/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
PointLight.java | 24 public float intensity;
field in class:PointLight 36 public PointLight setIntensity(float intensity) {
37 this.intensity = intensity;
42 return set(copyFrom.color, copyFrom.position, copyFrom.intensity);
45 public PointLight set (final Color color, final Vector3 position, final float intensity) {
48 this.intensity = intensity;
52 public PointLight set (final float r, final float g, final float b, final Vector3 position, final float intensity) {
55 this.intensity = intensity; [all...] |
SpotLight.java | 28 public float intensity; field in class:SpotLight 52 public SpotLight setIntensity(float intensity) { 53 this.intensity = intensity; 68 return set(copyFrom.color, copyFrom.position, copyFrom.direction, copyFrom.intensity, copyFrom.cutoffAngle, copyFrom.exponent); 71 public SpotLight set (final Color color, final Vector3 position, final Vector3 direction, final float intensity, 76 this.intensity = intensity; 83 final float intensity, final float cutoffAngle, final float exponent) { 87 this.intensity = intensity [all...] |
/external/opencv3/modules/java/src/ |
photo+TonemapReinhard.java | 31 // C++: void setIntensity(float intensity) 34 //javadoc: TonemapReinhard::setIntensity(intensity) 35 public void setIntensity(float intensity) 38 setIntensity_0(nativeObj, intensity); 110 // C++: void setIntensity(float intensity) 111 private static native void setIntensity_0(long nativeObj, float intensity);
|
/frameworks/wilhelm/src/itf/ |
IVibra.c | 95 static SLresult IVibra_SetIntensity(SLVibraItf self, SLpermille intensity) 102 } else if (!(0 <= intensity && intensity <= 1000)) { 107 thiz->mIntensity = intensity; 129 SLpermille intensity = thiz->mIntensity; local 131 *pIntensity = intensity;
|
/external/opencv3/modules/python/test/ |
calchist.py | 37 intensity = cv.Round(bin_val * 255 / max_value) 41 cv.RGB(intensity, intensity, intensity),
|
/external/speex/include/speex/ |
speex_stereo.h | 4 @brief Describes the handling for intensity stereo 38 * This describes the Speex intensity stereo encoding/decoding 71 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */ 74 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */ 77 /** Transforms a mono frame into a stereo frame using intensity stereo info */ 80 /** Transforms a mono frame into a stereo frame using intensity stereo info */ 83 /** Callback handler for intensity stereo info */
|
/external/opencv3/doc/tutorials/core/ |
mat_operations.markdown | 33 ### Accessing pixel intensity values 35 In order to get pixel intensity value, you have to know the type of an image and the number of 39 Scalar intensity = img.at<uchar>(y, x); 41 intensity.val[0] contains a value from 0 to 255. Note the ordering of x and y. Since in OpenCV 46 Scalar intensity = img.at<uchar>(Point(x, y)); 51 Vec3b intensity = img.at<Vec3b>(y, x); 52 uchar blue = intensity.val[0]; 53 uchar green = intensity.val[1]; 54 uchar red = intensity.val[2]; 59 Vec3f intensity = img.at<Vec3f>(y, x) [all...] |
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
common.glsl | 137 #define applyColorSpecular(intensity) ((intensity) * fetchColorSpecular()) 138 #define addColorSpecular(baseColor, intensity) ((baseColor) + applyColorSpecular(intensity)) 140 #define applyColorSpecular(intensity) (vec3(0.0)) 141 #define addColorSpecular(baseColor, intensity) (baseColor)
|
light_gouraud.glsl | 82 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensity on cpu 97 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0); // FIXME mul intensity on cpu
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ViewInvertHelper.java | 105 private void updateInvertPaint(float intensity) { 106 float components = 1 - 2 * intensity; 108 components, 0f, 0f, 0f, 255f * intensity, 109 0f, components, 0f, 0f, 255f * intensity, 110 0f, 0f, components, 0f, 255f * intensity, 114 mGrayscaleMatrix.setSaturation(1 - intensity);
|
/external/opencv3/doc/py_tutorials/py_imgproc/py_contours/ |
py_table_of_contents_contours.markdown | 16 to find different properties of contours like Solidity, Mean Intensity etc.
|
/frameworks/av/media/libstagefright/codecs/mp3dec/src/ |
pvmp3_mpeg2_stereo_proc.cpp | 52 int32 Start, Location of first element where stereo intensity is applied 294 * mixed blocks processing: intensity bound inside long blocks 296 /* 1. long blocks up to intensity border: Stereo or M/S */ 310 sfbTemp = i; /* from that (long) sfb on we have intensity stereo */ 320 /* 2. long blocks from intensity border up to sfb band 6: intensity */ 338 /* 3. now process all sfb with short blocks (3...12), all in intensity mode */ 342 /* first calculate directional factors for intensity stereo, 343 * for all sfb in intensity mode, but only 347 * here we clearly have more than one sfb in intensity mode [all...] |
/external/opencv3/doc/tutorials/imgproc/histograms/histogram_equalization/ |
histogram_equalization.markdown | 17 - It is a graphical representation of the intensity distribution of an image. 18 - It quantifies the number of pixels for each intensity value considered. 24 - It is a method that improves the contrast in an image, in order to stretch out the intensity 37 wider and more uniform distribution of intensity values) so the intensity values are spreaded 46 is 255 ( or the maximum value for the intensity of the image ). From the example above, the 51 - Finally, we use a simple remapping procedure to obtain the intensity values of the equalized 134 Notice how the number of pixels is more distributed through the intensity range.
