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Searched
full:localtransform
(Results
1 - 15
of
15
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btCompoundShape.i
26
public void addChildShape(Matrix4
localTransform
, btCollisionShape shape) {
27
internalAddChildShape(
localTransform
, shape);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCompoundShape.java
62
public void addChildShape(Matrix4
localTransform
, btCollisionShape shape) {
63
internalAddChildShape(
localTransform
, shape);
104
private void internalAddChildShape(Matrix4
localTransform
, btCollisionShape shape) {
105
CollisionJNI.btCompoundShape_internalAddChildShape(swigCPtr, this,
localTransform
, btCollisionShape.getCPtr(shape), shape);
btGImpactCompoundShape.java
140
public void addChildShape(Matrix4
localTransform
, btCollisionShape shape) {
141
CollisionJNI.btGImpactCompoundShape_addChildShape__SWIG_0(swigCPtr, this,
localTransform
, btCollisionShape.getCPtr(shape), shape);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
Node.java
35
* of {@link #globalTransform} will be the same as the value of {@link #
localTransform
} causing the transform to be independent
47
public final Matrix4
localTransform
= new Matrix4();
60
if (!isAnimated)
localTransform
.set(translation, rotation, scale);
61
return
localTransform
;
68
globalTransform.set(parent.globalTransform).mul(
localTransform
);
70
globalTransform.set(
localTransform
);
282
localTransform
.set(other.
localTransform
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btCompoundShape.cpp
51
void btCompoundShape::addChildShape(const btTransform&
localTransform
,btCollisionShape* shape)
54
//m_childTransforms.push_back(
localTransform
);
58
child.m_transform =
localTransform
;
66
shape->getAabb(
localTransform
,localAabbMin,localAabbMax);
btCompoundShape.h
77
void addChildShape(const btTransform&
localTransform
,btCollisionShape* shape);
/frameworks/base/libs/hwui/
BakedOpState.cpp
86
const Matrix4&
localTransform
, const ClipBase* localClip) {
87
transform.loadMultiply(*snapshot.transform,
localTransform
);
BakedOpState.h
60
const Matrix4&
localTransform
, const ClipBase* localClip);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
BaseAnimationController.java
127
entry.value.toMatrix4(entry.key.
localTransform
);
231
transform.toMatrix4(node.
localTransform
);
/external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/
Bullet.java
88
final Matrix4 transform = applyTransform ? node.
localTransform
: idt;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.cpp
595
btTransform
localTransform
;
596
localTransform
.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
597
compoundShape->addChildShape(
localTransform
,childShape);
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactShape.h
420
void addChildShape(const btTransform&
localTransform
,btCollisionShape* shape)
423
m_childTransforms.push_back(
localTransform
);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
ModelInstance.java
134
this.transform.mul(parentTransform ? node.globalTransform : node.
localTransform
);
371
* {@link Node#
localTransform
} transform is calculated based on the translation, rotation and scale of each Node. Then each
Model.java
357
* {@link Node#
localTransform
} transform is calculated based on the translation, rotation and scale of each Node. Then each
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp
484
btTransform
localTransform
;
485
localTransform
.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
486
compoundShape->addChildShape(
localTransform
,childShape);
[
all
...]
Completed in 1371 milliseconds