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  /frameworks/base/media/mca/filterfw/java/android/filterfw/geometry/
package-info.java 4 package android.filterfw.geometry;
  /external/eigen/Eigen/
Geometry 16 /** \defgroup Geometry_Module Geometry module
29 * #include <Eigen/Geometry>
33 #include "src/Geometry/OrthoMethods.h"
34 #include "src/Geometry/EulerAngles.h"
37 #include "src/Geometry/Homogeneous.h"
38 #include "src/Geometry/RotationBase.h"
39 #include "src/Geometry/Rotation2D.h"
40 #include "src/Geometry/Quaternion.h"
41 #include "src/Geometry/AngleAxis.h"
42 #include "src/Geometry/Transform.h
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Dense 6 #include "Geometry"
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
CMakeLists.txt 5 DESTINATION ${INCLUDE_INSTALL_DIR}/Eigen/src/Eigen2Support/Geometry
  /prebuilts/misc/common/swig/include/2.0.11/php/
factory.i 5 ---- geometry.h --------
6 struct Geometry {
12 virtual ~Geometry() {}
16 // Factory method for all the Geometry objects
18 static Geometry *create(GeomType i);
21 struct Point : Geometry {
26 struct Circle : Geometry {
32 // Factory method for all the Geometry objects
34 Geometry *Geometry::create(GeomType type)
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  /prebuilts/misc/common/swig/include/2.0.11/typemaps/
factory.swg 5 ---- geometry.h --------
6 struct Geometry {
12 virtual ~Geometry() {}
16 // Factory method for all the Geometry objects
18 static Geometry *create(GeomType i);
21 struct Point : Geometry {
26 struct Circle : Geometry {
32 // Factory method for all the Geometry objects
34 Geometry *Geometry::create(GeomType type)
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  /external/eigen/Eigen/src/Eigen2Support/
CMakeLists.txt 8 ADD_SUBDIRECTORY(Geometry
  /external/eigen/Eigen/src/Geometry/
CMakeLists.txt 5 DESTINATION ${INCLUDE_INSTALL_DIR}/Eigen/src/Geometry COMPONENT Devel
  /external/eigen/Eigen/src/Geometry/arch/
CMakeLists.txt 5 DESTINATION ${INCLUDE_INSTALL_DIR}/Eigen/src/Geometry/arch COMPONENT Devel
  /external/ImageMagick/Magick++/lib/Magick++/
Geometry.h 6 // Geometry Definition
8 // Representation of an ImageMagick geometry specification
9 // X11 geometry specification plus hints
19 class MagickPPExport Geometry;
21 // Compare two Geometry objects regardless of LHS/RHS
23 (const Magick::Geometry& left_,const Magick::Geometry& right_);
25 (const Magick::Geometry& left_,const Magick::Geometry& right_);
27 (const Magick::Geometry& left_,const Magick::Geometry& right_)
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Montage.h 14 #include "Magick++/Geometry.h"
49 void geometry(const Geometry &geometry_);
50 Geometry geometry(void) const;
77 void tile(const Geometry &tile_);
78 Geometry tile(void) const;
101 Geometry _geometry;
108 Geometry _tile;
135 // Frame geometry (width & height frame thickness
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  /external/ImageMagick/Magick++/tests/
geometry.cpp 5 // Test Magick::Geometry class
32 Geometry geometry(input);
34 if ((geometry.width() != 100) || (geometry.height() != 50) ||
35 (geometry.xOff() != 10) || (geometry.yOff() != -5) ||
36 (geometry.aspect() == false))
44 string output=geometry;
  /external/skia/src/gpu/batches/
GrDrawAtlasBatch.h 19 struct Geometry {
24 static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix,
27 return new GrDrawAtlasBatch(geometry, viewMatrix, spriteCount, xforms, rects, colors);
35 // When this is called on a batch, there is only one geometry bundle
44 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
51 GrDrawAtlasBatch(const Geometry& geometry, const SkMatrix& viewMatrix, int spriteCount,
62 SkSTArray<1, Geometry, true> fGeoData;
GrDrawVerticesBatch.h 25 struct Geometry {
33 static GrDrawBatch* Create(const Geometry& geometry, GrPrimitiveType primitiveType,
39 return new GrDrawVerticesBatch(geometry, primitiveType, viewMatrix, positions, vertexCount,
49 SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
55 GrDrawVerticesBatch(const Geometry& geometry, GrPrimitiveType primitiveType,
77 SkSTArray<1, Geometry, true> fGeoData;
GrTInstanceBatch.h 18 * A Geometry struct
27 * void SetBounds(const Geometry& seedGeometry, SkRect* outBounds)
29 * void UpdateBoundsAfterAppend(const Geometry& lastGeometry, SkRect* currentBounds)
31 * bool CanCombine(const Geometry& mine, const Geometry& theirs,
34 * const GrGeometryProcessor* CreateGP(const Geometry& seedGeometry,
39 * Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
47 typedef typename Impl::Geometry Geometry;
65 // When this is called on a batch, there is only one geometry bundl
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  /external/webrtc/webrtc/modules/audio_processing/beamformer/
array_util_unittest.cc 83 std::vector<Point> geometry; local
84 geometry.push_back(Point(0.f, 0.f, 0.f));
85 geometry.push_back(Point(0.1f, 0.f, 0.f));
86 EXPECT_FLOAT_EQ(0.1f, GetMinimumSpacing(geometry));
87 geometry.push_back(Point(0.f, 0.05f, 0.f));
88 EXPECT_FLOAT_EQ(0.05f, GetMinimumSpacing(geometry));
89 geometry.push_back(Point(0.f, 0.f, 0.02f));
90 EXPECT_FLOAT_EQ(0.02f, GetMinimumSpacing(geometry));
91 geometry.push_back(Point(-0.003f, -0.004f, 0.02f));
92 EXPECT_FLOAT_EQ(0.005f, GetMinimumSpacing(geometry));
96 std::vector<Point> geometry; local
117 std::vector<Point> geometry; local
136 std::vector<Point> geometry; local
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covariance_matrix_generator.cc 44 const std::vector<Point>& geometry,
46 RTC_CHECK_EQ(geometry.size(), mat->num_rows());
47 RTC_CHECK_EQ(geometry.size(), mat->num_columns());
50 for (size_t i = 0; i < geometry.size(); ++i) {
51 for (size_t j = 0; j < geometry.size(); ++j) {
54 BesselJ0(wave_number * Distance(geometry[i], geometry[j]));
69 const std::vector<Point>& geometry,
71 RTC_CHECK_EQ(geometry.size(), mat->num_rows());
72 RTC_CHECK_EQ(geometry.size(), mat->num_columns())
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  /external/ImageMagick/Magick++/lib/
Geometry.cpp 6 // Geometry implementation
21 #include "Magick++/Geometry.h"
24 MagickPPExport int Magick::operator == (const Magick::Geometry& left_,
25 const Magick::Geometry& right_)
40 MagickPPExport int Magick::operator != (const Magick::Geometry& left_,
41 const Magick::Geometry& right_)
46 MagickPPExport int Magick::operator > (const Magick::Geometry& left_,
47 const Magick::Geometry& right_)
52 MagickPPExport int Magick::operator < (const Magick::Geometry& left_,
53 const Magick::Geometry& right_
272 geometry; local
    [all...]
