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  /external/deqp/scripts/
caselist_diff.py 69 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"),
70 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment"),
71 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex"),
72 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment"),
73 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex")
    [all...]
  /external/deqp/external/vulkancts/mustpass/1.0.0/src/
test-issues.txt 15 dEQP-VK.glsl.builtin.precision.refract.*
  /external/mesa3d/src/glsl/builtins/profiles/
100.glsl 214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
110.glsl 214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
120.glsl 214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
130.glsl 341 float refract(float I, float N, float eta);
342 vec2 refract(vec2 I, vec2 N, float eta);
343 vec3 refract(vec3 I, vec3 N, float eta);
344 vec4 refract(vec4 I, vec4 N, float eta);
140.glsl 341 float refract(float I, float N, float eta);
342 vec2 refract(vec2 I, vec2 N, float eta);
343 vec3 refract(vec3 I, vec3 N, float eta);
344 vec4 refract(vec4 I, vec4 N, float eta);
    [all...]
  /external/vulkan-validation-layers/libs/glm/detail/
intrinsic_geometric.hpp 67 //refract
func_geometric.inl 303 // refract
305 GLM_FUNC_QUALIFIER genType refract
312 GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
323 GLM_FUNC_QUALIFIER vecType<T, P> refract
330 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
func_geometric.hpp 138 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
141 GLM_FUNC_DECL vecType<T, P> refract(
intrinsic_geometric.inl 122 //refract
  /external/mesa3d/src/glsl/builtins/ir/
refract.ir 1 ((function refract
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 155 genType refract(genType I, genType N, float eta) =>
160 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
161 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
162 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
163 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
es2fShaderInvarianceTests.cpp 651 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n"
655 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
671 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
    [all...]
es2fShaderOperatorTests.cpp     [all...]
  /external/deqp/android/cts/master/src/
vulkan-test-issues.txt 15 dEQP-VK.glsl.builtin.precision.refract.*
  /external/deqp/modules/gles3/functional/
es3fShaderConstExprTests.cpp 198 genType refract(genType I, genType N, float eta) =>
203 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
204 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
205 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
206 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
es3fShaderInvarianceTests.cpp 653 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n"
657 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
673 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n"
    [all...]
es3fShaderOperatorTests.cpp     [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_13.sh 177 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-float-float-float.shader_test -auto"
178 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-vec2-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-vec2-vec2-float.shader_test -auto"
179 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-vec3-vec3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-vec3-vec3-float.shader_test -auto"
180 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-vec4-vec4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-vec4-vec4-float.shader_test -auto"
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graphics_PiglitBVT_17.sh 132 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.frag pass 1.20"
133 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert pass 1.20"
134 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.frag pass 1.20"
135 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.vert pass 1.20"
136 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag pass 1.20
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  /external/deqp/framework/common/
tcuVectorUtil.hpp 89 inline float refract (float i, float n, float eta) function in namespace:tcu
194 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) function in namespace:tcu
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_13.sh     [all...]
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.inl 684 GLM_FUNC_QUALIFIER detail::fvec4SIMD refract
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp     [all...]

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