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  /external/skia/tests/
GrGetCoeffBlendKnownComponentsTest.cpp 40 GrColor outColor;
46 &outColor, &outFlags);
48 if (SkAbs32(GrColorUnpackA(baselineColor) - GrColorUnpackA(outColor)) > 1 ||
49 SkAbs32(GrColorUnpackR(baselineColor) - GrColorUnpackR(outColor)) > 1 ||
50 SkAbs32(GrColorUnpackG(baselineColor) - GrColorUnpackG(outColor)) > 1 ||
51 SkAbs32(GrColorUnpackB(baselineColor) - GrColorUnpackB(outColor)) > 1) {
52 ERRORF(reporter, "Blended color is 0x%08x, expected 0x%08x", outColor,
55 GrColorIsPMAssert(outColor);
58 GrColor outColor;
63 &outColor, &outFlags)
    [all...]
  /external/skia/src/gpu/glsl/
GrGLSLBlend.h 19 * variables to the outColor variable.
22 const char* dstColor, const char* outColor, SkXfermode::Mode mode);
25 const char* dstColor, const char* outColor, SkRegion::Op regionOp);
GrGLSLXferProcessor.cpp 94 const char* outColor,
99 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
106 outColor, srcCoverage, outColor, srcCoverage, dstColor);
GrGLSLXferProcessor.h 78 const char* outColor,
102 const char* outColor,
GrGLSLBlend.cpp 143 setLumBody.append("vec3 outColor = hueSat + diff;");
144 setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
145 setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);"
146 "float maxComp = max(max(outColor.r, outColor.g), outColor.b);"
148 "outColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) /
    [all...]
  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
ShaderPlainES3.fsh 10 out vec4 outColor;
20 outColor = colorDiffuse + colorSpecular;
  /frameworks/base/libs/hwui/
GradientCache.cpp 182 void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
183 outColor.r = (inColor >> 16) & 0xff;
184 outColor.g = (inColor >> 8) & 0xff;
185 outColor.b = (inColor >> 0) & 0xff;
186 outColor.a = (inColor >> 24) & 0xff;
189 void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
190 outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
191 outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
192 outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
193 outColor.a = ((inColor >> 24) & 0xff) / 255.0f
    [all...]
PropertyValuesHolder.cpp 33 void ColorEvaluator::evaluate(SkColor* outColor,
39 *outColor = SkColorSetARGB(alpha, red, green, blue);
GradientCache.h 162 GradientColor& outColor) const;
164 void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
165 void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
PropertyValuesHolder.h 54 virtual void evaluate(SkColor* outColor, const SkColor& from, const SkColor& to,
  /external/skia/src/gpu/effects/
GrCoverageSetOpXP.cpp 208 const char* outColor,
214 fragBuilder->codeAppendf("%s = 1.0 - %s;", outColor, srcCoverage);
216 fragBuilder->codeAppendf("%s = %s;", outColor, srcCoverage);
219 GrGLSLBlend::AppendRegionOp(fragBuilder, outColor, dstColor, outColor, xp.regionOp());
GrTextureDomain.cpp 50 const char* outColor,
71 builder->codeAppendf("%s = ", outColor);
82 builder->codeAppendf("%s = ", outColor);
118 builder->codeAppendf("%s = mix(inside, outside, blend);", outColor);
126 outColor);
139 builder->codeAppendf("%s = ", outColor);
GrTextureDomain.h 111 * @param outcolor name of vec4 variable to hold the sampled color.
115 * expression before being written to outColor.
121 const char* outColor,
GrCustomXfermode.cpp 169 const char* outColor,
175 GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.mode());
178 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
GrPorterDuffXferProcessor.cpp 554 const char* outColor,
559 GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.getXfermode());
562 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 45 "out vec4 outColor;\n"
47 " outColor = vColor;\n"
  /external/skia/src/gpu/
GrBlend.cpp 113 GrColor* outColor,
122 *outColor = output.color();
  /external/skia/src/effects/
SkArithmeticMode_gpu.cpp 202 const char* outColor,
210 add_arithmetic_code(fragBuilder, srcColor, dstColor, outColor, kUni, fEnforcePMColor);
213 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
SkPixelXorXfermode.cpp 279 const char* outColor,
287 add_pixelxor_code(fragBuilder, srcColor, dstColor, outColor, kOpColorUni);
290 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
SkAvoidXfermode.cpp 411 const char* outColor,
431 kCoverageName, outColor, dstColor);
432 fragBuilder->codeAppendf("%s = %s;", outColor, srcColor ? srcColor : "vec4(1.0)");
433 INHERITED::DefaultCoverageModulation(fragBuilder, kCoverageName, dstColor, outColor,
  /external/skia/tools/debugger/
SkOverdrawMode.cpp 186 const char* outColor,
189 add_overdraw_code(fragBuilder, dstColor, outColor);
192 INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_fp.c 973 struct prog_src_register outcolor; local
982 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
984 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i);
987 0, outcolor, payload_r0_depth, outdepth);
  /external/skia/include/gpu/
GrBlend.h 87 GrColor* outColor,
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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