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Searched
full:num_textures
(Results
1 - 21
of
21
) sorted by null
/external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.h
68
int
num_textures
);
74
int
num_textures
,
xorg_renderer.c
493
int
num_textures
)
495
r->attrs_per_vertex = 1 +
num_textures
;
503
int
num_textures
,
/external/mesa3d/src/gallium/drivers/nv30/
nv40_verttex.c
85
for (; i < nv30->vertprog.
num_textures
; i++) {
91
nv30->vertprog.
num_textures
= nr;
nv30_context.h
79
unsigned
num_textures
;
member in struct:nv30_context::__anon20515
92
unsigned
num_textures
;
member in struct:nv30_context::__anon20516
nv30_fragtex.c
187
for (; i < nv30->fragprog.
num_textures
; i++) {
193
nv30->fragprog.
num_textures
= nr;
/external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c
264
unsigned *
num_textures
)
266
const GLuint old_max = *
num_textures
;
273
*
num_textures
= 0;
287
*
num_textures
= unit + 1;
297
/* Ex: if old_max = 3 and *
num_textures
= 1, we need to pass an
301
new_count = MAX2(*
num_textures
, old_max);
/external/mesa3d/src/gallium/drivers/nvc0/
nvc0_tex.c
219
for (i = 0; i < nvc0->
num_textures
[s]; ++i) {
263
for (; i < nvc0->state.
num_textures
[s]; ++i)
266
nvc0->state.
num_textures
[s] = nvc0->
num_textures
[s];
285
for (i = 0; i < nvc0->
num_textures
[s]; ++i) {
326
for (; i < nvc0->state.
num_textures
[s]; ++i)
329
nvc0->state.
num_textures
[s] = nvc0->
num_textures
[s];
nvc0_context.h
103
uint8_t
num_textures
[5];
member in struct:nvc0_context::__anon20544
138
unsigned
num_textures
[5];
member in struct:nvc0_context
nvc0_surface.c
457
unsigned
num_textures
[5];
member in struct:nvc0_blitctx::__anon20553
799
nvc0->
num_textures
[s] = 0;
800
nvc0->
num_textures
[4] = 1;
806
nvc0->
num_textures
[4] = 2;
875
blit->saved.
num_textures
[s] = nvc0->
num_textures
[s];
877
nvc0->textures_dirty[s] = (1 << nvc0->
num_textures
[s]) - 1;
926
nvc0->
num_textures
[s] = blit->saved.
num_textures
[s];
928
nvc0->textures_dirty[s] = (1 << nvc0->
num_textures
[s]) - 1
[
all
...]
nvc0_context.c
72
for (i = 0; i < nvc0->
num_textures
[s]; ++i)
nvc0_state.c
525
for (i = nr; i < nvc0->
num_textures
[s]; ++i) {
534
nvc0->
num_textures
[s] = nr;
/external/mesa3d/src/gallium/drivers/svga/
svga_tgsi.h
59
unsigned
num_textures
:8;
member in struct:svga_fs_compile_key
143
return (const char *)&key->tex[key->
num_textures
] - (const char *)key;
svga_state_fs.c
225
key->
num_textures
= svga->curr.num_sampler_views;
svga_state_constants.c
282
for (i = 0; i < key->
num_textures
; i++) {
svga_tgsi_insn.c
[
all
...]
/external/mesa3d/src/gallium/drivers/nv50/
nv50_tex.c
207
for (i = 0; i < nv50->
num_textures
[s]; ++i) {
264
for (; i < nv50->state.
num_textures
[s]; ++i) {
268
nv50->state.
num_textures
[s] = nv50->
num_textures
[s];
nv50_context.h
103
uint8_t
num_textures
[3];
member in struct:nv50_context::__anon20535
134
unsigned
num_textures
[3];
member in struct:nv50_context
nv50_surface.c
436
unsigned
num_textures
[3];
member in struct:nv50_blitctx::__anon20543
724
nv50->
num_textures
[0] = nv50->
num_textures
[1] = 0;
725
nv50->
num_textures
[2] = 1;
731
nv50->
num_textures
[2] = 2;
804
blit->saved.
num_textures
[s] = nv50->
num_textures
[s];
847
nv50->
num_textures
[s] = blit->saved.
num_textures
[s];
nv50_context.c
86
for (i = 0; i < nv50->
num_textures
[s]; ++i)
nv50_state.c
627
for (i = nr; i < nv50->
num_textures
[s]; ++i) {
636
nv50->
num_textures
[s] = nr;
[
all
...]
/external/drm_hwcomposer/
glworker.cpp
247
static AutoGLProgram GenerateProgram(unsigned
num_textures
,
249
std::string vertex_shader_string = GenerateVertexShader(
num_textures
);
256
std::string fragment_shader_string = GenerateFragmentShader(
num_textures
);
Completed in 366 milliseconds