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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.h 29 GLint light_1_direction; member in struct:__anon7065
shadersrc.h 40 "uniform lowp vec3 light_1_direction;\n"
74 " color += DiffuseLight(light_1_direction, light_1_diffuse);\n"
shader.c 126 GET_UNIFORM_LOC(Lit, light_1_direction);
demo.c 770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position);
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