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Searched
full:posname
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gpu/glsl/
GrGLSLGeometryProcessor.cpp
129
const char*
posName
) {
131
vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(),
posName
);
137
const char*
posName
,
142
vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(),
posName
);
152
gpArgs->fPositionVar.c_str(), viewMatrixName,
posName
);
156
gpArgs->fPositionVar.c_str(), viewMatrixName,
posName
);
GrGLSLGeometryProcessor.h
80
void setupPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char*
posName
);
84
const char*
posName
,
/external/llvm/tools/llvm-ar/
llvm-ar.cpp
486
StringRef
PosName
= sys::path::filename(RelPos);
488
if (
PosName
.empty())
498
if (
PosName
.empty())
503
if (
PosName
.empty())
518
StringRef
PosName
= sys::path::filename(RelPos);
527
if (Name ==
PosName
) {
/toolchain/binutils/binutils-2.25/binutils/
ar.c
103
char *
posname
= NULL;
105
/* Sez how to use `
posname
': pos_before means position before that member.
107
pos_default means default appropriately. For the latter two, `
posname
'
781
posname
= argv[arg_index++];
1208
realposname =
posname
;
101
char *
posname
= NULL;
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