/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
Island.java | 172 public Position[] m_positions; field in class:Island 220 if (m_positions == null || m_bodyCapacity > m_positions.length) { 221 final Position[] old = m_positions == null ? new Position[0] : m_positions; 222 m_positions = new Position[m_bodyCapacity]; 223 System.arraycopy(old, 0, m_positions, 0, old.length); 224 for (int i = old.length; i < m_positions.length; i++) { 225 m_positions[i] = new Position(); 279 m_positions[i].c.x = c.x [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Island.cpp | 170 m_positions = (b2Position*)m_allocator->Allocate(m_bodyCapacity * sizeof(b2Position)); 176 m_allocator->Free(m_positions); 220 m_positions[i].c = c; 221 m_positions[i].a = a; 231 solverData.positions = m_positions; 239 contactSolverDef.positions = m_positions; 277 b2Vec2 c = m_positions[i].c; 278 float32 a = m_positions[i].a; 301 m_positions[i].c = c; 302 m_positions[i].a = a [all...] |
b2Island.h | 81 b2Position* m_positions;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2ContactSolver.cpp | 53 m_positions = def->positions; 161 b2Vec2 cA = m_positions[indexA].c; 162 float32 aA = m_positions[indexA].a; 166 b2Vec2 cB = m_positions[indexB].c; 167 float32 aB = m_positions[indexB].a; 689 b2Vec2 cA = m_positions[indexA].c; 690 float32 aA = m_positions[indexA].a; 692 b2Vec2 cB = m_positions[indexB].c; 693 float32 aB = m_positions[indexB].a; 737 m_positions[indexA].c = cA [all...] |
b2ContactSolver.h | 85 b2Position* m_positions; member in class:b2ContactSolver
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/external/deqp/modules/gles3/functional/ |
es3fPrimitiveRestartTests.cpp | 118 std::vector<float> m_positions; member in class:deqp::gles3::Functional::PrimitiveRestartCase 280 m_positions.push_back(fx); 281 m_positions.push_back(fy); 316 m_positions.push_back(fx); 317 m_positions.push_back(fy); 347 m_positions.push_back(fx); 348 m_positions.push_back(fy); 378 m_positions.push_back(centerX); 379 m_positions.push_back(centerY); 388 m_positions.push_back(fx) [all...] |
es3fShaderBuiltinVarTests.cpp | 714 vector<tcu::Vec4> m_positions; member in class:deqp::gles3::Functional::VertexIDCase 822 m_positions.resize(numVertices); 839 m_positions[vtxNdx+0] = tcu::Vec4(x0, y0, 0.0f, 1.0f); 840 m_positions[vtxNdx+1] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); 841 m_positions[vtxNdx+2] = tcu::Vec4(x0, y0+h, 0.0f, 1.0f); 845 m_positions[vtxNdx+0] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); 846 m_positions[vtxNdx+1] = tcu::Vec4(x0, y0, 0.0f, 1.0f); 847 m_positions[vtxNdx+2] = tcu::Vec4(x0+w, y0, 0.0f, 1.0f); 875 m_positions.clear(); 1000 vector<deUint16> indices (m_positions.size()) [all...] |
es3fVertexTextureTests.cpp | 244 const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; } 252 vector<Vec2> m_positions; member in class:deqp::gles3::Functional::__anon11013::PosTexCoordQuadGrid 263 return Vec4(m_positions[ndx00].x(), 264 m_positions[ndx00].y(), 265 m_positions[ndx11].x(), 266 m_positions[ndx11].y()); 283 m_positions.reserve(m_gridSize*m_gridSize*4); 296 int firstNdx = (int)m_positions.size(); 299 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); 313 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4) [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
ContactSolver.java | 60 public Position[] m_positions; field in class:ContactSolver 99 m_positions = def.positions; 242 Vec2 cA = m_positions[indexA].c; 243 float aA = m_positions[indexA].a; 247 Vec2 cB = m_positions[indexB].c; 248 float aB = m_positions[indexB].a; 831 Vec2 cA = m_positions[indexA].c; 832 float aA = m_positions[indexA].a; 833 Vec2 cB = m_positions[indexB].c; 834 float aB = m_positions[indexB].a [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 194 const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; } 202 vector<Vec2> m_positions; member in class:deqp::gles2::Functional::__anon10804::PosTexCoordQuadGrid 213 return Vec4(m_positions[ndx00].x(), 214 m_positions[ndx00].y(), 215 m_positions[ndx11].x(), 216 m_positions[ndx11].y()); 233 m_positions.reserve(m_gridSize*m_gridSize*4); 246 int firstNdx = (int)m_positions.size(); 249 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); 263 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4) [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftBodyData.h | 121 btVector3FloatData *m_positions; // Reference positions member in struct:SoftBodyPoseData
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btSoftBody.cpp | [all...] |
