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  /frameworks/native/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
69 c->lighting.lights[i].position.z = 0x10000;
70 c->lighting.lights[i].spotDir.z = -0x10000;
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
72 c->lighting.lights[i].attenuation[0] = 0x10000;
74 init_white(c->lighting.lights[0].diffuse);
75 init_white(c->lighting.lights[0].specular);
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f)
    [all...]
light.h 26 // Set to 1 for object-space lighting evaluation.
27 // There are still some bugs with object-space lighting,
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
mrtscene.frag 40 vec3 lighting = diffuse.xyz * 0.3; //ambient
68 lighting += (pointdiffuse + pointSpec) * diffuse.xyz;
82 lighting += global + specularglobal;
84 fragColor = vec4(lighting, 1.0);
lights.glsl 10 // Declare all lighting uniforms
16 // Declare methods for the default lighting algorithm
  /cts/tests/openglperf2/assets/fragment/
perspective 21 // Get a lighting direction vector from the light to the vertex.
25 // Add ambient lighting
water 28 // Get a lighting direction vector from the light to the vertex.
32 // Add ambient lighting
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ModelCacheTest.java 32 batch.render(modelCache, lighting ? environment : null);
35 batch.render(instances, lighting ? environment : null);
Benchmark3DTest.java 67 protected boolean lighting; field in class:Benchmark3DTest
81 lighting = true;
107 lightingCheckBox = new CheckBox("Lighting", skin);
108 lightingCheckBox.setChecked(lighting);
112 lighting = lightingCheckBox.isChecked();
217 if (lighting) {
  /hardware/bsp/intel/peripheral/libupm/examples/javascript/
my9221.js 37 // between each LED lighting. After the LED has reached the last light
61 // Switch LED lighting directions between lighting cycles
  /external/autotest/client/site_tests/graphics_SanAngeles/
control.hwqual 22 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
control 24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
control.bvt-cq 25 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
  /frameworks/base/core/res/res/values-television/
dimens.xml 18 <!-- Lighting and shadow properties -->
  /external/mesa3d/src/mesa/tnl/
NOTES 4 lighting.
24 and lighting entirely:
81 ususally helpful when lighting is performed in software, but
  /hardware/bsp/intel/peripheral/libupm/examples/python/
my9221.py 58 # Switch LED lighting directions between lighting cycles
  /external/autotest/test_suites/
control.camera_perbuild 7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
  /external/mesa3d/src/gallium/docs/source/
glossary.rst 13 Transform, Clipping, & Lighting. The three stages of preparation in a
  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 26 * @param blurRadius amount to blur before applying lighting (e.g. 3)
  /external/mesa3d/docs/
perf.html 49 <li> Lighting is fastest when:
50 Two-sided lighting is disabled
  /frameworks/rs/java/tests/VrDemo/
_index.html 51 <dd>how much difuse lighting to apply to this materal 0-100</dd>
53 <dd>how much ambient lighting does this materal reflect 0-100</dd>
  /hardware/bsp/intel/peripheral/libupm/src/grovecircularled/
grovecircularled.h 79 * Sets the lighting status
94 * Sets the lighting status
  /external/skia/include/effects/
SkBlurMaskFilter.h 44 before applying lighting (e.g. 3)
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
LightingColorFilter_Delegate.java 47 return "Lighting Color Filters are not supported.";
  /external/mesa3d/src/mesa/math/
m_xform.h 51 * backfaces and eliminate vertices from lighting, fogging, etc
65 * is disabled and we not lighting or are only lighting
  /external/skia/samplecode/
SampleLighting.cpp 62 SampleCode::TitleR(evt, "Lighting");

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