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  /external/libgdx/extensions/gdx-bullet/jni/swig/common/
gdxMathTypes.i 22 CREATE_POOLED_METHODS(Matrix3, "com/badlogic/gdx/physics/bullet/linearmath/LinearMath");
23 CREATE_POOLED_TYPEMAP(btMatrix3x3, Matrix3, "Lcom/badlogic/gdx/math/Matrix3;", Matrix3_to_btMatrix3, btMatrix3_to_Matrix3);
24 ENABLE_POOLED_TYPEMAP(btMatrix3x3, Matrix3, "Lcom/badlogic/gdx/math/Matrix3;");
gdxJavaImports.i 10 import com.badlogic.gdx.math.Matrix3;
17 import com.badlogic.gdx.math.Matrix3;
25 import com.badlogic.gdx.math.Matrix3;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
Softbody.java 17 import com.badlogic.gdx.math.Matrix3;
44 /** Temporary Matrix3 instance, used by native methods that return a Matrix3 instance */
45 public final static Matrix3 staticMatrix3 = new Matrix3();
46 /** Pool of Matrix3, used by native (callback) method for the arguments */
47 public final static com.badlogic.gdx.utils.Pool<Matrix3> poolMatrix3 = new com.badlogic.gdx.utils.Pool<Matrix3>() {
49 protected Matrix3 newObject() {
50 return new Matrix3();
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btEigen.java 17 import com.badlogic.gdx.math.Matrix3;
63 public static int system(Matrix3 a, SWIGTYPE_p_btMatrix3x3 vectors, btVector3 values) {
67 public static int system(Matrix3 a, SWIGTYPE_p_btMatrix3x3 vectors) {
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/extras/com/badlogic/gdx/physics/bullet/extras/
Extras.java 17 import com.badlogic.gdx.math.Matrix3;
44 /** Temporary Matrix3 instance, used by native methods that return a Matrix3 instance */
45 public final static Matrix3 staticMatrix3 = new Matrix3();
46 /** Pool of Matrix3, used by native (callback) method for the arguments */
47 public final static com.badlogic.gdx.utils.Pool<Matrix3> poolMatrix3 = new com.badlogic.gdx.utils.Pool<Matrix3>() {
49 protected Matrix3 newObject() {
50 return new Matrix3();
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  /external/llvm/test/DebugInfo/ARM/
selectiondag-deadcode.ll 3 %class.Matrix3.0.6.10 = type { [9 x float] }
4 define arm_aapcscc void @_Z9GetMatrixv(%class.Matrix3.0.6.10* noalias nocapture sret %agg.result) #0 !dbg !39 {
16 tail call void @llvm.dbg.declare(metadata %class.Matrix3.0.6.10* %agg.result, metadata !45, metadata !DIExpression(DW_OP_deref))
17 %2 = getelementptr inbounds %class.Matrix3.0.6.10, %class.Matrix3.0.6.10* %agg.result, i32 0, i32 0, i32 8
22 !4 = !DICompositeType(tag: DW_TAG_class_type, name: "Matrix3", line: 20, size: 288, align: 32, file: !5, identifier: "_ZTS7Matrix3")
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Affine2Test.java 21 import com.badlogic.gdx.math.Matrix3;
39 Matrix3 mat1 = new Matrix3();
40 Matrix3 mat2 = new Matrix3();
134 private static void checkEqual (Matrix3 matrix, Affine2 affine) {
135 checkEqual(matrix, new Matrix3().set(affine));
139 checkEqual(new Matrix3().set(a), new Matrix3().set(b));
142 private static void checkEqual (Matrix3 a, Matrix3 b)
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
Dynamics.java 16 import com.badlogic.gdx.math.Matrix3;
43 /** Temporary Matrix3 instance, used by native methods that return a Matrix3 instance */
44 public final static Matrix3 staticMatrix3 = new Matrix3();
45 /** Pool of Matrix3, used by native (callback) method for the arguments */
46 public final static com.badlogic.gdx.utils.Pool<Matrix3> poolMatrix3 = new com.badlogic.gdx.utils.Pool<Matrix3>() {
48 protected Matrix3 newObject() {
49 return new Matrix3();
    [all...]
