/external/deqp/framework/referencerenderer/ |
rrRenderer.hpp | 53 const MultisamplePixelBufferAccess& getDepthBuffer (void) const { return m_depthBuffer; } 58 const MultisamplePixelBufferAccess m_depthBuffer;
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rrRenderer.cpp | [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
ParticleSystem.java | 78 float[] m_depthBuffer; // distance from the surface 203 m_depthBuffer = 204 BufferUtils.reallocateBuffer(m_depthBuffer, 0, m_internalAllocatedCapacity, capacity, 225 if (m_depthBuffer != null) { 226 m_depthBuffer[index] = 0; 509 m_depthBuffer = requestParticleBuffer(m_depthBuffer); 512 m_depthBuffer[i] = w < 0.8f ? 0 : Float.MAX_VALUE; 524 float ap0 = m_depthBuffer[a]; 525 float bp0 = m_depthBuffer[b] [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 362 deUint32 getDepthbuffer (void) const { return m_depthbuffer; } 375 deUint32 m_depthbuffer; member in class:deqp::gles2::Functional::Framebuffer 414 , m_depthbuffer (depthbuffer) 459 createRbo(m_depthbuffer, m_config.depthbufferFormat, width, height); 460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer); 480 destroyBuffer(m_depthbuffer, m_config.depthbufferType); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 594 rr::MultisamplePixelBufferAccess getDepthbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); } 599 tcu::TextureLevel m_depthbuffer; member in class:sglr::ReferenceContextBuffers [all...] |
sglrReferenceContext.cpp | 295 m_depthbuffer.setStorage(getDepthFormat(depthBits), samples, width, height); [all...] |