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Searched
full:samplerlocation
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp
558
const deInt32
samplerLocation
= gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
567
if (
samplerLocation
== -1)
587
gl.uniform1i(
samplerLocation
, 0);
609
const deInt32
samplerLocation
= gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
619
if (
samplerLocation
== -1)
645
gl.uniform1i(
samplerLocation
, 0);
es31fTextureMultisampleTests.cpp
[
all
...]
/external/deqp/modules/egl/
teglGLES2SharingTests.cpp
583
GLuint
samplerLocation
= m_gl.getUniformLocation(program.getProgram(), "u_sampler");
585
TCU_CHECK(
samplerLocation
!= (GLuint)-1);
590
GLU_CHECK_GLW_CALL(m_gl, uniform1i(
samplerLocation
, 0));
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
vktBindingShaderAccessTests.cpp
[
all
...]
Completed in 182 milliseconds