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
Pass2Shader.java | 83 float intensity = 1; 84 if (l instanceof PointLight) intensity = ((PointLight)l).intensity; 85 if (l instanceof SpotLight) intensity = ((SpotLight)l).intensity; 86 shader.set(inputID, l.color.r * intensity, l.color.g * intensity, l.color.b * intensity); 109 shader.set(inputID, ((PointLight)l).intensity); 112 shader.set(inputID, ((SpotLight)l).intensity); [all...] |
main.fragment.glsl | 52 float intensity; 66 float intensity; 80 float intensity; 185 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0); 211 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
|
/frameworks/native/libs/gui/tests/ |
FillBuffer.cpp | 38 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local 39 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 41 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 47 intensity;
|
/external/opencv3/doc/tutorials/imgproc/threshold/ |
threshold.markdown | 21 analyze. This separation is based on the variation of intensity between the object pixels and 24 rejected), we perform a comparison of each pixel intensity value with respect to a *threshold* 38 with pixels with intensity values \f$src(x,y)\f$. The plot below depicts this. The horizontal blue 49 - So, if the intensity of the pixel \f$src(x,y)\f$ is higher than \f$thresh\f$, then the new pixel 50 intensity is set to a \f$MaxVal\f$. Otherwise, the pixels are set to \f$0\f$. 60 - If the intensity of the pixel \f$src(x,y)\f$ is higher than \f$thresh\f$, then the new pixel intensity 71 - The maximum intensity value for the pixels is \f$thresh\f$, if \f$src(x,y)\f$ is greater, then its value
|
/hardware/bsp/intel/peripheral/libupm/src/grove/ |
grovelight.h | 37 * The Grove light sensor detects the intensity of the ambient light. 38 * As the light intensity of the environment increases, the resistance
|
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
vr.rs | 123 int intensity = (((short) pix) & 0xFFFF);
124 // intensity = clamp(intensity,0,400);
125 uchar4 color = rsGetElementAt_uchar4(color_map, intensity * 2);
126 // int op = rsGetElementAt_uchar(opacity, intensity);
155 int intensity = (((short) v) & 0xFFFF);
156 uchar op = rsGetElementAt_uchar(opacity, intensity);
164 uchar4 color = rsGetElementAt_uchar4(color_map, intensity * 2);
165 uchar4 mat = rsGetElementAt_uchar4(color_map, intensity * 2 + 1);
199 int intensity = (((short) v) & 0xFFFF); [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
main.fragment.glsl | 61 float intensity; 84 float intensity; 98 float intensity; 230 float falloff = clamp(u_spotLights[i].intensity / (1.0 + dist2), 0.0, 2.0); 256 float falloff = clamp(u_pointLights[i].intensity / (1.0 + dist2), 0.0, 2.0);
|
/frameworks/rs/java/tests/VrDemo/ |
_index.html | 38 The first being intensity the second being opacity on a 0-255 scale. 46 <dt>intensity</dt> 47 <dd>The intensity that has this "color"</dd>
|
/external/ImageMagick/MagickCore/ |
pixel-accessor.h | 232 intensity; local 236 intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ 238 return(intensity); 240 intensity=(MagickRealType) (0.212656f*EncodePixelGamma(pixel->red)+ 243 return(intensity); 250 intensity; local 254 intensity=(MagickRealType) (0.212656f*pixel->red+0.715158f*pixel->green+ 256 return(intensity); 258 intensity=(MagickRealType) (0.212656f*DecodePixelGamma(pixel->red)+ 261 return(intensity); 280 intensity; local 293 intensity; local [all...] |
/hardware/intel/common/libva/test/videoprocess/ |
videoprocess.cpp | 468 float intensity; local 477 if (read_value_float(g_config_file_fd, "DENOISE_INTENSITY", &intensity)) { 478 printf("Read denoise intensity failed, use default value"); 479 intensity = denoise_caps.range.default_value; 481 intensity = adjust_to_range(&denoise_caps.range, intensity); 484 denoise_param.value = intensity; 486 printf("Denoise intensity: %f\n", intensity); 573 float intensity; local [all...] |
/external/opencv3/modules/photo/src/ |
tonemap.cpp | 280 intensity(_intensity), 307 intensity = exp(-intensity); 318 pow(intensity * adapt, map_key, adapt); 331 float getIntensity() const { return intensity; } 332 void setIntensity(float val) { intensity = val; } 344 << "intensity" << intensity 354 intensity = fn["intensity"]; 361 float gamma, intensity, light_adapt, color_adapt; member in class:cv::TonemapReinhardImpl [all...] |
/hardware/invensense/6515/libsensors_iio/software/core/mllite/ |
results_holder.c | 494 local_field.intensity = 48.0f; // uT
503 local_field.intensity = 50.0f; // uT
762 rh.mag_local_field.intensity = parameters->intensity; // radius
776 parameters->intensity = rh.mag_local_field.intensity; // radius
803 inv_error_t inv_set_local_magnetic_field(float intensity, float inclination, float declination)
806 local_field.intensity = intensity; // radius
827 rh.mpl_compass_cal.intensity = parameters->intensity; // radius [all...] |