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full:multisample
(Results
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/external/mesa3d/src/mesa/main/
multisample.c
29
#include "main/
multisample
.h"
43
ctx->
Multisample
.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
44
ctx->
Multisample
.SampleCoverageInvert = invert;
50
* Initialize the context's
multisample
state.
56
ctx->
Multisample
.Enabled = GL_TRUE;
57
ctx->
Multisample
.SampleAlphaToCoverage = GL_FALSE;
58
ctx->
Multisample
.SampleAlphaToOne = GL_FALSE;
59
ctx->
Multisample
.SampleCoverage = GL_FALSE;
60
ctx->
Multisample
.SampleCoverageValue = 1.0;
61
ctx->
Multisample
.SampleCoverageInvert = GL_FALSE
[
all
...]
descrip.mms
66
multisample
.c \
141
multisample
.obj,\
250
multisample
.obj :
multisample
.c
/external/mesa3d/src/mesa/state_tracker/
st_atom_msaa.c
50
if (st->ctx->
Multisample
.Enabled && sample_count > 1) {
52
if (st->ctx->
Multisample
.SampleCoverage) {
54
nr_bits = st->ctx->
Multisample
.SampleCoverageValue * (float)sample_count;
61
if (st->ctx->
Multisample
.SampleCoverageInvert)
st_atom_blend.c
269
if (ctx->
Multisample
.Enabled) {
272
if (ctx->
Multisample
.SampleAlphaToCoverage)
274
if (ctx->
Multisample
.SampleAlphaToOne)
/external/deqp/doc/testspecs/GLES31/
functional.sample_shading.txt
32
+ Rendering to every supported
multisample
texture sample count / format
58
Since the tests analyze the resolved
multisample
image when rendering to the
60
multisample
buffers with a box filter (simple average) may result in false
63
multisample
texture do not use an implementation defined
multisample
resolution
functional.shaders.sample_variables.txt
38
+ Rendering to every supported
multisample
texture sample count / format
77
mask operations are
multisample
operations and should not have effect with
100
OES_sample_shading. Tests render to a
multisample
texture, encode
105
gl_SampleMask should have no effect. With
multisample
targets the result image
106
color intensity should decrease. With
multisample
targets with sample count = 1,
110
SAMPLE_MASK. With
multisample
render targets, all fragments should be discarded.
functional.shaders.multisample_interpolation.txt
19
Multisample
interpolation tests
40
+ Rendering to every supported
multisample
texture sample count / format
60
interpolateAtSample() with a non-
multisample
render target with any sample index
/external/deqp/doc/testspecs/GLES3/
functional.fbo.msaa.txt
19
Multisample
framebuffer object tests
25
+ Creating framebuffer objects with
multisample
color, depth and stencil buffers
29
+
Multisample
resolve in glBlitFramebuffer()
/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/
dEQP-GLES2.functional.NotSupported.bz2
/external/autotest/client/site_tests/graphics_PiglitBVT/piglit_logs/other/
expectations_other.json
240
"spec/ARB_texture_float/
multisample
-formats 2 GL_ARB_texture_float": {
244
"spec/ARB_texture_float/
multisample
-formats 4 GL_ARB_texture_float": {
248
"spec/ARB_texture_float/
multisample
-formats 6 GL_ARB_texture_float": {
253
"spec/ARB_texture_float/
multisample
-formats 8 GL_ARB_texture_float": {
283
"spec/ARB_texture_rg/
multisample
-formats 2 GL_ARB_texture_rg": {
287
"spec/ARB_texture_rg/
multisample
-formats 2 GL_ARB_texture_rg-float": {
291
"spec/ARB_texture_rg/
multisample
-formats 2 GL_ARB_texture_rg-int": {
295
"spec/ARB_texture_rg/
multisample
-formats 4 GL_ARB_texture_rg": {
299
"spec/ARB_texture_rg/
multisample
-formats 4 GL_ARB_texture_rg-float": {
303
"spec/ARB_texture_rg/
multisample
-formats 4 GL_ARB_texture_rg-int":
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_mipmap_tree.h
158
* Interleaved
Multisample
Surface. The additional samples are
166
* Uncompressed
Multisample
Surface. The surface is stored as a 2D array,
172
* Compressed
Multisample
Surface. The surface is stored as in
174
* (
Multisample
Control Surface) buffer. Each pixel in the MCS buffer
273
* --- Case 1: As persistent singlesample storage for
multisample
window
276
* Suppose that the window system FBO was created with a
multisample
278
* buffer. Then `back_irb` contains two miptrees: a parent
multisample
283
* persists for the lifetime of its parent
multisample
miptree.
