/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 30 float4x4 modelview;
55 float3 view = mul((float3x4)modelview, input.position);
59 result.normal = mul((float3x3)modelview, input.normal);
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d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixGrabber.java | 28 * Record the current modelView and projection matrix state. 38 * Record the current modelView matrix state. Has the side effect of
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/frameworks/base/libs/hwui/tests/unit/ |
GlopBuilderTests.cpp | 83 EXPECT_EQ(expectedTransform.modelView, builtTransform.modelView); 109 glop->transform.modelView.loadIdentity(); 139 goldenGlop->transform.modelView.loadTranslate(1.3, 1.3, 0); 140 goldenGlop->transform.modelView.scale(99, 99, 1);
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 39 current raster position, bypassing the modelview matrix, the 93 WindowPosMESA operates like RasterPos except that the current modelview
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/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 126 * the current modelView and projection matrices. 131 * @param model the current modelview matrix 132 * @param modelOffset the offset into the model array where the modelview 192 * the current modelView and projection matrices. 197 * @param model the current modelview matrix 198 * @param modelOffset the offset into the model array where the modelview
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Visibility.java | 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly 58 * A ModelView-Projection matrix can be computed by multiplying the 59 * a Projection matrix by the a ModelView matrix (in that order.). There 60 * are several possible ways to obtain the current ModelView and
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/cts/tests/openglperf2/jni/graphics/ |
PerspectiveMeshNode.cpp | 47 // Pass in the modelview matrix. 50 // This multiplies the modelview matrix by the projection matrix, and stores the result in
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 51 // Pass in the modelview matrix. 54 // This multiplies the modelview matrix by the projection matrix, and stores the result in
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 168 context_dirty(ctx, MODELVIEW); 178 context_dirty(ctx, MODELVIEW); 192 context_dirty(ctx, MODELVIEW); 245 context_dirty(ctx, MODELVIEW); 274 context_dirty(ctx, MODELVIEW); 288 context_dirty(ctx, MODELVIEW); 384 context_dirty(ctx, MODELVIEW); 479 context_dirty(ctx, MODELVIEW);
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/external/mesa3d/src/gallium/state_trackers/vega/ |
renderer.h | 58 const struct matrix *modelview, 65 const struct matrix *modelview);
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shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/frameworks/base/rs/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 193 * Helper class to store modelview, projection and texture 256 * Sets the modelview matrix in the fixed function matrix buffer 258 * @param m modelview matrix 283 * @param m modelview matrix
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
TextureArrayTest.java | 49 Matrix4 modelView = new Matrix4(); 115 modelView.translate(10f, 0, 10f).rotate(0, 1f, 0, 2f * Gdx.graphics.getDeltaTime()).translate(-10f, 0, -10f); 124 shaderProgram.setUniformMatrix("u_modelView", modelView);
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/frameworks/base/libs/hwui/ |
GlopBuilder.cpp | 509 // ModelView 515 mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f); 516 mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f); 541 mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f); 542 mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f); 552 mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f); 575 mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f); 657 // canvas level transform was built into the modelView and geometry, 660 shaderMatrix.multiply(mOutGlop->transform.modelView); 662 shaderMatrix = mOutGlop->transform.modelView; [all...] |
Glop.h | 145 // modelView transform, accounting for delta between mesh transform and content of the mesh 147 Matrix4 modelView;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
particles.vertex.glsl | 91 //should be modelView but particles are already in world coordinates
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/frameworks/native/opengl/libagl/ |
matrix.cpp | 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); 73 c->transforms.current = &c->transforms.modelview; 90 c->transforms.modelview.uninit(); 122 // Validate the modelview 123 if (dirty & transform_state_t::MODELVIEW) { 124 c->transforms.modelview.validate(); 498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; 509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); 589 const GLfloat* const mv = modelview.top().elements(); 602 const GLfloat* const mv = modelview.top().elements() [all...] |
/external/mesa3d/src/mesa/main/ |
matrix.c | 594 * Calculate the combined modelview-projection matrix. 614 * Updates the combined modelview-projection matrix. 621 * calculate_model_project_matrix() to recalculate the modelview-projection 713 * Initializes each of the matrix stacks and the combined modelview-projection 733 /* Init combined Modelview*Projection matrix */ 743 * Frees each of the matrix stacks and the combined modelview-projection 756 /* combined Modelview*Projection matrix */
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clip.c | 72 * current modelview matrix and stored in the resulting eye coordinates.
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ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.h | 49 #define MESA_META_TRANSFORM 0x800 /**< modelview/projection matrix state */
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/external/mesa3d/src/mesa/tnl/ |
t_vb_vertex.c | 150 /* Separate modelview transformation: 277 "modelview/project/cliptest/divide",
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/frameworks/rs/ |
rsProgramVertex.cpp | 88 "Attempting to set fixed function emulation matrix modelview on user program"); 93 "Unable to set fixed function emulation matrix modelview because allocation is missing");
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
RotationVectorDemo.java | 126 // set-up modelview matrix
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