btSolve2LinearConstraint.java 16 import com.badlogic.gdx.math.Matrix3;
66 public void resolveUnilateralPairConstraint(btRigidBody body0, btRigidBody body1, Matrix3 world2A, Matrix3 world2B, Vector3 invInertiaADiag, float invMassA, Vector3 linvelA, Vector3 angvelA, Vector3 rel_posA1, Vector3 invInertiaBDiag, float invMassB, Vector3 linvelB, Vector3 angvelB, Vector3 rel_posA2, float depthA, Vector3 normalA, Vector3 rel_posB1, Vector3 rel_posB2, float depthB, Vector3 normalB, SWIGTYPE_p_float imp0, SWIGTYPE_p_float imp1) {
70 public void resolveBilateralPairConstraint(btRigidBody body0, btRigidBody body1, Matrix3 world2A, Matrix3 world2B, Vector3 invInertiaADiag, float invMassA, Vector3 linvelA, Vector3 angvelA, Vector3 rel_posA1, Vector3 invInertiaBDiag, float invMassB, Vector3 linvelB, Vector3 angvelB, Vector3 rel_posA2, float depthA, Vector3 normalA, Vector3 rel_posB1, Vector3 rel_posB2, float depthB, Vector3 normalB, SWIGTYPE_p_float imp0, SWIGTYPE_p_float imp1) {
btJacobianEntry.java 16 import com.badlogic.gdx.math.Matrix3;
66 public btJacobianEntry(Matrix3 world2A, Matrix3 world2B, Vector3 rel_pos1, Vector3 rel_pos2, Vector3 jointAxis, Vector3 inertiaInvA, float massInvA, Vector3 inertiaInvB, float massInvB) {
70 public btJacobianEntry(Vector3 jointAxis, Matrix3 world2A, Matrix3 world2B, Vector3 inertiaInvA, Vector3 inertiaInvB) {
78 public btJacobianEntry(Matrix3 world2A, Vector3 rel_pos1, Vector3 rel_pos2, Vector3 jointAxis, Vector3 inertiaInvA, float massInvA) {
btConeTwistConstraint.java 16 import com.badlogic.gdx.math.Matrix3;
74 public void getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Matrix3 invInertiaWorldA, Matrix3 invInertiaWorldB) {
138 public void calcAngleInfo2(Matrix4 transA, Matrix4 transB, Matrix3 invInertiaWorldA, Matrix3 invInertiaWorldB) {
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Matrix3.java 27 public class Matrix3 implements Serializable {
41 public Matrix3 () {
45 public Matrix3 (Matrix3 matrix) {
53 public Matrix3 (float[] values) {
59 public Matrix3 idt () {
80 public Matrix3 mul (Matrix3 m) {
115 public Matrix3 mulLeft (Matrix3 m) {
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  /external/eigen/doc/
TopicLazyEvaluation.dox 27 \code matrix1 = matrix2 + matrix3; \endcode
31 \code matrix1 = (matrix2 + matrix3).eval(); \endcode
35 \code matrix1 = -matrix2 + matrix3 + 5 * matrix4; \endcode
53 \code matrix1 = matrix2 + matrix3 * matrix4; \endcode
55 the product <tt>matrix3 * matrix4</tt> gets evaluated immediately into a temporary matrix. Indeed, experiments showed that it is often beneficial for performance to evaluate immediately matrix products when they are nested into bigger expressions.
59 \code matrix1 = matrix2 * (matrix3 + matrix4); \endcode
61 Here, provided the matrices have at least 2 rows and 2 columns, each coefficienct of the expression <tt>matrix3 + matrix4</tt> is going to be used several times in the matrix product. Instead of computing the sum everytime, it is much better to compute it once and store it in a temporary variable. Eigen understands this and evaluates <tt>matrix3 + matrix4</tt> into a temporary variable before evaluating the product.
