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  /external/autotest/client/deps/glbench/src/
fillratetest.cc 93 GLint position_attribute = glGetAttribLocation(program, "position"); local
94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
95 glEnableVertexAttribArray(position_attribute);
106 position_attribute = glGetAttribLocation(program, "position");
108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
109 glEnableVertexAttribArray(position_attribute);
171 GLint position_attribute = glGetAttribLocation(program, "position"); local
172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
173 glEnableVertexAttribArray(position_attribute);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ImmediateModeRenderer20.java 84 attribs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
178 String shader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n"
193 shader += "void main() {\n" + " gl_Position = u_projModelView * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n"
ShaderProgram.java 71 public static final String POSITION_ATTRIBUTE = "a_position";
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 69 private static final String POSITION_ATTRIBUTE = "aPosition";
79 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
81 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
95 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
98 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
105 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
109 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
217 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
222 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
229 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITIO
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 69 private static final String POSITION_ATTRIBUTE = "aPosition";
79 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
81 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
95 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
98 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
105 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
109 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
217 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
222 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
229 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITIO
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 67 private static final String POSITION_ATTRIBUTE = "aPosition";
77 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
79 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
93 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
96 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
103 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
107 + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
215 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
220 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
227 new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITIO
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DistanceFieldFont.java 99 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
110 + " gl_Position = u_projTrans * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
SpriteBatch.java 102 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
131 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
143 + " gl_Position = u_projTrans * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
SpriteCache.java 119 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
976 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
988 + " gl_Position = u_projectionViewMatrix * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
Batch.java 204 * {@link ShaderProgram#POSITION_ATTRIBUTE}, {@link ShaderProgram#COLOR_ATTRIBUTE} and {@link ShaderProgram#TEXCOORD_ATTRIBUTE}
PolygonSpriteBatch.java 124 new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE),
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
CameraGroupStrategy.java 180 String vertexShader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
191 + " gl_Position = u_projectionViewMatrix * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
DecalBatch.java 96 VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
VertexAttribute.java 82 return new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
MipMapTest.java 65 mesh = new Mesh(true, 4, 4, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
EarClippingTriangulatorTest.java 251 // new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE));
253 // ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.Color, 4, ShaderProgram.COLOR_ATTRIBUTE));
ProjectiveTextureTest.java 83 plane = new Mesh(true, 4, 6, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 36 new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
BillboardParticleBatch.java 45 GPU_ATTRIBUTES = new VertexAttributes(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
50 GPU_EXT_ATTRIBUTES = new VertexAttributes(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
56 CPU_ATTRIBUTES = new VertexAttributes( new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
SoftBodyTest.java 95 mesh = new Mesh(false, vertCount, faceCount * 3, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
ObjLoader.java 242 attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 322 new VertexAttribute(VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshBuilder.java 120 attrs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
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