/external/deqp/external/glslang/ |
CMakeLists.txt | 1 # cmake file for glslang 10 set(DEFAULT_GLSLANG_SRC_PATH "../glslang") 13 set(GLSLANG_SRC_PATH ${DEFAULT_GLSLANG_SRC_PATH} CACHE STRING "Path to glslang source tree") 21 if (EXISTS ${GLSLANG_ABS_PATH}/glslang/GenericCodeGen/CodeGen.cpp) 22 message(STATUS "glslang found; building with DEQP_SUPPORT_GLSLANG") 26 ${GLSLANG_ABS_PATH}/glslang 27 ${GLSLANG_ABS_PATH}/glslang/Include 28 ${GLSLANG_ABS_PATH}/glslang/Public 29 ${GLSLANG_ABS_PATH}/glslang/MachineIndependent 30 ${GLSLANG_ABS_PATH}/glslang/GenericCodeGe [all...] |
osinclude.cpp | 2 * dEQP glslang integration 21 * \brief glslang OS interface. 29 namespace glslang namespace 107 } // glslang
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/external/vulkan-validation-layers/ |
update_external_sources.sh | 2 # Update source for glslang, LunarGLASS, spirv-tools 15 rm -rf $BASEDIR/glslang 16 echo "Creating local glslang repository ($BASEDIR/glslang)." 17 mkdir -p $BASEDIR/glslang 18 cd $BASEDIR/glslang 19 git clone https://github.com/KhronosGroup/glslang.git . 24 echo "Updating $BASEDIR/glslang" 25 cd $BASEDIR/glslang 47 echo "Building $BASEDIR/glslang" [all...] |
CMakeLists.txt | 100 HINTS "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/install/bin" 103 find_path(GLSLANG_SPIRV_INCLUDE_DIR SPIRV/spirv.hpp HINTS "${CMAKE_SOURCE_DIR}/../glslang" DOC "Path to SPIRV/spirv.hpp") 111 set (GLSLANG_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/glslang/Release" 112 "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/glslang/OSDependent/Windows/Release" 113 "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/OGLCompilersDLL/Release" 114 "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/SPIRV/Release" ) 117 set (GLSLANG_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../glslang/build/install/lib" "${CMAKE_SOURCE_DIR}/../x86_64/lib/glslang" ) [all...] |
update_external_sources.bat | 2 REM Update source for glslang, spirv-tools
17 set GLSLANG_DIR=%BASE_DIR%\glslang
26 echo --sync-glslang just pull glslang_revision
28 echo --build-glslang pulls glslang_revision, configures CMake, builds Release and Debug
30 echo --all sync and build glslang, LunarGLASS, spirv-tools
34 set sync-glslang=0
36 set build-glslang=0
38 set check-glslang-build-dependencies=0
44 if "%1" == "--sync-glslang" (
45 set sync-glslang=1 [all...] |
BUILD.md | 39 ./update_external_sources.sh # Fetches and builds glslang and spirv-tools 104 - glslang is required for demos and tests. 105 - You can download and configure it (in a peer directory) here: https://github.com/KhronosGroup/glslang/blob/master/README.md 107 - update_external_sources.bat --build-glslang
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/external/skia/third_party/shaderc/Debug/ |
shaderc_combined.lib | [all...] |
/external/skia/third_party/shaderc/Release/ |
shaderc_combined.lib | [all...] |
/external/deqp/external/vulkancts/framework/vulkan/ |
vkGlslToSpirV.cpp | 36 # include "glslang/Include/InfoSink.h" 37 # include "glslang/Include/ShHandle.h" 38 # include "glslang/MachineIndependent/localintermediate.h" 39 # include "glslang/Public/ShaderLang.h" 73 glslang::InitializeProcess(); 230 glslang::TShader shader (shaderStage); 231 glslang::TProgram program; 263 const glslang::TIntermediate* const intermediate = program.getIntermediate(shaderStage); 264 glslang::GlslangToSpv(*intermediate, *dst);
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CMakeLists.txt | 59 # \note Code interfacing with glslang needs to include third-party headers
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vkGlslToSpirV.hpp | 42 * If deqp was built without glslang (and thus compiler is not available)
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/external/vulkan-validation-layers/build-android/gradle-templates/ |
common.gradle | 32 "-I${file("../../../../../glslang")}".toString()])
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win.template.gradle | 38 "-I${file("../../../../../glslang")}".toString()])
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/prebuilts/gdb/darwin-x86/ |
repo.prop | 4 platform/external/shaderc/glslang c1ccd4bf91d665a19c7ed2694fe65bf1738a6845
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/prebuilts/gdb/linux-x86/ |
repo.prop | 4 platform/external/shaderc/glslang c1ccd4bf91d665a19c7ed2694fe65bf1738a6845
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/external/vulkan-validation-layers/tests/ |
vktestframework.cpp | 32 // TODO FIXME remove this once glslang doesn't define this 131 glslang::InitializeProcess(); 136 void TestEnvironment::TearDown() { glslang::FinalizeProcess(); } 736 glslang::TProgram program; 751 glslang::TShader *shader = new glslang::TShader(stage); 789 glslang::GlslangToSpv(*program.getIntermediate(stage), spirv);
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vktestframework.h | 33 #include "glslang/Public/ShaderLang.h"
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/external/deqp/external/vulkancts/ |
README.md | 21 * Visual Studio 2013 or newer (glslang uses several C++11 features) 38 To build dEQP, you need first to download sources for zlib, libpng, glslang, 45 You may need to re-run `fetch_sources.py` to update to the latest glslang and 48 NOTE: glslang integration is not yet available on Android due to a toolchain
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/external/vulkan-validation-layers/demos/smoke/ |
glsl-to-spirv | 41 "../../../glslang/build/install/bin/glslangValidator"
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/external/deqp/ |
CMakeLists.txt | 78 # glslang 79 add_subdirectory(external/glslang)
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/external/deqp/external/ |
fetch_sources.py | 176 "https://github.com/KhronosGroup/glslang.git", 178 "glslang"),
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/prebuilts/misc/android-arm/gdbserver/ |
manifest_2824841.xml | 8 <project groups="presubmit" name="platform/external/shaderc/glslang" path="external/shaderc/glslang" revision="c1ccd4bf91d665a19c7ed2694fe65bf1738a6845" upstream="master" />
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/prebuilts/misc/android-arm64/gdbserver64/ |
manifest_2824841.xml | 8 <project groups="presubmit" name="platform/external/shaderc/glslang" path="external/shaderc/glslang" revision="c1ccd4bf91d665a19c7ed2694fe65bf1738a6845" upstream="master" />
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/prebuilts/misc/android-mips/gdbserver/ |
manifest_2824841.xml | 8 <project groups="presubmit" name="platform/external/shaderc/glslang" path="external/shaderc/glslang" revision="c1ccd4bf91d665a19c7ed2694fe65bf1738a6845" upstream="master" />
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/prebuilts/misc/android-mips64/gdbserver64/ |
manifest_2824841.xml | 8 <project groups="presubmit" name="platform/external/shaderc/glslang" path="external/shaderc/glslang" revision="c1ccd4bf91d665a19c7ed2694fe65bf1738a6845" upstream="master" />
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