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    Searched full:m_num_compressedtextureformats (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 61 &m_num_compressedTextureFormats);
62 if (m_num_compressedTextureFormats > 0) {
64 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
65 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
80 if (ctx->m_num_compressedTextureFormats > 0 &&
83 ctx->m_num_compressedTextureFormats * sizeof(GLint));
118 if (ctx->m_num_compressedTextureFormats > 0 &&
120 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
157 if (ctx->m_num_compressedTextureFormats > 0 &&
159 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++)
    [all...]
GLEncoder.h 54 GLint m_num_compressedTextureFormats;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 51 m_num_compressedTextureFormats = 0;
258 if (ctx->m_num_compressedTextureFormats > 0 &&
261 ctx->m_num_compressedTextureFormats * sizeof(GLint));
335 if (ctx->m_num_compressedTextureFormats > 0 &&
337 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
383 if (ctx->m_num_compressedTextureFormats > 0 &&
385 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
669 &m_num_compressedTextureFormats);
670 if (m_num_compressedTextureFormats > 0) {
672 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
    [all...]
GL2Encoder.h 53 GLint m_num_compressedTextureFormats;

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