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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp 332 btMatrix3x3 skew0; local
333 omegab.getSkewSymmetricMatrix(&skew0[0], &skew0[1], &skew0[2]);
339 btMatrix3x3 J = Ib + (skew0*Ib - skew1)*step;

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