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Searched
full:sub_end_index
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/mesa/vbo/
vbo_primitive_restart.c
173
GLuint
sub_end_index
;
local
208
sub_end_index
= sub_prim->start + sub_prim->count;
211
temp_prim.count = MIN2(
sub_end_index
, end_index) - temp_prim.start;
223
if (
sub_end_index
>= end_index) {
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