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    Searched full:posname (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLGeometryProcessor.cpp 129 const char* posName) {
131 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
137 const char* posName,
142 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
152 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
156 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
GrGLSLGeometryProcessor.h 80 void setupPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName);
84 const char* posName,
  /external/llvm/tools/llvm-ar/
llvm-ar.cpp 486 StringRef PosName = sys::path::filename(RelPos);
488 if (PosName.empty())
498 if (PosName.empty())
503 if (PosName.empty())
518 StringRef PosName = sys::path::filename(RelPos);
527 if (Name == PosName) {
  /toolchain/binutils/binutils-2.25/binutils/
ar.c 103 char *posname = NULL;
105 /* Sez how to use `posname': pos_before means position before that member.
107 pos_default means default appropriately. For the latter two, `posname'
781 posname = argv[arg_index++];
1208 realposname = posname;
101 char *posname = NULL; variable
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