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/ |
btscene1.bullet | 46 ?#= ARAY ???? cube3_bodyShape DNA1D# ???? SDNANAME? m_size m_capacity *m_data m_collisionShapes m_collisionObjects m_constraints *first *last m_floats[4] m_el[3] m_basis m_origin m_rootNodeIndex m_subtreeSize m_quantizedAabbMin[3] m_quantizedAabbMax[3] m_aabbMinOrg m_aabbMaxOrg m_escapeIndex m_subPart m_triangleIndex m_pad[4] m_escapeIndexOrTriangleIndex m_bvhAabbMin m_bvhAabbMax m_bvhQuantization m_curNodeIndex m_useQuantization m_numContiguousLeafNodes m_numQuantizedContiguousNodes *m_contiguousNodesPtr *m_quantizedContiguousNodesPtr *m_subTreeInfoPtr m_traversalMode m_numSubtreeHeaders *m_name m_shapeType m_padding[4] m_collisionShapeData m_localScaling m_planeNormal m_planeConstant m_implicitShapeDimensions m_collisionMargin m_padding m_pos m_radius m_convexInternalShapeData *m_localPositionArrayPtr m_localPositionArraySize m_value m_pad[2] m_values[3] m_pad *m_vertices3f *m_vertices3d *m_indices32 *m_3indices16 *m_3indices8 *m_indices16 m_numTriangles m_numVertices *m_meshPartsPtr m_scaling m_numMeshParts m_meshInterface *m_quantizedFloatBvh *m_quantizedDoubleBvh *m_triangleInfoMap m_pad3[4] m_trimeshShapeData m_transform *m_childShape m_childShapeType m_childMargin *m_childShapePtr m_numChildShapes m_upAxis m_flags m_edgeV0V1Angle m_edgeV1V2Angle m_edgeV2V0Angle *m_hashTablePtr *m_nextPtr *m_valueArrayPtr *m_keyArrayPtr m_convexEpsilon m_planarEpsilon m_equalVertexThreshold m_edgeDistanceThreshold m_zeroAreaThreshold m_nextSize m_hashTableSize m_numValues m_numKeys m_gimpactSubType *m_unscaledPointsFloatPtr *m_unscaledPointsDoublePtr m_numUnscaledPoints m_padding3[4] *m_broadphaseHandle *m_collisionShape *m_rootCollisionShape m_worldTransform m_interpolationWorldTransform m_interpolationLinearVelocity m_interpolationAngularVelocity m_anisotropicFriction m_contactProcessingThreshold m_deactivationTime m_friction m_rollingFriction m_restitution m_hitFraction m_ccdSweptSphereRadius m_ccdMotionThreshold m_hasAnisotropicFriction m_collisionFlags m_islandTag1 m_companionId m_activationState1 m_internalType m_checkCollideWith m_solverInfo m_gravity m_collisionObjectData m_invInertiaTensorWorld m_linearVelocity m_angularVelocity m_angularFactor m_linearFactor m_gravity_acceleration m_invInertiaLocal m_totalForce m_totalTorque m_inverseMass m_linearDamping m_angularDamping m_additionalDampingFactor m_additionalLinearDampingThresholdSqr m_additionalAngularDampingThresholdSqr m_additionalAngularDampingFactor m_linearSleepingThreshold m_angularSleepingThreshold m_additionalDamping m_numConstraintRows nub *m_rbA *m_rbB m_objectType m_userConstraintType m_userConstraintId m_needsFeedback m_appliedImpulse m_dbgDrawSize m_disableCollisionsBetweenLinkedBodies m_overrideNumSolverIterations m_breakingImpulseThreshold m_isEnabled m_typeConstraintData m_pivotInA m_pivotInB m_rbAFrame m_rbBFrame m_useReferenceFrameA m_angularOnly m_enableAngularMotor m_motorTargetVelocity m_maxMotorImpulse m_lowerLimit m_upperLimit m_limitSoftness m_biasFactor m_relaxationFactor m_swingSpan1 m_swingSpan2 m_twistSpan m_damping m_linearUpperLimit m_linearLowerLimit m_angularUpperLimit m_angularLowerLimit m_useLinearReferenceFrameA m_useOffsetForConstraintFrame m_6dofData m_springEnabled[6] m_equilibriumPoint[6] m_springStiffness[6] m_springDamping[6] m_tau m_timeStep m_maxErrorReduction m_sor m_erp m_erp2 m_globalCfm m_splitImpulsePenetrationThreshold m_splitImpulseTurnErp m_linearSlop m_warmstartingFactor m_maxGyroscopicForce m_singleAxisRollingFrictionThreshold m_numIterations m_solverMode m_restingContactRestitutionThreshold m_minimumSolverBatchSize m_splitImpulse m_linearStiffness m_angularStiffness m_volumeStiffness *m_material m_position m_previousPosition m_velocity m_accumulatedForce m_normal m_area m_attach m_nodeIndices[2] m_restLength m_bbending m_nodeIndices[3] m_restArea m_c0[4] m_nodeIndices[4] m_restVolume m_c1 m_c2 m_c0 m_localFrame *m_rigidBody m_nodeIndex m_aeroModel m_baumgarte m_drag m_lift m_pressure m_volume m_dynamicFriction m_poseMatch m_rigidContactHardness m_kineticContactHardness m_softContactHardness m_anchorHardness m_softRigidClusterHardness m_softKineticClusterHardness m_softSoftClusterHardness m_softRigidClusterImpulseSplit m_softKineticClusterImpulseSplit m_softSoftClusterImpulseSplit m_maxVolume m_timeScale m_velocityIterations m_positionIterations m_driftIterations m_clusterIterations m_rot m_scale m_aqq m_com *m_positions |