }
50 if (fWidth < 0) {
51 fWidth = 0
    [all...]
  /external/pdfium/xfa/include/fwl/core/
fwl_content.h 17 FWL_ERR GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
18 FWL_ERR SetMinSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
19 FWL_ERR GetMaxSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
20 FWL_ERR SetMaxSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
  /external/pdfium/xfa/src/fwl/src/core/
fwl_contentimp.cpp 23 FWL_ERR IFWL_Content::GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight) {
24 return static_cast<CFWL_ContentImp*>(GetImpl())->GetMinSize(fWidth, fHeight);
26 FWL_ERR IFWL_Content::SetMinSize(FX_FLOAT fWidth, FX_FLOAT fHeight) {
27 return static_cast<CFWL_ContentImp*>(GetImpl())->SetMinSize(fWidth, fHeight);
29 FWL_ERR IFWL_Content::GetMaxSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight) {
30 return static_cast<CFWL_ContentImp*>(GetImpl())->GetMaxSize(fWidth, fHeight);
32 FWL_ERR IFWL_Content::SetMaxSize(FX_FLOAT fWidth, FX_FLOAT fHeight) {
33 return static_cast<CFWL_ContentImp*>(GetImpl())->SetMaxSize(fWidth, fHeight);
74 FWL_ERR CFWL_ContentImp::GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight) {
75 fWidth = m_fWidthMin;
    [all...]
  /external/pdfium/fpdfsdk/src/pdfwindow/
PWL_Utils.cpp 139 const FX_FLOAT fWidth = crBBox.right - crBBox.left;
161 pts[i][j].x = pts[i][j].x * fWidth + crBBox.left;
190 FX_FLOAT fWidth = crBBox.right - crBBox.left;
194 CPDF_Point pt2(crBBox.left + fWidth / 2, crBBox.top);
196 CPDF_Point pt4(crBBox.left + fWidth / 2, crBBox.bottom);
243 FX_FLOAT fWidth = crBBox.right - crBBox.left;
247 CPDF_Point pt2(crBBox.left + fWidth / 2, crBBox.top);
249 CPDF_Point pt4(crBBox.left + fWidth / 2, crBBox.bottom);
308 FX_FLOAT fWidth = crBBox.right - crBBox.left;
311 CPDF_Point pt1(-fWidth / 2, 0)
    [all...]
  /external/skia/src/gpu/
GrTextureToYUVPlanes.cpp 75 yuvDesc.fWidth = sizes[0].fWidth;
85 yDesc.fWidth = sizes[0].fWidth;
96 uvDesc.fWidth = sizes[1].fWidth;
106 uvDesc.fWidth = sizes[1].fWidth;
109 uvDesc.fWidth = sizes[2].fWidth;
    [all...]
GrRectanizer.h 17 GrRectanizer(int width, int height) : fWidth(width), fHeight(height) {
26 int width() const { return fWidth; }
40 int fWidth;
GrRectanizer_skyline.cpp 27 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) {
29 bestWidth = fSkyline[i].fWidth;
65 widthLeft -= fSkyline[i].fWidth;
78 newSegment.fWidth = width;
81 SkASSERT(newSegment.fX + newSegment.fWidth <= this->width());
89 if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) {
90 int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX;
93 fSkyline[i].fWidth -= shrink;
95 if (fSkyline[i].fWidth <= 0) {
111 fSkyline[i].fWidth += fSkyline[i+1].fWidth
    [all...]
