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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
LightsTest.java 37 Model lightModel;
51 lightModel = mb.createSphere(1, 1, 1, 10, 10, new Material(ColorAttribute.createDiffuse(1, 1, 1, 1)), Usage.Position);
52 lightModel.nodes.get(0).parts.get(0).setRenderable(pLight = new Renderable());
89 lightModel.dispose();
  /frameworks/native/opengl/libagl/
light.cpp 88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
268 c->lighting.lightModel.ambient.v,
335 c->lighting.lightModel.ambient.v,
370 const int twoSide = c->lighting.lightModel.twoSide;
458 c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE;
668 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
669 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1])
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context.h 329 light_model_t lightModel;
  /external/llvm/test/Transforms/InstCombine/
shufflemask-undef.ll 22 %struct.LightModel = type { %struct.IColor4, [8 x %struct.Light], [2 x %struct.Material], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
50 %struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.LightModel, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }>
  /external/mesa3d/src/mesa/program/
program_lexer.l 279 {dot}lightmodel { return LIGHTMODEL; }
prog_statevars.c 749 append(dst, "lightmodel.ambient");
963 append(str, "lightmodel.ambient");
967 append(str, "lightmodel.front.scenecolor");
970 append(str, "lightmodel.back.scenecolor");
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program_parse.y 177 %token LIGHT LIGHTMODEL LIGHTPROD LOCAL
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  /external/mesa3d/src/mesa/main/
APIspec.xml 89 <template name="LightModel">
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.c 646 * lightmodel.globalambient
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  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 830 * lightmodel.globalambient
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  /prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/
libGL.so 
libGL.so.1 
libosmesa.so 

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