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  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 148 kSunlight[timeIdx] * (1 - timeFrac) +
149 kSunlight[nextTimeIdx] * timeFrac;
160 if (kSunlight[timeIdx] == kSunsetIllum ||
161 kSunlight[timeIdx] == kTwilightIllum) {
168 if (kSunlight[nextTimeIdx] == kSunsetIllum ||
169 kSunlight[nextTimeIdx] == kTwilightIllum) {
389 const float Scene::kSunlight[24/kTimeStep] =
Scene.h 154 static const float kSunlight[];

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