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    Searched full:m_depthbuffer (Results 1 - 6 of 6) sorted by null

  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 53 const MultisamplePixelBufferAccess& getDepthBuffer (void) const { return m_depthBuffer; }
58 const MultisamplePixelBufferAccess m_depthBuffer;
rrRenderer.cpp     [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleSystem.java 78 float[] m_depthBuffer; // distance from the surface
203 m_depthBuffer =
204 BufferUtils.reallocateBuffer(m_depthBuffer, 0, m_internalAllocatedCapacity, capacity,
225 if (m_depthBuffer != null) {
226 m_depthBuffer[index] = 0;
509 m_depthBuffer = requestParticleBuffer(m_depthBuffer);
512 m_depthBuffer[i] = w < 0.8f ? 0 : Float.MAX_VALUE;
524 float ap0 = m_depthBuffer[a];
525 float bp0 = m_depthBuffer[b]
    [all...]
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 362 deUint32 getDepthbuffer (void) const { return m_depthbuffer; }
375 deUint32 m_depthbuffer; member in class:deqp::gles2::Functional::Framebuffer
414 , m_depthbuffer (depthbuffer)
459 createRbo(m_depthbuffer, m_config.depthbufferFormat, width, height);
460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer);
480 destroyBuffer(m_depthbuffer, m_config.depthbufferType);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 594 rr::MultisamplePixelBufferAccess getDepthbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); }
599 tcu::TextureLevel m_depthbuffer; member in class:sglr::ReferenceContextBuffers
    [all...]
sglrReferenceContext.cpp 295 m_depthbuffer.setStorage(getDepthFormat(depthBits), samples, width, height);
    [all...]

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