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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btStridingMeshInterface.cpp 57 float* graphicsbase; local
66 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
67 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
68 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
69 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
70 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride)
114 double* graphicsbase; local
330 float* graphicsbase; local
358 double* graphicsbase = (double*)(vertexbase+i*stride);\/\/for now convert to float, might leave it at double local
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btBvhTriangleMeshShape.cpp 139 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); local
141 m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
145 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); local
147 m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
208 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); local
210 m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
214 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); local
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btOptimizedBvh.cpp 325 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
327 graphicsbase[0]*meshScaling.getX(),
328 graphicsbase[1]*meshScaling.getY(),
329 graphicsbase[2]*meshScaling.getZ());
333 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
334 triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btInternalEdgeUtility.cpp 352 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); local
354 graphicsbase[0]*meshScaling.getX(),
355 graphicsbase[1]*meshScaling.getY(),
356 graphicsbase[2]*meshScaling.getZ());
360 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); local
361 triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));

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