  /external/deqp/doc/testspecs/GLES31/
functional.geometry_shading.txt 19 Geometry shader tests
36 + Geometry shader transform feedback
38 + Primitive render order with geometry shader instancing
42 Geometry shader tests test geometry shader functionality by rendering
43 a scene using geometry shaders and comparing the resulting image to
51 geometry shader related limits and states. primitives_generated_* cases
56 basic.* tests test basic geometry shader usage: output_* cases emit
64 input.* tests verify geometry shader behavior with different input types
65 by drawing a separate triangle for each geometry shader input vertex
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functional.tessellation_geometry_interaction.txt 19 Geometry and tessellation shader interaction tests
27 geometry shading stages.
28 + Render tests with maximum geometry amplification in different stages
36 + SSBO memory access ordering test between tessellation and geometry shaders
42 attached tessellation and geometry shaders. Tests verify that attaching either a
43 passthrough geometry or tessellation shader does not change the result image. In
44 *_passthrough_geometry_* cases, the pattern is first rendered without a geometry
45 shader and then with a passthrough geometry shader. In
50 shader that uses the maximum number of geometry output vertices, uses maximum
51 number geometry shader instances, or sets the maximum tessellation level
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  /external/ImageMagick/Magick++/demo/
gravity.cpp 41 Image base( Geometry(600,600), Color("white") );
60 pic.annotate( "NorthWest", Geometry(0,0,x,y), NorthWestGravity, angle );
61 pic.annotate( "North", Geometry(0,0,0,y), NorthGravity, angle );
62 pic.annotate( "NorthEast", Geometry(0,0,x,y), NorthEastGravity, angle );
63 pic.annotate( "East", Geometry(0,0,x,0), EastGravity, angle );
64 pic.annotate( "Center", Geometry(0,0,0,0), CenterGravity, angle );
65 pic.annotate( "SouthEast", Geometry(0,0,x,y), SouthEastGravity, angle );
66 pic.annotate( "South", Geometry(0,0,0,y), SouthGravity, angle );
67 pic.annotate( "SouthWest", Geometry(0,0,x,y), SouthWestGravity, angle );
68 pic.annotate( "West", Geometry(0,0,x,0), WestGravity, angle )
    [all...]
  /external/ImageMagick/utilities/
mogrify.1 35 \-density geometry horizontal and vertical density of the image
72 \-page geometry size and location of an image canvas (setting)
87 \-sampling-factor geometry
91 \-size geometry width and height of image
99 \-tile-offset geometry
114 \-adaptive-blur geometry
116 \-adaptive-resize geometry
118 \-adaptive-sharpen geometry
122 \-annotate geometry text
131 \-blur geometry reduce image noise and reduce detail level
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mogrify.1.in 35 \-density geometry horizontal and vertical density of the image
72 \-page geometry size and location of an image canvas (setting)
87 \-sampling-factor geometry
91 \-size geometry width and height of image
99 \-tile-offset geometry
114 \-adaptive-blur geometry
116 \-adaptive-resize geometry
118 \-adaptive-sharpen geometry
122 \-annotate geometry text
131 \-blur geometry reduce image noise and reduce detail level
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magick-script.1 37 \-density geometry horizontal and vertical density of the image
67 \-origin geometry image origin
68 \-page geometry size and location of an image canvas (setting)
76 \-sampling-factor geometry
80 \-size geometry width and height of image
81 \-statistic type geometry
91 \-tile-offset geometry
106 \-adaptive-blur geometry
108 \-adaptive-resize geometry
110 \-adaptive-sharpen geometry
    [all...]
  /external/deqp/data/gles31/shaders/
linkage_geometry.test 6 desc "Geometry shader input type mismatch"
8 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
20 geometry ""
50 desc "Geometry shader output type mismatch"
52 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
62 geometry ""
91 desc "Geometry shader input precision mismatch"
92 require extension { "GL_OES_geometry_shader" | "GL_EXT_geometry_shader" } in { geometry }
104 geometry ""
134 desc "Geometry shader output precision mismatch
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