/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
Pipeline.java | 46 * This stage converts triangles into buffers used in the raycast 55 public void raycast(VrState state); method in interface:Pipeline
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BasicPipeline.java | 66 public void raycast(VrState state) { method in class:BasicPipeline
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/graphics/ |
ParticleEmitterBox2D.java | 33 * ParticleEmitterBox2D use box2d rayCast:ing to achieve continuous collision detection against box2d fixtures. If 45 /** If velocities squared is shorter than this it could lead 0 length rayCast that cause c++ assertion at box2d */ 98 /** translate particle given amount. Continuous collision detection achieved by using RayCast from oldPos to newPos. 104 /** If velocities squares summed is shorter than Epsilon it could lead ~0 length rayCast that cause nasty c++ assertion 116 if (world != null) world.rayCast(rayCallBack, startPoint, endPoint);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/ |
btWheelInfo.h | 44 btVector3 m_contactPointWS;//raycast hitpoint 46 btVector3 m_hardPointWS;//raycast starting point
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btRaycastVehicle.h | 24 ///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle. 97 btScalar rayCast(btWheelInfo& wheel);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
RayCastCallback.java | 22 * @see World#rayCast(RayCastCallback, Vector2, Vector2)
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Shape.java | 103 // virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, const b2Transform& transform) const = 0;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
RayCastCallback.java | 22 * @see World#rayCast(RayCastCallback, Vector2, Vector2)
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btGjkConvexCast.h | 29 ///GjkConvexCast performs a raycast on a convex object using support mapping.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2BroadPhase.h | 92 void RayCast(T* callback, const b2RayCastInput& input) const; 280 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const 282 m_tree.RayCast(callback, input);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/ |
b2CircleShape.h | 40 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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b2EdgeShape.h | 45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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b2ChainShape.cpp | 149 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, 166 return edgeShape.RayCast(output, input, xf, 0);
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b2ChainShape.h | 75 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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b2CircleShape.cpp | 47 bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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b2EdgeShape.cpp | 55 bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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b2PolygonShape.h | 62 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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b2Shape.h | 77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
RayCastCallback.java | 35 * See {@link World#raycast(RayCastCallback, Vec2, Vec2)}
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
AABB.java | 189 * @deprecated please use {@link #raycast(RayCastOutput, RayCastInput, IWorldPool)} for better 195 public final boolean raycast(final RayCastOutput output, final RayCastInput input) { method in class:AABB 196 return raycast(output, input, new DefaultWorldPool(4, 4)); 205 public final boolean raycast(final RayCastOutput output, final RayCastInput input, method in class:AABB
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/ |
BroadPhase.java | 80 void raycast(TreeRayCastCallback callback, RayCastInput input); method in interface:BroadPhase
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BroadPhaseStrategy.java | 58 void raycast(TreeRayCastCallback callback, RayCastInput input); method in interface:BroadPhaseStrategy
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftRigidDynamicsWorld.h | 94 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btGhostObject.cpp | 124 //only perform raycast if filterMask matches 160 //only perform raycast if filterMask matches
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Fixture.h | 162 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const; 329 inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const 331 return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);
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