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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleDef.java 1 package org.jbox2d.particle;
7 * Specifies the type of particle. A particle may be more than one type. Multiple types are
13 /** The world position of the particle. */
16 /** The linear velocity of the particle in world co-ordinates. */
19 /** The color of the particle. */
ParticleBodyContact.java 1 package org.jbox2d.particle;
7 /** Index of the particle making contact. */
13 /** The normalized direction from the particle to the body. */
ParticleGroupType.java 1 package org.jbox2d.particle;
ParticleContact.java 1 package org.jbox2d.particle;
8 /** The logical sum of the particle behaviors that have been set. */
ParticleGroupDef.java 1 package org.jbox2d.particle;
7 * A particle group definition holds all the data needed to construct a particle group. You can
12 /** The particle-behavior flags. */
45 /** Shape containing the particle group. */
48 /** If true, destroy the group automatically after its last particle has been destroyed. */
ParticleType.java 1 package org.jbox2d.particle;
4 * The particle type. Can be combined with | operator. Zero means liquid.
StackQueue.java 1 package org.jbox2d.particle;
ParticleColor.java 1 package org.jbox2d.particle;
6 * Small color object for each particle
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
ParticleDestructionListener.java 4 import org.jbox2d.particle.ParticleGroup;
8 * Called when any particle group is about to be destroyed.
13 * Called when a particle is about to be destroyed. The index can be used in conjunction with
14 * {@link World#getParticleUserDataBuffer} to determine which particle has been destroyed.
ParticleQueryCallback.java 14 * Called for each particle found in the query AABB.
ParticleRaycastCallback.java 7 * Called for each particle found in the query. See
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
ParticleEmitter.java 59 private Particle[] particles;
145 particles = new Particle[maxParticleCount];
224 Particle[] particles = this.particles;
242 Particle[] particles = this.particles;
273 Particle[] particles = this.particles;
278 Particle particle = particles[i]; local
279 if (updateParticle(particle, delta, deltaMillis))
280 particle.draw(batch);
377 protected Particle newParticle (Sprite sprite) {
382 Particle particle = particles[index]; local
608 Particle particle = particles[i]; local
820 Particle particle = particles[i]; local
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/renderers/
BillboardControllerRenderData.java 5 /** Render data used by billboard particle batches
ParticleControllerRenderData.java 6 /** Render data used by particle controller renderer
ModelInstanceControllerRenderData.java 7 /** Render data used by model instance particle batches
  /external/universal-tween-engine/java/api/src/aurelienribon/tweenengine/
TweenAccessor.java 12 * a Particle class. This Particle class is supposed to only define a position
17 * public class ParticleAccessor implements TweenAccessor<Particle> {
22 * public int getValues(Particle target, int tweenType, float[] returnValues) {
34 * public void setValues(Particle target, int tweenType, float[] newValues) {
49 * use it for every Particle objects in your application:
53 * Tween.registerAccessor(Particle.class, new ParticleAccessor());
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
ParticleValue.java 7 * Generally used by a particle controller component to find
8 * the current value of a particle property during the simulation.
PointSpawnShapeValue.java 5 /** Encapsulate the formulas to spawn a particle on a point shape.
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleSystem.java 9 /**Singleton class which manages the particle effects.
10 * It's a utility class to ease particle batches management and particle effects update.
63 /** Must be called one time per frame before any particle effect drawing operation will occur. */
69 /** Draws all the particle effects.
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
ColorInfluencerPanel.java 13 super(particleEditor3D, influencer, "Color Influencer", "Sets the particle color.");
ScaleInfluencerPanel.java 12 super(editor, influencer, "Scale Influencer", "Particle scale, in world units.");
  /developers/build/prebuilts/gradle/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 45 * a very simple particle system comprised of a few iron balls freely moving on
140 * Each of our particle holds its previous and current position, its
141 * acceleration. for added realism each particle has its own friction
144 class Particle extends View {
150 public Particle(Context context) {
154 public Particle(Context context, AttributeSet attrs) {
158 public Particle(Context context, AttributeSet attrs, int defStyleAttr) {
163 public Particle(Context context, AttributeSet attrs, int defStyleAttr,
183 * constrained particle in such way that the constraint is
209 * A particle system is just a collection of particle
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  /developers/samples/android/sensors/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 45 * a very simple particle system comprised of a few iron balls freely moving on
140 * Each of our particle holds its previous and current position, its
141 * acceleration. for added realism each particle has its own friction
144 class Particle extends View {
150 public Particle(Context context) {
154 public Particle(Context context, AttributeSet attrs) {
158 public Particle(Context context, AttributeSet attrs, int defStyleAttr) {
163 public Particle(Context context, AttributeSet attrs, int defStyleAttr,
183 * constrained particle in such way that the constraint is
209 * A particle system is just a collection of particle
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  /development/samples/browseable/AccelerometerPlay/src/com.example.android.accelerometerplay/
AccelerometerPlayActivity.java 45 * a very simple particle system comprised of a few iron balls freely moving on
140 * Each of our particle holds its previous and current position, its
141 * acceleration. for added realism each particle has its own friction
144 class Particle extends View {
150 public Particle(Context context) {
154 public Particle(Context context, AttributeSet attrs) {
158 public Particle(Context context, AttributeSet attrs, int defStyleAttr) {
163 public Particle(Context context, AttributeSet attrs, int defStyleAttr,
183 * constrained particle in such way that the constraint is
209 * A particle system is just a collection of particle
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  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 41 * a very simple particle system comprised of a few iron balls freely moving on
141 * Each of our particle holds its previous and current position, its
142 * acceleration. for added realism each particle has its own friction
145 class Particle {
154 Particle() {
155 // make each particle a bit different by randomizing its
201 * constrained particle in such way that the constraint is
223 * A particle system is just a collection of particles
227 private Particle mBalls[] = new Particle[NUM_PARTICLES]
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