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Searched
full:m_32bitindices
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp
38
m_indexedMeshes[0].m_numTriangles =
m_32bitIndices
.size()/3;
69
m_32bitIndices
.push_back(index);
70
m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &
m_32bitIndices
[0];
144
return
m_32bitIndices
.size() / 3;
164
m_32bitIndices
.reserve(numindices);
btTriangleMesh.h
32
btAlignedObjectArray<unsigned int>
m_32bitIndices
;
Completed in 207 milliseconds