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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 249 int loc_normal = -1; local
260 loc_normal = sShaderLit.normal;
279 glVertexAttribPointer(loc_normal, 3, GL_FLOAT, GL_FALSE, 0,
281 glEnableVertexAttribArray(loc_normal);
286 glDisableVertexAttribArray(loc_normal);
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