HomeSort by relevance Sort by last modified time
    Searched full:m_compressedtextureformats (Results 1 - 6 of 6) sorted by null

  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 59 if (m_compressedTextureFormats == NULL) {
64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
65 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
68 return m_compressedTextureFormats;
    [all...]
GLEncoder.h 53 GLint *m_compressedTextureFormats;
  /external/deqp/framework/opengl/
gluContextInfo.hpp 107 CompressedTextureFormats m_compressedTextureFormats;
gluContextInfo.cpp 240 const set<int>& formats = m_compressedTextureFormats.getValue(m_context);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 55 m_compressedTextureFormats = NULL;
136 delete m_compressedTextureFormats;
667 if (m_compressedTextureFormats == NULL) {
672 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
673 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
676 return m_compressedTextureFormats;
    [all...]
GL2Encoder.h 52 GLint *m_compressedTextureFormats;

Completed in 336 milliseconds