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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp 38 m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
69 m_32bitIndices.push_back(index);
70 m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
144 return m_32bitIndices.size() / 3;
164 m_32bitIndices.reserve(numindices);
btTriangleMesh.h 32 btAlignedObjectArray<unsigned int> m_32bitIndices;

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