/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
ParticleDef.java | 1 package org.jbox2d.particle; 7 * Specifies the type of particle. A particle may be more than one type. Multiple types are 13 /** The world position of the particle. */ 16 /** The linear velocity of the particle in world co-ordinates. */ 19 /** The color of the particle. */
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ParticleBodyContact.java | 1 package org.jbox2d.particle; 7 /** Index of the particle making contact. */ 13 /** The normalized direction from the particle to the body. */
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ParticleGroupType.java | 1 package org.jbox2d.particle;
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ParticleContact.java | 1 package org.jbox2d.particle; 8 /** The logical sum of the particle behaviors that have been set. */
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ParticleGroupDef.java | 1 package org.jbox2d.particle; 7 * A particle group definition holds all the data needed to construct a particle group. You can 12 /** The particle-behavior flags. */ 45 /** Shape containing the particle group. */ 48 /** If true, destroy the group automatically after its last particle has been destroyed. */
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ParticleType.java | 1 package org.jbox2d.particle; 4 * The particle type. Can be combined with | operator. Zero means liquid.
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StackQueue.java | 1 package org.jbox2d.particle;
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ParticleColor.java | 1 package org.jbox2d.particle; 6 * Small color object for each particle
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
ParticleDestructionListener.java | 4 import org.jbox2d.particle.ParticleGroup; 8 * Called when any particle group is about to be destroyed. 13 * Called when a particle is about to be destroyed. The index can be used in conjunction with 14 * {@link World#getParticleUserDataBuffer} to determine which particle has been destroyed.
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ParticleQueryCallback.java | 14 * Called for each particle found in the query AABB.
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ParticleRaycastCallback.java | 7 * Called for each particle found in the query. See
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
ParticleEmitter.java | 59 private Particle[] particles;
145 particles = new Particle[maxParticleCount];
224 Particle[] particles = this.particles;
242 Particle[] particles = this.particles;
273 Particle[] particles = this.particles;
278 Particle particle = particles[i];
local 279 if (updateParticle(particle, delta, deltaMillis))
280 particle.draw(batch);
377 protected Particle newParticle (Sprite sprite) { 382 Particle particle = particles[index]; local 608 Particle particle = particles[i]; local 820 Particle particle = particles[i]; local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/renderers/ |
BillboardControllerRenderData.java | 5 /** Render data used by billboard particle batches
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ParticleControllerRenderData.java | 6 /** Render data used by particle controller renderer
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ModelInstanceControllerRenderData.java | 7 /** Render data used by model instance particle batches
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/external/universal-tween-engine/java/api/src/aurelienribon/tweenengine/ |
TweenAccessor.java | 12 * a Particle class. This Particle class is supposed to only define a position 17 * public class ParticleAccessor implements TweenAccessor<Particle> { 22 * public int getValues(Particle target, int tweenType, float[] returnValues) { 34 * public void setValues(Particle target, int tweenType, float[] newValues) { 49 * use it for every Particle objects in your application: 53 * Tween.registerAccessor(Particle.class, new ParticleAccessor());
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/ |
ParticleValue.java | 7 * Generally used by a particle controller component to find 8 * the current value of a particle property during the simulation.
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PointSpawnShapeValue.java | 5 /** Encapsulate the formulas to spawn a particle on a point shape.
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParticleSystem.java | 9 /**Singleton class which manages the particle effects. 10 * It's a utility class to ease particle batches management and particle effects update. 63 /** Must be called one time per frame before any particle effect drawing operation will occur. */ 69 /** Draws all the particle effects.
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
ColorInfluencerPanel.java | 13 super(particleEditor3D, influencer, "Color Influencer", "Sets the particle color.");
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ScaleInfluencerPanel.java | 12 super(editor, influencer, "Scale Influencer", "Particle scale, in world units.");
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/developers/build/prebuilts/gradle/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 45 * a very simple particle system comprised of a few iron balls freely moving on 140 * Each of our particle holds its previous and current position, its 141 * acceleration. for added realism each particle has its own friction 144 class Particle extends View { 150 public Particle(Context context) { 154 public Particle(Context context, AttributeSet attrs) { 158 public Particle(Context context, AttributeSet attrs, int defStyleAttr) { 163 public Particle(Context context, AttributeSet attrs, int defStyleAttr, 183 * constrained particle in such way that the constraint is 209 * A particle system is just a collection of particle [all...] |
/developers/samples/android/sensors/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 45 * a very simple particle system comprised of a few iron balls freely moving on 140 * Each of our particle holds its previous and current position, its 141 * acceleration. for added realism each particle has its own friction 144 class Particle extends View { 150 public Particle(Context context) { 154 public Particle(Context context, AttributeSet attrs) { 158 public Particle(Context context, AttributeSet attrs, int defStyleAttr) { 163 public Particle(Context context, AttributeSet attrs, int defStyleAttr, 183 * constrained particle in such way that the constraint is 209 * A particle system is just a collection of particle [all...] |
/development/samples/browseable/AccelerometerPlay/src/com.example.android.accelerometerplay/ |
AccelerometerPlayActivity.java | 45 * a very simple particle system comprised of a few iron balls freely moving on 140 * Each of our particle holds its previous and current position, its 141 * acceleration. for added realism each particle has its own friction 144 class Particle extends View { 150 public Particle(Context context) { 154 public Particle(Context context, AttributeSet attrs) { 158 public Particle(Context context, AttributeSet attrs, int defStyleAttr) { 163 public Particle(Context context, AttributeSet attrs, int defStyleAttr, 183 * constrained particle in such way that the constraint is 209 * A particle system is just a collection of particle [all...] |
/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 41 * a very simple particle system comprised of a few iron balls freely moving on 141 * Each of our particle holds its previous and current position, its 142 * acceleration. for added realism each particle has its own friction 145 class Particle { 154 Particle() { 155 // make each particle a bit different by randomizing its 201 * constrained particle in such way that the constraint is 223 * A particle system is just a collection of particles 227 private Particle mBalls[] = new Particle[NUM_PARTICLES] [all...] |