GrStencilAttachment.h 27 int width() const { return fWidth; }
59 , fWidth(width)
69 int fWidth;
  /external/pdfium/xfa/src/fwl/src/core/include/
fwl_contentimp.h 21 FWL_ERR GetMinSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
22 FWL_ERR SetMinSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
23 FWL_ERR GetMaxSize(FX_FLOAT& fWidth, FX_FLOAT& fHeight);
24 FWL_ERR SetMaxSize(FX_FLOAT fWidth, FX_FLOAT fHeight);
  /external/skia/src/gpu/gl/
GrGLIRect.h 23 GrGLsizei fWidth;
27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
49 fWidth = width;
58 SkASSERT(fWidth >= 0);
66 fLeft + fWidth >= glRect.fLeft + glRect.fWidth &&
70 void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;}
  /external/skia/src/core/
SkStrokeRec.cpp 16 fWidth = (kFill_InitStyle == s) ? kStrokeRec_FillStyleWidth : 0;
36 fWidth = kStrokeRec_FillStyleWidth;
40 fWidth = paint.getStrokeWidth();
46 fWidth = kStrokeRec_FillStyleWidth;
49 fWidth = paint.getStrokeWidth();
56 fWidth = kStrokeRec_FillStyleWidth;
68 if (fWidth < 0) {
70 } else if (0 == fWidth) {
78 fWidth = kStrokeRec_FillStyleWidth;
83 fWidth = 0
    [all...]
SkAlphaRuns.cpp 23 SkDEBUGCODE(fWidth = width;)
60 SkASSERT(fWidth > 0);
68 SkASSERT(count <= fWidth);
71 SkASSERT(count == fWidth);
SkBitmapFilter.h 25 SkBitmapFilter(float width) : fWidth(width), fInvWidth(1.f/width) {
40 float width() const { return fWidth; }
56 float fWidth;
160 return SkTMax(0.f, fWidth - fabsf(x));
169 return (x >= -fWidth && x < fWidth) ? 1.0f : 0.0f;
178 if (x <= -fWidth || x >= fWidth) {
187 (0.54f + 0.46f * sk_float_cos(xpi / fWidth))); // hamming(x)
196 if (x <= -fWidth || x >= fWidth)
    [all...]
SkFontStyle.cpp 15 fUnion.fR.fWidth = kNormal_Width;
22 fUnion.fR.fWidth = SkTPin<int>(width, kUltraCondensed_Width, kUltaExpanded_Width);
30 fUnion.fR.fWidth = SkFontStyle::kNormal_Width;
  /external/skia/src/images/
SkPageFlipper.cpp 13 fWidth = 0;
23 fWidth = width;
33 fWidth = width;
42 fDirty1->setRect(0, 0, fWidth, fHeight);
47 r.set(0, 0, fWidth, fHeight);
55 r.setRect(0, 0, fWidth, fHeight);
  /external/skia/tests/
SizeTest.cpp 31 a.fWidth == b.fWidth && a.fHeight == b.fHeight);
57 a.fWidth == b.fWidth && a.fHeight == b.fHeight);
  /external/skia/src/image/
SkImage_Gpu.cpp 140 desc.fWidth = subset.width();
148 return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, fAlphaType, subTx,
158 if (desc.fWidth <= 0 || desc.fHeight <= 0) {
170 return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, at, tex, budgeted);
185 if (desc.fWidth <= 0 || desc.fHeight <= 0) {
200 return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, at, dst,
210 if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
211 yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
212 yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
221 yDesc.fWidth = yuvSizes[0].fWidth
    [all...]
  /external/deqp/android/cts/master/
gles3-rotate-landscape.txt 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float
225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2
226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3
227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4
228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp
229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp
232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high
    [all...]
gles3-rotate-portrait.txt 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float
225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2
226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3
227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4
228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp
229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp
232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high
    [all...]
gles3-rotate-reverse-landscape.txt 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float
225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2
226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3
227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4
228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp
229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp
232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high
    [all...]
gles3-rotate-reverse-portrait.txt 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float
225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2
226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3
227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4
228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp
229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp
232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high
    [all...]
  /external/deqp/android/cts/mnc/
gles3-rotate-landscape.txt 224 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float
225 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2
226 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3
227 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4
228 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp
229 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
231 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp
232 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
233 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_high
    [all...]

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