/external/deqp/scripts/ |
caselist_diff.py | 69 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"), 70 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment"), 71 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex"), 72 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment"), 73 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex") [all...] |
/external/deqp/external/vulkancts/mustpass/1.0.0/src/ |
test-issues.txt | 15 dEQP-VK.glsl.builtin.precision.refract.*
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/external/mesa3d/src/glsl/builtins/profiles/ |
100.glsl | 214 float refract(float I, float N, float eta); 215 vec2 refract(vec2 I, vec2 N, float eta); 216 vec3 refract(vec3 I, vec3 N, float eta); 217 vec4 refract(vec4 I, vec4 N, float eta);
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110.glsl | 214 float refract(float I, float N, float eta); 215 vec2 refract(vec2 I, vec2 N, float eta); 216 vec3 refract(vec3 I, vec3 N, float eta); 217 vec4 refract(vec4 I, vec4 N, float eta);
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120.glsl | 214 float refract(float I, float N, float eta); 215 vec2 refract(vec2 I, vec2 N, float eta); 216 vec3 refract(vec3 I, vec3 N, float eta); 217 vec4 refract(vec4 I, vec4 N, float eta);
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130.glsl | 341 float refract(float I, float N, float eta); 342 vec2 refract(vec2 I, vec2 N, float eta); 343 vec3 refract(vec3 I, vec3 N, float eta); 344 vec4 refract(vec4 I, vec4 N, float eta);
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140.glsl | 341 float refract(float I, float N, float eta); 342 vec2 refract(vec2 I, vec2 N, float eta); 343 vec3 refract(vec3 I, vec3 N, float eta); 344 vec4 refract(vec4 I, vec4 N, float eta); [all...] |
/external/vulkan-validation-layers/libs/glm/detail/ |
intrinsic_geometric.hpp | 67 //refract
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func_geometric.inl | 303 // refract 305 GLM_FUNC_QUALIFIER genType refract 312 GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs"); 323 GLM_FUNC_QUALIFIER vecType<T, P> refract 330 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
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func_geometric.hpp | 138 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> 141 GLM_FUNC_DECL vecType<T, P> refract(
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intrinsic_geometric.inl | 122 //refract
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/external/mesa3d/src/glsl/builtins/ir/ |
refract.ir | 1 ((function refract
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/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 155 genType refract(genType I, genType N, float eta) => 160 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 161 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 162 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 163 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
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es2fShaderInvarianceTests.cpp | 651 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n" 655 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" 671 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" [all...] |
es2fShaderOperatorTests.cpp | [all...] |
/external/deqp/android/cts/master/src/ |
vulkan-test-issues.txt | 15 dEQP-VK.glsl.builtin.precision.refract.*
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/external/deqp/modules/gles3/functional/ |
es3fShaderConstExprTests.cpp | 198 genType refract(genType I, genType N, float eta) => 203 {"refract_float", "refract(1.0, 1.0, 0.5)", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 204 {"refract_vec2", "refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 205 {"refract_vec3", "refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f }, 206 {"refract_vec4", "refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f },
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es3fShaderInvarianceTests.cpp | 653 " ${UNRELATED_PREC} vec4 unrelated2 = refract(unrelated1, unrelated0, distance(unrelated0, unrelated1));\n" 657 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" 673 " ${IN_PREC} vec4 used2 = refract(used1, used0, distance(used0, used1));\n" [all...] |
es3fShaderOperatorTests.cpp | [all...] |
/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/ |
graphics_PiglitBVT_13.sh | 177 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-float-float-float.shader_test -auto" 178 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-vec2-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-vec2-vec2-float.shader_test -auto" 179 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-vec3-vec3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-vec3-vec3-float.shader_test -auto" 180 run_test "spec/glsl-1.10/execution/built-in-functions/vs-refract-vec4-vec4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-refract-vec4-vec4-float.shader_test -auto" [all...] |
graphics_PiglitBVT_17.sh | 132 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.frag pass 1.20" 133 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert pass 1.20" 134 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.frag pass 1.20" 135 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec2-vec2-float.vert pass 1.20" 136 run_test "spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag pass 1.20 [all...] |
/external/deqp/framework/common/ |
tcuVectorUtil.hpp | 89 inline float refract (float i, float n, float eta) function in namespace:tcu 194 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) function in namespace:tcu
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/ |
graphics_PiglitBVT_13.sh | [all...] |
/external/vulkan-validation-layers/libs/glm/gtx/ |
simd_vec4.inl | 684 GLM_FUNC_QUALIFIER detail::fvec4SIMD refract
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderOperatorTests.cpp | [all...] |