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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetShaderInfoLog.java 1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
5 int shader
glShaderSource.java 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
glGetShaderSource.java 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
16 int shader,
22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
25 int shader
glGetProgramInfoLog.cpp 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
glGetProgramPipelineInfoLog.cpp 3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
glGetShaderInfoLog.cpp 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
  /external/mesa3d/src/gallium/state_trackers/vega/
shader.h 32 struct shader;
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
    [all...]
shader.c 27 #include "shader.h"
44 struct shader { struct
64 struct shader * shader_create(struct vg_context *ctx)
66 struct shader *shader = 0; local
68 shader = CALLOC_STRUCT(shader);
69 shader->context = ctx;
71 return shader;
74 void shader_destroy(struct shader *shader
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
BaseShaderProvider.java 21 import com.badlogic.gdx.graphics.g3d.Shader;
25 protected Array<Shader> shaders = new Array<Shader>();
28 public Shader getShader (Renderable renderable) {
29 Shader suggestedShader = renderable.shader;
31 for (Shader shader : shaders) {
32 if (shader.canRender(renderable)) return shader;
34 final Shader shader = createShader(renderable); local
    [all...]
  /development/ndk/sources/android/ndk_helper/
shader.h 36 namespace shader namespace in namespace:ndk_helper
40 * Shader compiler helper
41 * namespace: ndkHelper::shader
49 * out: shader, shader variable
50 * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
52 * return: true if a shader compilation succeeded, false if it failed
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
61 * out: shader, shader variabl
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Pass1ShaderProvider.java 20 import com.badlogic.gdx.graphics.g3d.Shader;
26 protected Shader createShader (final Renderable renderable) {
31 public Shader getShader (Renderable renderable) {
32 for (Shader shader : shaders) {
33 if (shader.canRender(renderable)) return shader;
35 final Shader shader = createShader(renderable); local
36 shader.init()
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Pass1ShaderProvider.java 20 import com.badlogic.gdx.graphics.g3d.Shader;
26 protected Shader createShader (final Renderable renderable) {
31 public Shader getShader (Renderable renderable) {
32 for (Shader shader : shaders) {
33 if (shader.canRender(renderable)) return shader;
35 final Shader shader = createShader(renderable); local
36 shader.init()
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mc.c 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
62 t_vpos = ureg_DECL_temporary(shader);
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f))
104 struct ureg_program *shader; local
162 struct ureg_program *shader; local
227 struct ureg_program *shader; local
313 struct ureg_program *shader; local
    [all...]
vl_idct.c 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size))
145 struct ureg_program *shader; local
194 struct ureg_program *shader; local
261 struct ureg_program *shader; local
323 struct ureg_program *shader; local
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  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
27 new Shader();
36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
39 shader.setLocalMatrix(m);
40 assertFalse(shader.getLocalMatrix(m));
42 shader.setLocalMatrix(null);
43 assertFalse(shader.getLocalMatrix(m))
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  /external/skia/tests/
CTest.cpp 29 sk_shader_t* shader; local
31 shader = sk_shader_new_radial_gradient(
33 REPORTER_ASSERT(reporter, shader != nullptr);
34 sk_paint_set_shader(paint, shader);
35 sk_shader_unref(shader);
38 shader = sk_shader_new_sweep_gradient(&point, colors, nullptr, 2, nullptr);
39 REPORTER_ASSERT(reporter, shader != nullptr);
40 sk_paint_set_shader(paint, shader);
41 sk_shader_unref(shader);
44 shader = sk_shader_new_two_point_conical_gradient
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  /external/mesa3d/doxygen/
.gitignore 17 shader
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp 36 struct brw_shader *shader; local
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Name = name;
42 _mesa_init_shader(ctx, &shader->base);
45 return &shader->base;
61 * Performs a compile of the shader stages even when we don't know
87 struct brw_shader *shader = local
95 if (!shader)
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
168 struct tgsi_exec_machine *machine = shader->machine;
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
181 shader->emitted_vertices += num_verts_per_prim;
184 shader->info.num_outputs;
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
202 output = (float (*)[4])((char *)output + shader->vertex_size);
206 shader->emitted_primitives += num_primitives
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 70 * Bind a range [start, start+num-1] of samplers for a shader stage.
74 unsigned shader,
82 assert(shader < PIPE_SHADER_TYPES);
83 assert(start + num <= Elements(softpipe->samplers[shader]));
86 if (start + num <= softpipe->num_samplers[shader] &&
87 !memcmp(softpipe->samplers[shader] + start, samplers,
96 softpipe->samplers[shader][start + i] = samplers[i];
101 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
104 softpipe->num_samplers[shader] = j
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  /cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java 43 * shader count : 2
48 mActivity = getShaderActivity(Constants.SHADER, 1);
56 * Test: Attach an invalid vertex shader to the program handle
58 * shader count : 1
65 mActivity = getShaderActivity(Constants.SHADER, 2);
73 * shader count : 1
80 mActivity = getShaderActivity(Constants.SHADER, 3);
87 * Test: No shader is attached to a program, glGetAttachedShaders returns
89 * shader count : 0
96 mActivity = getShaderActivity(Constants.SHADER, 4)
    [all...]
NativeAttachShaderTest.java 44 * shader count : 2
49 mActivity = getShaderActivity(Constants.SHADER, 1);
57 * Test: Attach an invalid vertex shader to the program handle
59 * shader count : 1
65 mActivity = getShaderActivity(Constants.SHADER, 2);
73 * shader count : 1
79 mActivity = getShaderActivity(Constants.SHADER, 3);
85 * Test: No shader is attached to a program, glGetAttachedShaders returns
87 * shader count : 0
93 mActivity = getShaderActivity(Constants.SHADER, 4)
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  /frameworks/base/graphics/java/android/graphics/
ComposeShader.java 19 /** A subclass of shader that returns the composition of two other shaders, combined by
22 public class ComposeShader extends Shader {
39 private final Shader mShaderA;
41 private final Shader mShaderB;
43 /** Create a new compose shader, given shaders A, B, and a combining mode.
44 When the mode is applied, it will be given the result from shader A as its
45 "dst", and the result from shader B as its "src".
46 @param shaderA The colors from this shader are seen as the "dst" by the mode
47 @param shaderB The colors from this shader are seen as the "src" by the mode
51 public ComposeShader(Shader shaderA, Shader shaderB, Xfermode mode)
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.cpp 407 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
441 String8 shader(gVS_Header_Start);
443 shader.append(gVS_Header_Attributes_TexCoords);
446 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
449 shader.append(gVS_Header_Attributes_Colors);
452 shader.append(gVS_Header_Uniforms);
454 shader.append(gVS_Header_Uniforms_TextureTransform);
457 shader.append(gVS_Header_Uniforms_HasGradient);
460 shader.append(gVS_Header_Uniforms_HasBitmap);
463 shader.append(gVS_Header_Uniforms_HasRoundRectClip)
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