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  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
Pipeline.java 46 * This stage converts triangles into buffers used in the raycast
55 public void raycast(VrState state); method in interface:Pipeline
BasicPipeline.java 66 public void raycast(VrState state) { method in class:BasicPipeline
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/graphics/
ParticleEmitterBox2D.java 33 * ParticleEmitterBox2D use box2d rayCast:ing to achieve continuous collision detection against box2d fixtures. If
45 /** If velocities squared is shorter than this it could lead 0 length rayCast that cause c++ assertion at box2d */
98 /** translate particle given amount. Continuous collision detection achieved by using RayCast from oldPos to newPos.
104 /** If velocities squares summed is shorter than Epsilon it could lead ~0 length rayCast that cause nasty c++ assertion
116 if (world != null) world.rayCast(rayCallBack, startPoint, endPoint);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btWheelInfo.h 44 btVector3 m_contactPointWS;//raycast hitpoint
46 btVector3 m_hardPointWS;//raycast starting point
btRaycastVehicle.h 24 ///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
97 btScalar rayCast(btWheelInfo& wheel);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
RayCastCallback.java 22 * @see World#rayCast(RayCastCallback, Vector2, Vector2)
Shape.java 103 // virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, const b2Transform& transform) const = 0;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
RayCastCallback.java 22 * @see World#rayCast(RayCastCallback, Vector2, Vector2)
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btGjkConvexCast.h 29 ///GjkConvexCast performs a raycast on a convex object using support mapping.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2BroadPhase.h 92 void RayCast(T* callback, const b2RayCastInput& input) const;
280 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const
282 m_tree.RayCast(callback, input);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2CircleShape.h 40 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2EdgeShape.h 45 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2ChainShape.cpp 149 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
166 return edgeShape.RayCast(output, input, xf, 0);
b2ChainShape.h 75 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2CircleShape.cpp 47 bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2EdgeShape.cpp 55 bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2PolygonShape.h 62 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2Shape.h 77 virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
RayCastCallback.java 35 * See {@link World#raycast(RayCastCallback, Vec2, Vec2)}
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
AABB.java 189 * @deprecated please use {@link #raycast(RayCastOutput, RayCastInput, IWorldPool)} for better
195 public final boolean raycast(final RayCastOutput output, final RayCastInput input) { method in class:AABB
196 return raycast(output, input, new DefaultWorldPool(4, 4));
205 public final boolean raycast(final RayCastOutput output, final RayCastInput input, method in class:AABB
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/
BroadPhase.java 80 void raycast(TreeRayCastCallback callback, RayCastInput input); method in interface:BroadPhase
BroadPhaseStrategy.java 58 void raycast(TreeRayCastCallback callback, RayCastInput input); method in interface:BroadPhaseStrategy
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftRigidDynamicsWorld.h 94 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.cpp 124 //only perform raycast if filterMask matches
160 //only perform raycast if filterMask matches
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.h 162 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
329 inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
331 return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);

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