293
* --- Case 2: As temporary singlesample storage for mapping
multisample
296
* Suppose the intel_miptree_map is called on a
multisample
miptree, `mt`
[
all
...]
/external/deqp/android/cts/master/src/
gles3-multisample.txt
23
dEQP-GLES3.functional.
multisample
.default_framebuffer.*
gles31-multisample.txt
10
dEQP-GLES31.functional.
multisample
.*
/external/deqp/android/cts/mnc/src/
gles3-multisample.txt
23
dEQP-GLES3.functional.
multisample
.default_framebuffer.*
gles31-multisample.txt
10
dEQP-GLES31.functional.
multisample
.*
/external/mesa3d/src/mesa/drivers/dri/i965/
gen6_multisample_state.c
149
if (ctx->
Multisample
._Enabled && ctx->
Multisample
.SampleCoverage) {
150
coverage = ctx->
Multisample
.SampleCoverageValue;
151
coverage_invert = ctx->
Multisample
.SampleCoverageInvert;
gen6_cc.c
73
* components, including
multisample
alpha operations, alpha test,
176
ctx->
Multisample
._Enabled && ctx->
Multisample
.SampleAlphaToCoverage;
186
ctx->
Multisample
._Enabled && ctx->
Multisample
.SampleAlphaToOne;
/external/deqp/scripts/
build_android_mustpass.py
138
Configuration(name = "
multisample
",
143
include("gles3-
multisample
.txt"),
144
exclude("gles3-
multisample
-issues.txt")]),
186
Configuration(name = "
multisample
",
190
filters = [include("gles31-master.txt"), include("gles31-
multisample
.txt")]),
272
Configuration(name = "
multisample
",
276
filters = MASTER_GLES3_COMMON_FILTERS + [include("gles3-
multisample
.txt"),
277
exclude("gles3-
multisample
-issues.txt")],
333
Configuration(name = "
multisample
",
337
filters = MASTER_GLES31_COMMON_FILTERS + [include("gles31-
multisample
.txt")]
[
all
...]
/external/deqp/android/cts/master/
gles31-multisample.txt
54
dEQP-GLES31.functional.
multisample
.default_framebuffer.sample_position
55
dEQP-GLES31.functional.
multisample
.default_framebuffer.sample_mask_sum_of_inverses
56
dEQP-GLES31.functional.
multisample
.default_framebuffer.proportionality_sample_mask
57
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_sample_mask
58
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_alpha_to_coverage_sample_mask
59
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_sample_coverage_sample_mask
60
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_alpha_to_coverage_sample_coverage_sample_mask
61
dEQP-GLES31.functional.
multisample
.default_framebuffer.sample_mask_non_effective_bits
mustpass.xml
33
<Configuration caseListFile="gles3-
multisample
.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms4 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="
multisample
"/>
42
<Configuration caseListFile="gles31-
multisample
.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms4 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="
multisample
"/>
/external/deqp/android/cts/mnc/
gles31-multisample.txt
54
dEQP-GLES31.functional.
multisample
.default_framebuffer.sample_position
55
dEQP-GLES31.functional.
multisample
.default_framebuffer.sample_mask_sum_of_inverses
56
dEQP-GLES31.functional.
multisample
.default_framebuffer.proportionality_sample_mask
57
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_sample_mask
58
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_alpha_to_coverage_sample_mask
59
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_sample_coverage_sample_mask
60
dEQP-GLES31.functional.
multisample
.default_framebuffer.constancy_alpha_to_coverage_sample_coverage_sample_mask
61
dEQP-GLES31.functional.
multisample
.default_framebuffer.sample_mask_non_effective_bits
mustpass.xml
33
<Configuration caseListFile="gles3-
multisample
.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms4 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="
multisample
"/>
42
<Configuration caseListFile="gles31-
multisample
.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms4 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="
multisample
"/>
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleTests.hpp
24
* \brief
Multisample
Tests
/external/mesa3d/docs/
RELNOTES-4.0
108
Multisample
and Texture Compression
111
The OpenGL 1.3 specification allows the
multisample
and texture compression
112
features to essentially be no-ops. For example, if you query for
multisample
/external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp
25
* \note In this file, a
multisample
buffer means a tcu::PixelBufferAccess
32
* used to get a one-sampled
multisample
access to a normal 2d
81
// These functions are for clearing only a specific pixel rectangle in a
multisample
buffer.
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