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 22 typedef Matrix<Scalar,3,3> Matrix3;
44 Matrix3 matrot1;
50 Matrix3 m;
74 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
75 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
185 Matrix3 mat3 = Matrix3::Random();
255 t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0);
258 t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0));
264 t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1)
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eigen2_geometry_with_eigen2_prefix.cpp 24 typedef Matrix<Scalar,3,3> Matrix3;
46 Matrix3 matrot1;
52 Matrix3 m;
76 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
77 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
187 Matrix3 mat3 = Matrix3::Random();
257 t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0);
260 t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0));
266 t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1)
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  /external/eigen/test/
geo_eulerangles.cpp 19 typedef Matrix<Scalar,3,3> Matrix3;
23 Matrix3 m(AngleAxisx(ea[0], Vector3::Unit(i)) * AngleAxisx(ea[1], Vector3::Unit(j)) * AngleAxisx(ea[2], Vector3::Unit(k)));
25 Matrix3 mbis(AngleAxisx(eabis[0], Vector3::Unit(i)) * AngleAxisx(eabis[1], Vector3::Unit(j)) * AngleAxisx(eabis[2], Vector3::Unit(k)));
61 typedef Matrix<Scalar,3,3> Matrix3;
70 Matrix3 m;
geo_orthomethods.cpp 22 typedef Matrix<Scalar,3,3> Matrix3;
36 Matrix3 mat3;
46 Matrix3 mcross;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
BT_BOX_BOX_TRANSFORM_CACHE.java 15 import com.badlogic.gdx.math.Matrix3;
70 public void setR1to0(Matrix3 value) {
74 public Matrix3 getR1to0() {
78 public void setAR(Matrix3 value) {
82 public Matrix3 getAR() {
Collision.java 15 import com.badlogic.gdx.math.Matrix3;
42 /** Temporary Matrix3 instance, used by native methods that return a Matrix3 instance */
43 public final static Matrix3 staticMatrix3 = new Matrix3();
44 /** Pool of Matrix3, used by native (callback) method for the arguments */
45 public final static com.badlogic.gdx.utils.Pool<Matrix3> poolMatrix3 = new com.badlogic.gdx.utils.Pool<Matrix3>() {
47 protected Matrix3 newObject() {
48 return new Matrix3();
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  /external/libgdx/extensions/gdx-bullet/jni/swig/extras/
extras.i 24 import com.badlogic.gdx.math.Matrix3;
34 import com.badlogic.gdx.math.Matrix3;
45 import com.badlogic.gdx.math.Matrix3;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleControllerComponent.java 4 import com.badlogic.gdx.math.Matrix3;
25 protected static final Matrix3 TMP_M3 = new Matrix3();
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 57 typedef Matrix<Scalar,3,3> Matrix3;
99 inline Matrix3 operator* (const Matrix3& other) const
103 inline friend Matrix3 operator* (const Matrix3& a, const AngleAxis& b)
120 Matrix3 toRotationMatrix(void) const;
188 typename AngleAxis<Scalar>::Matrix3
191 Matrix3 res;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
LinearMath.java 14 import com.badlogic.gdx.math.Matrix3;
41 /** Temporary Matrix3 instance, used by native methods that return a Matrix3 instance */
42 public final static Matrix3 staticMatrix3 = new Matrix3();
43 /** Pool of Matrix3, used by native (callback) method for the arguments */
44 public final static com.badlogic.gdx.utils.Pool<Matrix3> poolMatrix3 = new com.badlogic.gdx.utils.Pool<Matrix3>() {
46 protected Matrix3 newObject() {
47 return new Matrix3();
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btTransform.java 14 import com.badlogic.gdx.math.Matrix3;
72 public btTransform(Matrix3 b, Vector3 c) {
76 public btTransform(Matrix3 b) {
88 public Matrix3 getBasis() {
116 public void setBasis(Matrix3 basis) {
  /external/libgdx/extensions/gdx-bullet/jni/swig/softbody/
softbody.i 22 import com.badlogic.gdx.math.Matrix3;
32 import com.badlogic.gdx.math.Matrix3;
43 import com.badlogic.gdx.math.Matrix3;

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