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Searched
full:m_compressedtextureformats
(Results
1 - 6
of
6
) sorted by null
/device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp
59
if (
m_compressedTextureFormats
== NULL) {
64
m_compressedTextureFormats
= new GLint[m_num_compressedTextureFormats];
65
this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats,
m_compressedTextureFormats
);
68
return
m_compressedTextureFormats
;
[
all
...]
GLEncoder.h
53
GLint *
m_compressedTextureFormats
;
/external/deqp/framework/opengl/
gluContextInfo.hpp
107
CompressedTextureFormats
m_compressedTextureFormats
;
gluContextInfo.cpp
240
const set<int>& formats =
m_compressedTextureFormats
.getValue(m_context);
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
55
m_compressedTextureFormats
= NULL;
136
delete
m_compressedTextureFormats
;
667
if (
m_compressedTextureFormats
== NULL) {
672
m_compressedTextureFormats
= new GLint[m_num_compressedTextureFormats];
673
this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats,
m_compressedTextureFormats
);
676
return
m_compressedTextureFormats
;
[
all
...]
GL2Encoder.h
52
GLint *
m_compressedTextureFormats
;
Completed in 336 milliseconds